// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_OBJECT_H #define NL_OBJECT_H #include "nel/misc/types_nl.h" #include "nel/misc/vector.h" #include "nel/misc/vectord.h" #include "nel/pacs/u_move_primitive.h" #include "nel/pacs/u_global_position.h" #include "nel/3d/u_instance.h" // External classes namespace NLNET { class CPacsClient; }; namespace NLPACS { class UMoveContainer; class UMovePrimitive; class UGlobalPosition; }; namespace NL3D { class UScene; }; /** * object for the test * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CObjectDyn { public: /// Box constructor CObjectDyn (double width, double depth, double height, double orientation, const NLMISC::CVectorD& pos, const NLMISC::CVectorD& speed, bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene, NLPACS::UMovePrimitive::TReaction reaction, NLPACS::UMovePrimitive::TTrigger trigger, uint8 worldImage, uint8 nbImage, uint8 insertWorldImage); /// Cylinder constructor CObjectDyn (double radius, double height, const NLMISC::CVectorD& pos, const NLMISC::CVectorD& speed, bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene, NLPACS::UMovePrimitive::TReaction reaction, NLPACS::UMovePrimitive::TTrigger trigger, uint8 worldImage, uint8 nbImage, uint8 insertWorldImage); /// Set position void setPos (const NLMISC::CVectorD& pos); void setGlobalPos (NLPACS::UGlobalPosition& gpos, NLMISC::CVectorD& pos, uint8 worldimage); /// Set position void setSpeed (const NLMISC::CVectorD& speed); /// Set position const NLMISC::CVectorD& getPos () const { return _Position; } /// Set position const NLMISC::CVectorD& getSpeed () const { return _Speed; } /// Simulate void tryMove (double deltaTime, NLPACS::UMoveContainer &container, uint8 worldImage); void doMove (double deltaTime, uint8 worldImage); /// Remove object from container void remove (NLPACS::UMoveContainer &container, NL3D::UScene &scene); bool Freezed; private: bool _TryMove; NLMISC::CVectorD _Position; NLMISC::CVectorD _TryPosition; NLMISC::CVectorD _Speed; NLPACS::UMovePrimitive *_MovePrimitive; NL3D::UInstance _Instance; }; #endif // NL_OBJECT_H /* End of object.h */