// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef ITEM_CL_H #define ITEM_CL_H // Misc #include "nel/misc/types_nl.h" // Client #include "entity_cl.h" /** * CItemCL * \author Stephane Coutelas * \author Nevrax France * \date 2002 */ class CItemCL : public CEntityCL { protected: /// Update the item position. virtual void updateVisualPropertyPos(const NLMISC::TGameCycle &gameCycle, const sint64 &prop, const NLMISC::TGameCycle &pI); public: NLMISC_DECLARE_CLASS(CItemCL); /// Constructor CItemCL(); /// Constructor CItemCL( const std::string &fileName ); /// Destructor ~CItemCL(); /** * Build the entity from a sheet. */ virtual bool build(const CEntitySheet *sheet); /// Initialize properties for an item. virtual void initProperties(); /// Draw the selection Box virtual void drawBox(); private : /** * Init the instance */ void initShape( const std::string &fileName ); }; #endif // ITEM_CL_H /* End of item_cl.h */