#!/usr/bin/python # # \file 2_build.py # \brief Build sheets # \date 2009-06-03 10:47GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Build sheets # # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # Copyright (C) 2009-2014 by authors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # import time, sys, os, shutil, subprocess, distutils.dir_util sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") from scripts import * from buildsite import * from process import * from tools import * from directories import * printLog(log, "") printLog(log, "-------") printLog(log, "--- Build sheets") printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # Find tools SheetsPacker = findTool(log, ToolDirectories, SheetsPackerTool, ToolSuffix) printLog(log, "") # For each sheets directory printLog(log, ">>> Build sheets <<<") if SheetsPacker == "": toolLogFail(log, SheetsPackerTool, ToolSuffix) else: mkPath(log, LeveldesignDirectory) mkPath(log, LeveldesignDfnDirectory) mkPath(log, DataCommonDirectory) mkPath(log, GamedevDirectory) mkPath(log, PrimitivesDirectory) mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory) cf = open("sheets_packer.cfg", "w") cf.write("\n") cf.write("// SHEETS PACKER CONFIG FILE\n") cf.write("\n") cf.write("DataPath = \n") cf.write("{\n") cf.write("\t\"" + LeveldesignDirectory + "\", \n") cf.write("\t\"" + LeveldesignDfnDirectory + "\", \n") cf.write("\t\"" + DataCommonDirectory + "\", \n") cf.write("\t\"" + GamedevDirectory + "\", \n") cf.write("\t\"" + PrimitivesDirectory + "\", \n") cf.write("};\n") cf.write("WorldSheet = \"" + WorldSheet + "\";\n") cf.write("PrimitivesPath = \"" + PrimitivesDirectory + "\";\n") cf.write("OutputDataPath = \"" + ExportBuildDirectory + "/" + SheetsBuildDirectory + "\";\n") cf.write("LigoPrimitiveClass = \"" + LigoPrimitiveClass + "\";\n") cf.write("\n") cf.close() subprocess.call([ SheetsPacker ]) mkPath(log, ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory) copyFileIfNeeded(log, "visual_slot.tab", ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory + "/visual_slot.tab") os.remove("visual_slot.tab") printLog(log, "") log.close() # end of file