// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_VARPATH_H
#define NL_VARPATH_H
#include "nel/misc/types_nl.h"
class CVarPath
{
public:
CVarPath (const std::string &raw) : RawVarPath(raw)
{
decode ();
}
void decode ();
std::vector > Destination;
void display ();
/// returns true if there's no more . in the path
bool isFinal ();
bool empty ()
{
return Destination.empty();
}
private:
std::string getToken ();
std::string RawVarPath;
uint32 TokenPos;
};
#endif // NL_VARPATH_H
/* End of varpath.h */