// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_) #define AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // animation_set_dlg.h : header file // #include <nel/3d/animation_set.h> ///////////////////////////////////////////////////////////////////////////// // CAnimationSetDlg dialog class CAnimationSetDlg : public CDialog { friend class CObjectViewer; // Construction public: CAnimationSetDlg (class CObjectViewer* objView, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CAnimationSetDlg) enum { IDD = IDD_ANIMATION_SET }; CComboBox EditedObject; CListBox PlayList; CTreeCtrl SkelTree; CTreeCtrl Tree; int UseMixer; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAnimationSetDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Load an animation virtual void refresh (BOOL update); // Pointer on an animation set CObjectViewer* _ObjView; // Generated message map functions //{{AFX_MSG(CAnimationSetDlg) afx_msg void OnAddAnimation(); afx_msg void OnReset(); afx_msg void OnAddSkelWt(); afx_msg void OnDestroy(); afx_msg void OnListInsert(); afx_msg void OnListUp(); afx_msg void OnListDown(); afx_msg void OnListDelete(); afx_msg void OnSetAnimLength(); afx_msg void OnUseList(); afx_msg void OnUseMixer(); afx_msg void OnSelchangeEditedObject(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_)