// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
// Nel misc
#include "nel/misc/command.h"
#include "nel/misc/variable.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/vector.h"
#include "nel/misc/vectord.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/array_2d.h"
// TMP TMP
#include "nel/misc/bitmap.h"
#include "nel/misc/algo.h"
// Nel pacs
#include "nel/pacs/u_collision_desc.h"
#include "nel/pacs/u_global_position.h"
#include "nel/pacs/u_global_retriever.h"
#include "nel/pacs/u_move_container.h"
#include "nel/pacs/u_move_primitive.h"
#include "nel/pacs/u_retriever_bank.h"
#include "nel/pacs/u_primitive_block.h"
#include "nel/../../src/pacs/global_retriever.h"
// Nel Ligo
#include "nel/ligo/ligo_config.h"
#include "nel/ligo/primitive.h"
// Game share
#include "game_share/bmp4image.h"
#include "game_share/continent_container.h"
// AI share
#include "ai_share/world_map.h"
#include "ai_share/ai_spawn_commands.h"
// STL
#include
#include