// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_VARPATH_H #define NL_VARPATH_H #include "nel/misc/types_nl.h" class CVarPath { public: CVarPath (const std::string &raw) : RawVarPath(raw) { decode (); } void decode (); std::vector > Destination; void display (); /// returns true if there's no more . in the path bool isFinal (); bool empty () { return Destination.empty(); } private: std::string getToken (); std::string RawVarPath; uint32 TokenPos; }; #endif // NL_VARPATH_H /* End of varpath.h */