// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_MESH_ARRAY_H #define R2_MESH_ARRAY_H #include "nel/3d/u_instance.h" class CEntityCL; namespace R2 { // An array of identical meshs instances. class CMeshArray { public: CMeshArray(); ~CMeshArray(); // set the shape to be used. This reset the array void setShapeName(const std::string &shapeName); const std::string &getShapeName() const{ return _ShapeName; } void resize(uint newSize); uint getSize() const { return (uint)_MeshInstances.size(); } NL3D::UInstance &getInstance(uint index); const NL3D::UInstance &getInstance(uint index) const; NL3D::UInstance operator[](uint index) { return getInstance(index); } const NL3D::UInstance operator[](uint index) const { return getInstance(index); } void clear() { resize(0); } void setEmissive(NLMISC::CRGBA color); bool empty() const { return _MeshInstances.empty(); } // show / hide void setActive(bool active); bool getActive() const { return _Active; } private: std::string _ShapeName; std::vector _MeshInstances; bool _Active; }; } // R2 #endif