// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "formPlant.h" #include "nel/misc/common.h" #include "nel/georges/u_form_elm.h" using namespace std; using namespace NLMISC; using namespace NLGEORGES; // --------------------------------------------------------------------------- void SFormPlant::build (UFormElm &item) { item.getValueByName (Name, "Plant Name"); item.getValueByName (Shape, "3D.Shape"); item.getValueByName (Shadow, "3D.Shadow Shape"); if (!item.getValueByName (CollisionRadius, "3D.Collision Radius")) CollisionRadius = 0.0f; if (!item.getValueByName (BoundingRadius, "3D.Bounding Radius")) BoundingRadius = 0.0f; }