// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_MISSION_SHEET_H #define RY_MISSION_SHEET_H ///////////// // INCLUDE // ///////////// // misc #include "nel/misc/types_nl.h" // client #include "entity_sheet.h" /** * class describing a mission sheet * \author Nicolas Brigand * \author Nevrax France * \date 2002 */ class CMissionSheet : public CEntitySheet { public: /// Constructor CMissionSheet() { Type = MISSION; }; /// Build the sheet from an external script. virtual void build(const NLGEORGES::UFormElm &item); /// Serialize character sheet into binary data file. virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream); std::string Name; std::string Description; std::vector StepsDescription; std::string RewardDescription; }; #endif // RY_MISSION_SHEET_H /* End of mission_sheet.h */