// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NL_VAL_NODES_H_ #define NL_VAL_NODES_H_ template<class T> class CInfValNode : public INode<T> { private: T *_Val public: INode(); virtual const INode<T> *getTrueNode(); virtual const INode<T> *getFalseNode(); virtual bool propagRecord(CRecord *); }; template<class T> const INode<T> *INode<T> *CInfValNode<T>::getTrueNode() { return _TrueNode; } template<class T> const INode<T> *INode<T> *CInfValNode<T>::getFalseNode() { return _FalseNode; } virtual template<class T> bool CInfValNode<T>::propagRecord(CRecord *) { return false; } #endif