// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by master.rc
//
#define IDOK2                           2
#define IDOK3                           3
#define IDOK4                           4
#define IDD_ABOUTBOX                    100
#define IDR_MAINFRAME                   128
#define IDR_MASTERTYPE                  129
#define IDD_MASTERTREE                  130
#define IDI_FOLDER                      131
#define IDI_FILE                        132
#define IDD_NEWREGION                   133
#define IDI_CONTINENTS                  134
#define IDI_BACKUP                      135
#define IDI_TRASH                       136
#define IDD_CHOOSETAG                   137
#define IDD_CHOOSEDIR                   138
#define IDD_PRIMNAME                    139
#define IDD_GEORGESFORM                 140
#define IDD_EXPORTOPT                   141
#define IDD_EXPORTCB                    142
#define IDD_REGION_PROPERTIES           143
#define IDD_NAME_EDIT                   143
#define IDD_CONTINENT_PROPERTIES        148
#define IDC_EDIT1                       1001
#define IDC_LIST                        1002
#define IDC_EDIT_CONTINENT_NAME         1002
#define IDC_GENERATE_LANDSCAPE          1004
#define IDC_GENERATE_VEGETABLE          1005
#define IDC_OUT_LANDSCAPE_DIR           1006
#define IDC_EXPLORE_LANDSCAPE           1007
#define IDC_OUT_VEGETABLE_DIR           1008
#define IDC_EXPLORE_VEGETABLE           1009
#define IDC_CONTINENTLIST               1010
#define IDC_LAND_BANK_FILE              1011
#define IDC_EXPLORE_LAND_BANK_FILE      1012
#define IDC_LAND_FAR_BANK_FILE          1013
#define IDC_EDIT_REGION_NAME            1013
#define IDC_EDIT_NAME                   1013
#define IDC_EXPLORE_LAND_FAR_BANK_FILE  1014
#define IDC_COMMENT                     1014
#define IDC_LAND_TILE_NOISE_DIR         1015
#define IDC_EXPLORE_LAND_TILE_NOISE_DIR 1016
#define IDC_BUTTON_LANDDIR              1017
#define IDC_EDIT_DFNDIR                 1018
#define IDC_BUTTON_DFNDIR               1019
#define IDC_EDIT_GAMEELEMDIR            1020
#define IDC_BUTTON_GAMEELEMDIR          1021
#define IDC_PASS                        1111
#define IDC_PROGRESS1                   1112
#define IDC_EDIT_LANDFILE               1114
#define IDC_BUTTON_LANDFILE             1115
#define IDC_EDIT_LANDDIR                1116
#define ID_CONTINENT_NEW                32771
#define ID_CONTINENT_SAVE               32773
#define ID_OPTIONS_TREELOCK             32774
#define ID_WINDOWS_WORLDEDITOR          32775
#define ID_OPTIONS_SETROOT              32776
#define ID_OPTIONS_SETCONTINENTSDIR     32776
#define ID_CONTINENT_EMPTY_TRASH        32777
#define ID_CONTINENT_EMPTY_BACKUP       32778
#define ID_CONTINENT_CONTINENT_BACKUP_ALL 32779
#define ID_CONTINENT_TRASH_CONTINENTS   32780
#define ID_CONTINENT_RESTORE_TAG        32781
#define ID_CONTINENT_DELETE_IN_TRASH    32782
#define ID_CONTINENT_DELETE_IN_BACKUP   32783
#define ID_CONTINENT_DELETE             32784
#define ID_CONTINENT_RESTORE_FROM_TRASH 32785
#define ID_CONTINENT_RESTORE_FROM_BACKUP 32786
#define ID_CONTINENT_BACKUP             32787
#define ID_WINDOWS_GEORGES              32788
#define ID_WINDOWS_LOGICEDITOR          32789
#define ID_CONTINENT_EXPORT             32790
#define ID_WINDOWS_RESET                32791
#define ID_OPTIONS_SETBACKUPDIR         32792
#define ID_OPTIONS_SETTRASHDIR          32793
#define ID_OPTIONS_SETDEFAULTDFNDIR     32794
#define ID_OPTIONS_SETDEFAULTGAMEELEMDIR 32795

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS                     1
#define _APS_NEXT_RESOURCE_VALUE        144
#define _APS_NEXT_COMMAND_VALUE         32796
#define _APS_NEXT_CONTROL_VALUE         1015
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif