// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_ACTION_BLOCK_H
#define NL_ACTION_BLOCK_H
#include "nel/misc/types_nl.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/bit_mem_stream.h"
#include "entity_types.h"
#include
namespace CLFECOMMON {
class CAction;
/**
*
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CActionBlock
{
public:
NLMISC::TGameCycle Cycle;
TPacketNumber FirstPacket;
std::vector Actions;
bool Success;
/// Constructor
CActionBlock() : Cycle(0), FirstPacket(0), Success(true) {}
/// Destructor
~CActionBlock();
/// serialisation method
void serial(NLMISC::CBitMemStream &msg);
///
static uint32 getHeaderSizeInBits() { return (sizeof(NLMISC::TGameCycle)+sizeof(uint8))*8; }
};
} // CLFECOMMON
#endif // NL_ACTION_BLOCK_H
/* End of action_block.h */