<!-- ********************** --> <!-- Game action definition --> <!-- ********************** --> <!-- Take care to update macros.xml with a good t_all_keys if you add / remove a category --> <interface_config> <define id="action_param_hidden" value="0" /> <define id="action_param_constant" value="1" /> <define id="action_param_user" value="2" /> <define id="action_param_user_name" value="3" /> <template name="openable_window_list"> <value value="connection" hardtext="uiConnection"/> </template> <template name="container_window_list"> <value value="player" hardtext="uiPlayer" contexts="game, r2ed_anim_test"/> <value value="bonus_malus" hardtext="uiBonusMalus" contexts="game"/> <value value="info_player_skills" hardtext="uiStatus" contexts="game"/> <value value="info_player_journal" hardtext="uiJournal" contexts="game"/> <value value="encyclopedia" hardtext="uiEncyclopedia" contexts="game"/> <value value="fame" hardtext="uiFameTitle" contexts="game"/> <value value="gestionsets" hardtext="uiHands" contexts="game, r2ed_anim_test"/> <value value="gestionsets2" hardtext="uiHands2" contexts="game, r2ed_anim_test"/> <value value="inventory" hardtext="uiInventory" contexts="game, r2ed_anim_test"/> <value value="phrase_book" hardtext="uiPhraseBook" contexts="game, r2ed_anim_test"/> <value value="mailbox" hardtext="uiMailBox" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/> <value value="webig" hardtext="uiWebIG" contexts="game"/> <value value="animal_global" hardtext="uiAnimals" contexts="game"/> <value value="compass" hardtext="uiCompas" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/> <value value="map" hardtext="uiMap" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/> <value value="gestion_windows" hardtext="uiWindows" contexts="game"/> <value value="milko_pad" hardtext="uiTaskbar" contexts="game"/> <value value="guild" hardtext="uiGuild" contexts="game"/> <value value="guild_forum" hardtext="uiGuildForum" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/> <value value="guild_chat" hardtext="uiGuildChat" contexts="game"/> <value value="team_list" hardtext="uiTeamList" contexts="game"/> <value value="team_chat" hardtext="uiTeamChat" contexts="game"/> <value value="target" hardtext="uiTarget" contexts="game, r2ed_anim_test, r2ed_anim_dm"/> <value value="contact_list" hardtext="uiContactList" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/> <value value="main_chat" hardtext="uiMainChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <value value="tell" hardtext="uiTellWinAct" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <value value="keys" hardtext="uiKeys" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <value value="macros" hardtext="uiMacros" contexts="game"/> <value value="game_config" hardtext="uiGlobalSettings" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <value value="connection" hardtext="uiConnection" contexts="game"/> <value value="mp3_player" hardtext="uimwMP3Player" contexts="game"/> <value value="bg_downloader" hardtext="uimwBGDownloader" contexts="game"/> <value value="links" hardtext="uiLinks" contexts="game"/> <value value="debug_info" hardtext="uiDebug" contexts="game"/> <!-- r2ed specifics --> <value value="r2ed_palette" hardtext="uiR2EDPalette" contexts="r2ed"/> <value value="r2ed_scenario" hardtext="uiR2EDScenario" contexts="r2ed"/> <value value="r2ed_ring_window" hardtext="uiR2EDRingWindow" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <value value="r2ed_scenario_scores" hardtext="uiR2EDScoresWindow" contexts="game, r2ed_anim_dm"/> </template> <template name="popable_window_list"> </template> <action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action name="toggle_light" hardtext="uiLightOnOff"/> <action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/> </action_category> <action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/> <action name="forward" hardtext="uiMoveForward" macroisable="false" /> <action name="backward" hardtext="uiMoveBackward" macroisable="false" /> <action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" /> <action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" /> <action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" /> <action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" /> <action name="look_up" hardtext="uiMoveLookUp" macroisable="false" /> <action name="look_down" hardtext="uiMoveLookDown" macroisable="false" /> <action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" /> <action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/> <action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/> <action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" /> <action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" /> <action name="camera_turn_center" hardtext="uiCameraTurnCenter" /> </action_category> <action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test"> <action name="command" hardtext="uiDebugCommand" macroisable="false" > <parameter hardtext="uiShortcutNumber"> <value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/> <value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/> <value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/> <value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/> <value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/> <value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/> <value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/> <value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/> <value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/> <value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/> </parameter> </action> <action name="no_target" hardtext="uiNoTarget" /> <action name="target" hardtext="uiTargetCmd" > <parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/> </action> <action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game"> <parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1"> <value value="1" hardtext="uiKey1"/> <value value="2" hardtext="uiKey2"/> <value value="3" hardtext="uiKey3"/> <value value="4" hardtext="uiKey4"/> <value value="5" hardtext="uiKey5"/> <value value="6" hardtext="uiKey6"/> <value value="7" hardtext="uiKey7"/> <value value="8" hardtext="uiKey8"/> </parameter> </action> <action name="assist" hardtext="uiAssistCmd" contexts="game"> <parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/> </action> <action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/> <action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/> <action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/> <action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test"> <parameter hardtext="uiFrontSelectionType"> <value value="friend" hardtext="uiFrontSelectionFriend"/> <value value="ennemy" hardtext="uiFrontSelectionEnnemy"/> </parameter> </action> <action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test"> <parameter hardtext="uiShortcutNumber"> <value value="00" hardtext="uiNumber01"/> <value value="01" hardtext="uiNumber02"/> <value value="02" hardtext="uiNumber03"/> <value value="03" hardtext="uiNumber04"/> <value value="04" hardtext="uiNumber05"/> <value value="05" hardtext="uiNumber06"/> <value value="06" hardtext="uiNumber07"/> <value value="07" hardtext="uiNumber08"/> <value value="08" hardtext="uiNumber09"/> <value value="09" hardtext="uiNumber10"/> <value value="10" hardtext="uiNumber11"/> <value value="11" hardtext="uiNumber12"/> <value value="12" hardtext="uiNumber13"/> <value value="13" hardtext="uiNumber14"/> <value value="14" hardtext="uiNumber15"/> <value value="15" hardtext="uiNumber16"/> <value value="16" hardtext="uiNumber17"/> <value value="17" hardtext="uiNumber18"/> <value value="18" hardtext="uiNumber19"/> <value value="19" hardtext="uiNumber20"/> </parameter> </action> <action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test"> <parameter hardtext="uiShortcutNumber"> <value value="20" hardtext="uiNumber01"/> <value value="21" hardtext="uiNumber02"/> <value value="22" hardtext="uiNumber03"/> <value value="23" hardtext="uiNumber04"/> <value value="24" hardtext="uiNumber05"/> <value value="25" hardtext="uiNumber06"/> <value value="26" hardtext="uiNumber07"/> <value value="27" hardtext="uiNumber08"/> <value value="28" hardtext="uiNumber09"/> <value value="29" hardtext="uiNumber10"/> <value value="30" hardtext="uiNumber11"/> <value value="31" hardtext="uiNumber12"/> <value value="32" hardtext="uiNumber13"/> <value value="33" hardtext="uiNumber14"/> <value value="34" hardtext="uiNumber15"/> <value value="35" hardtext="uiNumber16"/> <value value="36" hardtext="uiNumber17"/> <value value="37" hardtext="uiNumber18"/> <value value="38" hardtext="uiNumber19"/> <value value="39" hardtext="uiNumber20"/> </parameter> </action> <action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test"> <parameter hardtext="uiShortcutBarNumber"> <value value="1" hardtext="uiNumber01"/> <value value="2" hardtext="uiNumber02"/> <value value="3" hardtext="uiNumber03"/> <value value="4" hardtext="uiNumber04"/> <value value="5" hardtext="uiNumber05"/> <value value="6" hardtext="uiNumber06"/> <value value="7" hardtext="uiNumber07"/> <value value="8" hardtext="uiNumber08"/> <value value="9" hardtext="uiNumber09"/> <value value="10" hardtext="uiNumber10"/> </parameter> </action> <action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/> </action_category> <action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now --> <action name="talk_untalk" hardtext="uiTalkLeave"/> <action name="reply_teller" hardtext="uiReplyTeller"/> <action name="reply_teller_once" hardtext="uiReplyTellerOnce"/> <action name="cycle_tell" hardtext="uiCycleTell"/> <action name="enter_tell" hardtext="uiEnterTellCmd"> <parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/> </action> <action name="tell" hardtext="uiTellCmd"> <parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/> <parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/> </action> <action name="enter_talk" hardtext="uiEnterTalkCmd"> <parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0"> <value value="0" hardtext="uiTalkCmdModeSay"/> <value value="1" hardtext="uiTalkCmdModeShout"/> <value value="2" hardtext="uiTalkCmdModeTeam"/> <value value="3" hardtext="uiTalkCmdModeGuild"/> <!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/> <value value="5" hardtext="uiTalkCmdModeTerritory"/> <value value="6" hardtext="uiTalkCmdModeUniverse"/>--> <!-- 7 tell 8 player 9 arround 10 system --> <value value="11" hardtext="uiTalkCmdModeRegion"/> </parameter> </action> <action name="talk" hardtext="uiTalkCmd"> <parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0"> <value value="0" hardtext="uiTalkCmdModeSay"/> <value value="1" hardtext="uiTalkCmdModeShout"/> <value value="2" hardtext="uiTalkCmdModeTeam"/> <value value="3" hardtext="uiTalkCmdModeGuild"/> <!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/> <value value="5" hardtext="uiTalkCmdModeTerritory"/> <value value="6" hardtext="uiTalkCmdModeUniverse"/>--> <!