// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "std_sound_plugin.h" #include "PageBase.h" #undef new IMPLEMENT_DYNCREATE(CPageBase, CPropertyPage) #define new NL_NEW std::set<CPageBase*> CPageBase::_AllPages; void CPageBase::docChanged() { AFX_MANAGE_STATE(AfxGetStaticModuleState()); std::set<CPageBase*>::iterator first(_AllPages.begin()), last(_AllPages.end()); for(; first != last; ++first) { CPageBase *page = (*first); if (page->m_hWnd != NULL) (*first)->onDocChanged(); } }