// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_SHAPE_BANK_USER_H #define NL_SHAPE_BANK_USER_H #include "nel/misc/types_nl.h" #include "nel/3d/u_shape_bank.h" #include "nel/3d/shape_bank.h" namespace NL3D { class CDriverUser; /** * Implementation of the user interface managing shape bank * * \author Matthieu Besson * \author Nevrax France * \date 2001 */ class CShapeBankUser : public UShapeBank { public: virtual ~CShapeBankUser() { } virtual void addShapeCache(const std::string &shapeCacheName); virtual void removeShapeCache(const std::string &shapeCacheName); virtual void reset(); virtual void setShapeCacheSize(const std::string &shapeCacheName, sint32 maxSize); virtual void linkShapeToShapeCache(const std::string &shapeName, const std::string &shapeCacheName); virtual void preLoadShapesFromDirectory(const std::string &shapeCacheName, const std::string &path, const std::string &wildCard, bool recurs, NLMISC::IProgressCallback *progress = NULL, bool flushTextures = false); virtual void preLoadShapesFromBNP(const std::string &shapeCacheName, const std::string &bnpName, const std::string &wildCard, NLMISC::IProgressCallback *progress = NULL, bool flushTextures = false); virtual UShape getShape(const std::string &shapeName); virtual void buildSystemGeometryForshape(const std::string &shapeName); // The real shape bank CShapeBank _ShapeBank; CDriverUser *_DriverUser; }; } // NL3D #endif // NL_SHAPE_BANK_USER_H /* End of shape_bank_user.h */