-- 7 tell 8 player 9 arround 10 system --> <value value="11" hardtext="uiTalkCmdModeRegion"/> </parameter> <parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/> </action> <action name="talk_message" hardtext="uiTalkMem"> <parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0"> <value value="00" hardtext="uiTalkMemMsg00"/> <value value="01" hardtext="uiTalkMemMsg01"/> <value value="02" hardtext="uiTalkMemMsg02"/> <value value="03" hardtext="uiTalkMemMsg03"/> <value value="04" hardtext="uiTalkMemMsg04"/> <value value="05" hardtext="uiTalkMemMsg05"/> <value value="06" hardtext="uiTalkMemMsg06"/> <value value="07" hardtext="uiTalkMemMsg07"/> <value value="08" hardtext="uiTalkMemMsg08"/> <value value="09" hardtext="uiTalkMemMsg09"/> <value value="10" hardtext="uiTalkMemMsg10"/> <value value="11" hardtext="uiTalkMemMsg11"/> <value value="12" hardtext="uiTalkMemMsg12"/> <value value="13" hardtext="uiTalkMemMsg13"/> <value value="14" hardtext="uiTalkMemMsg14"/> <value value="15" hardtext="uiTalkMemMsg15"/> <value value="16" hardtext="uiTalkMemMsg16"/> <value value="17" hardtext="uiTalkMemMsg17"/> <value value="18" hardtext="uiTalkMemMsg18"/> <value value="19" hardtext="uiTalkMemMsg19"/> </parameter> </action> </action_category> <action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> --> <action name="toggle_camera" hardtext="uiToggleCamera"/> <action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" /> <action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <action name="camera_up" hardtext="uiCameraUp" /> <action name="camera_down" hardtext="uiCameraDown" /> <action name="camera_foreward" hardtext="uiMoveForward" /> <action name="camera_backward" hardtext="uiMoveBackward" /> </action_category> <action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action name="open" hardtext="uiOpenWindow"> <parameter hardtext="uiWindowName"> <instance template="openable_window_list"/> </parameter> </action> <action name="close" hardtext="uiCloseWindow"> <parameter hardtext="uiWindowName"> <instance template="openable_window_list"/> </parameter> </action> <action name="open_close" hardtext="uiToggleOpenCloseWindow"> <parameter hardtext="uiWindowName"> <instance template="openable_window_list"/> </parameter> </action> <action name="popup" hardtext="uiPopupWindow"> <parameter hardtext="uiWindowName"> <instance template="popable_window_list"/> </parameter> </action> <action name="popin" hardtext="uiPopinWindow"> <parameter hardtext="uiWindowName"> <instance template="popable_window_list"/> </parameter> </action> <action name="popup_popin" hardtext="uiTogglePopupPopinWindow"> <parameter hardtext="uiWindowName"> <instance template="popable_window_list"/> </parameter> </action> <action name="show" hardtext="uiShow" repeat="1" keyup="1"> <parameter hardtext="uiWindowName"> <instance template="container_window_list"/> </parameter> </action> <action name="hide" hardtext="uiHide" repeat="1" keyup="1"> <parameter hardtext="uiWindowName"> <instance template="container_window_list"/> </parameter> </action> <action name="show_hide" hardtext="uiShowHide"> <parameter hardtext="uiWindowName"> <instance template="container_window_list"/> </parameter> </action> <action name="dock_undock_chat" hardtext="uiDockUndockChat"> <parameter hardtext="uiWindowName"> <value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> </parameter> </action> <action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false"> <parameter hardtext="uiWindowName"> <instance template="container_window_list"/> </parameter> </action> <!-- in r2 virtual desktop are used for the different mode (edition, dm, test) --> <action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game"> <parameter hardtext="uiDesktopNumber"> <value value="0" hardtext="uiKey0"/> <value value="1" hardtext="uiKey1"/> <value value="2" hardtext="uiKey2"/> <value value="3" hardtext="uiKey3"/> </parameter> </action> <action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game"> <parameter hardtext="uiDesktopNumber"> <value value="0" hardtext="uiKey0"/> <value value="1" hardtext="uiKey1"/> <value value="2" hardtext="uiKey2"/> <value value="3" hardtext="uiKey3"/> </parameter> </action> </action_category> <action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/> <action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/> <action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/> <action name="enter_modal" hardtext="uiQuit"> <parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" /> </action> <action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/> <action name="close_help" hardtext="uiCloseHelp" contexts="game"/> <action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/> </action_category> <action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation"> <action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/> <action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/> <action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/> <action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/> <action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/> <action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/> <action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/> <action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/> <action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/> <action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/> <action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/> <action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/> <action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/> <action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/> <action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/> <action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/> <action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/> <action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/> <action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/> <action