// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_BAR_H__1AEEE6F6_7AE1_49AC_A3CB_576C63140C06__INCLUDED_) #define AFX_BAR_H__1AEEE6F6_7AE1_49AC_A3CB_576C63140C06__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // bar.h : header file // ///////////////////////////////////////////////////////////////////////////// // CBar window class CBar : public CWnd { // Construction public: CBar(); // Attributes public: BOOL Create (CRect &rect, CWnd *parent); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CBar) //}}AFX_VIRTUAL // Implementation public: virtual ~CBar(); // Generated message map functions protected: //{{AFX_MSG(CBar) afx_msg void OnPaint(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_BAR_H__1AEEE6F6_7AE1_49AC_A3CB_576C63140C06__INCLUDED_)