name="edit_copy" hardtext="uiEditCopy"/> <action name="edit_paste" hardtext="uiEditPaste" repeat="1"/> <action name="edit_cut" hardtext="uiEditCut"/> <action name="edit_select_all" hardtext="uiEditSelectAll"/> <action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/> <action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/> <action name="edit_back" hardtext="uiEditBack" repeat="1"/> </action_category> <action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action name="toggle_help" hardtext="uiDebugToggleHelp"/> <action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/> <action name="render_mode" hardtext="uiDebugRenderMode" /> <action name="toggle_render" hardtext="uiDebugToggleRender" /> <action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" /> <action name="toggle_fly" hardtext="uiDebugToggleFly" /> <action name="test" hardtext="uiDebugTest" /> <action name="set_pos" hardtext="uiDebugSetPos" /> <action name="pacs_borders" hardtext="uiDebugPacsBorders" /> <action name="debug_clusters" hardtext="uiDebugClusters" /> <action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" /> <action name="profile" hardtext="uiDebugProfile" /> <action name="profile_vblock" hardtext="uiDebugProfileVbLock" /> <action name="profile_texture" hardtext="uiDebugProfileTexture" /> <action name="profile_fillrate" hardtext="uiDebugProfileFillRate" /> <action name="memory_report" hardtext="uiDebugMemoryReport" /> <action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" /> <action name="primitive_up" hardtext="uiDebugPrimitiveUp" /> <action name="primitive_down" hardtext="uiDebugPrimitiveDown" /> <action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter"> <parameter hardtext="uiFilterNumber"> <value value="0" hardtext="uiKey0"/> <value value="1" hardtext="uiKey1"/> <value value="2" hardtext="uiKey2"/> <value value="3" hardtext="uiKey3"/> <value value="4" hardtext="uiKey4"/> <value value="5" hardtext="uiKey5"/> <value value="6" hardtext="uiKey6"/> <value value="7" hardtext="uiKey7"/> <value value="8" hardtext="uiKey8"/> </parameter> </action> <action name="draw_sound" hardtext="uiDebugDrawSound" /> <action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" /> <action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" /> <!-- Weather debug --> <action name="inc_time" hardtext="uiDebugWeatherIncTime" /> <action name="dec_time" hardtext="uiDebugWeatherDecTime" /> <action name="toggle_season" hardtext="uiDebugWeatherTogSeason" /> <action name="reload_season" hardtext="uiDebugWeatherReloadSeason" /> <action name="wind_test" hardtext="uiDebugWeatherWindTest" /> <action name="reel_weather" hardtext="uiDebugWeatherReelWeather" /> <action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" /> <action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" /> <action name="inc_hour" hardtext="uiDebugWeatherIncHour" /> <action name="dec_hour" hardtext="uiDebugWeatherDecHour" /> <action name="weather_stats" hardtext="uiDebugWeatherStats" /> <action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" /> <action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" /> <action name="test" hardtext="uiTest" /> <!-- timed fxs --> <action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" /> <!-- Movie recorder --> <action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" /> <action name="replay_movie" hardtext="uiReplayMovie" /> <action name="save_movie" hardtext="uiSaveMovie" /> </action_category> <action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed"> <!-- edition specific (in keys_r2ed.xml) --> <action name="r2ed_context_command" hardtext="uimR2EDContextualCommand"> <!-- contextual commands --> <parameter hardtext="uimR2EDCommandName" name="commandId"> <value value="delete" hardtext="uimR2EDMenuDelete"/> <value value="properties" hardtext="uimR2EDMenuProperties"/> <value value="group" hardtext="uimR2EDMenuGroup"/> <value value="ungroup" hardtext="uimR2EDMenuUngroup"/> <value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/> <value value="wander_route" hardtext="uimR2EDMenuPickZone"/> <value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/> <value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/> <value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/> <value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/> <value value="customize_look" hardtext="uiR2EDCustomizeLook"/> </parameter> </action> <action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/> <action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/> <action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/> <action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/> <action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/> <action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/> <action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/> <action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/> <!-- animation specific (in keys.xml instead) --> <action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/> </action_category> </interface_config>