// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include <string> #include <deque> #include <nel/misc/types_nl.h> #include <nel/misc/config_file.h> #include <nel/misc/debug.h> #include <nel/misc/path.h> #include <nel/misc/i18n.h> #include <nel/3d/driver.h> #include <nel/3d/camera.h> #include <nel/3d/landscape_model.h> #include <nel/3d/landscape.h> #include <nel/3d/text_context.h> #include <nel/3d/mini_col.h> #include <nel/3d/nelu.h> #include <nel/3d/scene_group.h> #include <nel/3d/texture_file.h> //#include "nel/net/local_entity.h" #include "move_listener.h" // Tempyoyo. #include <nel/3d/height_map.h> #ifdef NL_OS_WINDOWS # ifndef NL_COMP_MINGW # define NOMINMAX # endif # include <windows.h> #endif // NL_OS_WINDOWS using namespace std; using namespace NLMISC; using namespace NL3D; #define BANK_PAH_RELATIVE #ifndef NL_ZVIEWER_CFG #define NL_ZVIEWER_CFG "." #endif // NL_ZVIEWER_CFG /** * CViewerConfig */ struct CViewerConfig { bool Windowed; uint Width; uint Height; uint Depth; CVector Position; CVector Heading; CVector EyesHeight; CRGBA Background; // Landscape bool AutoLight; CVector LightDir; string ZonesPath; string BanksPath; string TilesPath; bool UseDDS; bool AllPathRelative; string IgPath; string ShapePath; string MapsPath; string Bank; string FontPath; CTextContext TextContext; CFontManager FontManager; float ZFar; float LandscapeTileNear; float LandscapeThreshold; bool LandscapeNoise; vector<string> Zones; vector<string> Igs; // HeightField. string HeightFieldName; float HeightFieldMaxZ; float HeightFieldOriginX; float HeightFieldOriginY; float HeightFieldSizeX; float HeightFieldSizeY; // StaticLight CRGBA LandAmbient; CRGBA LandDiffuse; CViewerConfig() { Windowed = true; Width = 800; Height = 600; Depth = 32; Position = CVector( 1088.987793f, -925.732178f, 0.0f ); Heading = CVector(0,1,0); EyesHeight = CVector(0,0,1.8f); Background = CRGBA(100,100,255); AutoLight = false; LightDir = CVector (1, 0, 0); ZonesPath = "./"; BanksPath = "./"; TilesPath = "./"; UseDDS = false; AllPathRelative = false; IgPath = "./"; ShapePath = "./"; MapsPath = "./"; Bank = "bank.bank"; FontPath = "\\\\server\\code\\fonts\\arialuni.ttf"; ZFar = 1000; LandscapeTileNear = 50.0f; LandscapeThreshold = 0.001f; LandscapeNoise = true; HeightFieldName= ""; HeightFieldMaxZ= 100; HeightFieldOriginX= 16000; HeightFieldOriginY= -24000; HeightFieldSizeX= 160; HeightFieldSizeY= 160; CRGBA diffuse (241, 226, 244); CRGBA ambiant (17, 54, 100); LandDiffuse= diffuse; LandAmbient= ambiant; } }; CViewerConfig ViewerCfg; CLandscapeModel *Landscape = NULL; CMoveListener MoveListener; CMiniCol CollisionManager; /*******************************************************************\ getZoneNameByCoord() \*******************************************************************/ string getZoneNameByCoord(float x, float y) { const float zoneDim = 160.0f; float xcount = x/zoneDim; float ycount = -y/zoneDim + 1; string zoneName; char ych[32]; sprintf(ych,"%d",(sint)ycount); sint sz = (sint)strlen(ych); for(sint i = 0; i<sz; i++) { zoneName += ych[i]; } zoneName += '_'; zoneName += 'A' + (sint)xcount/26; zoneName += 'A' + (sint)xcount%26; return zoneName; } /*********************************************************\ displayOrientation() \*********************************************************/ void displayOrientation() { float x = 0.9f*4.f/3.f; float y = 0.1f; float radius = 0.015f; // Triangle CMaterial mat; mat.initUnlit(); mat.setSrcBlend(CMaterial::srcalpha); mat.setDstBlend(CMaterial::invsrcalpha); mat.setBlend(true); CVertexBuffer vb; vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (7); { CVertexBufferReadWrite vba; vb.lock(vba); // tri vba.setVertexCoord (0, CVector (-radius, 0, 0)); vba.setVertexCoord (1, CVector (radius, 0, 0)); vba.setVertexCoord (2, CVector (0, 0, 3*radius)); // quad vba.setVertexCoord (3, CVector (-radius, 0, -radius)); vba.setVertexCoord (4, CVector (radius, 0, -radius)); vba.setVertexCoord (5, CVector (radius, 0, radius)); vba.setVertexCoord (6, CVector (-radius, 0, radius)); } CNELU::Driver->activeVertexBuffer(vb); CIndexBuffer pbTri; pbTri.setNumIndexes (3); { CIndexBufferReadWrite iba; pbTri.lock (iba); iba.setTri (0, 0, 1, 2); } CIndexBuffer pbQuad; pbQuad.setNumIndexes (6); { CIndexBufferReadWrite iba; pbQuad.lock(iba); iba.setTri (0, 3, 4, 5); iba.setTri (3, 5, 6, 3); } CNELU::Driver->setFrustum (0.f, 4.f/3.f, 0.f, 1.f, -1.f, 1.f, false); CMatrix mtx; mtx.identity(); CNELU::Driver->setupViewMatrix (mtx); mat.setColor(CRGBA(50,255,255,150)); // up mtx.identity(); mtx.translate(CVector(x,0,y)); mtx.rotateY(MoveListener.getRotZ() ); mtx.translate(CVector(0,0,radius)); CNELU::Driver->setupModelMatrix (mtx); CNELU::Driver->activeVertexBuffer(vb); CNELU::Driver->activeIndexBuffer(pbTri); CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3); mat.setColor(CRGBA(50,50,255,150)); // down mtx.identity(); mtx.translate(CVector(x,0,y)); mtx.rotateY(MoveListener.getRotZ() + (float)Pi); mtx.translate(CVector(0,0,radius)); CNELU::Driver->setupModelMatrix (mtx); CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3); // left mtx.identity(); mtx.translate(CVector(x,0,y)); mtx.rotateY(MoveListener.getRotZ() - (float)Pi/2); mtx.translate(CVector(0,0,radius)); CNELU::Driver->setupModelMatrix (mtx); CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3); // right mtx.identity(); mtx.translate(CVector(x,0,y)); mtx.rotateY(MoveListener.getRotZ() + (float)Pi/2); mtx.translate(CVector(0,0,radius)); CNELU::Driver->setupModelMatrix (mtx); CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3); // center mtx.identity(); mtx.translate(CVector(x,0,y)); mtx.rotateY(MoveListener.getRotZ()); CNELU::Driver->setupModelMatrix (mtx); CNELU::Driver->activeIndexBuffer(pbQuad); CNELU::Driver->renderTriangles(mat, 0, pbQuad.getNumIndexes()/3); } /*********************************************************\ displayZone() \*********************************************************/ void displayZones() { const float zFarStep = 5.0f; const float tileNearStep = 10.0f; const float thresholdStep = 0.005f; ViewerCfg.TextContext.setHotSpot(CComputedString::MiddleMiddle); ViewerCfg.TextContext.setColor(CRGBA(255,255,255)); ViewerCfg.TextContext.setFontSize(20); CNELU::clearBuffers(CRGBA(0,0,0)); CNELU::swapBuffers(); // Create landscape CNELU::clearBuffers(CRGBA(0,0,0)); ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Creating landscape..."); CNELU::swapBuffers(); Landscape = (CLandscapeModel*)CNELU::Scene->createModel(LandscapeModelId); Landscape->Landscape.setNoiseMode (ViewerCfg.LandscapeNoise); Landscape->Landscape.setTileNear(ViewerCfg.LandscapeTileNear); Landscape->Landscape.setThreshold(ViewerCfg.LandscapeThreshold); Landscape->Landscape.enableAutomaticLighting (ViewerCfg.AutoLight); Landscape->Landscape.setupAutomaticLightDir (ViewerCfg.LightDir); // Enable Additive Tiles. Landscape->enableAdditive(true); // HeightField. CBitmap heightBitmap; CIFile file(ViewerCfg.HeightFieldName); if( ViewerCfg.HeightFieldName!="" && heightBitmap.load(file) ) { CHeightMap heightMap; heightMap.buildFromBitmap(heightBitmap); heightMap.MaxZ= ViewerCfg.HeightFieldMaxZ; heightMap.OriginX= ViewerCfg.HeightFieldOriginX; heightMap.OriginY= ViewerCfg.HeightFieldOriginY; heightMap.SizeX = ViewerCfg.HeightFieldSizeX; heightMap.SizeY = ViewerCfg.HeightFieldSizeY; Landscape->Landscape.setHeightField(heightMap); } // Init TileBank. CNELU::clearBuffers(CRGBA(0,0,0)); ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing TileBanks..."); CNELU::swapBuffers(); try { CIFile bankFile (ViewerCfg.BanksPath + "/" + ViewerCfg.Bank); Landscape->Landscape.TileBank.serial(bankFile); } catch(const Exception &) { string tmp = string("Cant load bankfile ")+ViewerCfg.BanksPath + "/" + ViewerCfg.Bank; nlerror (tmp.c_str()); } if ((Landscape->Landscape.TileBank.getAbsPath ()=="")&&(ViewerCfg.TilesPath!="")) Landscape->Landscape.TileBank.setAbsPath (ViewerCfg.TilesPath + "/"); if (ViewerCfg.UseDDS) { Landscape->Landscape.TileBank.makeAllExtensionDDS(); } if (ViewerCfg.AllPathRelative) Landscape->Landscape.TileBank.makeAllPathRelative(); string::size_type idx = ViewerCfg.Bank.find("."); string farBank = ViewerCfg.Bank.substr(0,idx); farBank += ".farbank"; try { CIFile farbankFile(ViewerCfg.BanksPath + "/" + farBank); Landscape->Landscape.TileFarBank.serial(farbankFile); } catch(const Exception &) { string tmp = string("Cant load bankfile ")+ViewerCfg.BanksPath + "/" + farBank; nlerror (tmp.c_str()); } if ( ! Landscape->Landscape.initTileBanks() ) { nlwarning( "You need to recompute bank.farbank for the far textures" ); } // Init light color CNELU::clearBuffers(CRGBA(0,0,0)); ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing Light..."); CNELU::swapBuffers(); Landscape->Landscape.setupStaticLight (ViewerCfg.LandDiffuse, ViewerCfg.LandAmbient, 1.1f); // Init collision manager CollisionManager.init( &(Landscape->Landscape), 200); // Preload of TileBank CNELU::clearBuffers(CRGBA(0,0,0)); ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading TileBank..."); CNELU::swapBuffers(); for (int ts=0; ts<Landscape->Landscape.TileBank.getTileSetCount (); ts++) { CTileSet *tileSet=Landscape->Landscape.TileBank.getTileSet (ts); sint tl; for (tl=0; tl<tileSet->getNumTile128(); tl++) Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTile128(tl), 1); for (tl=0; tl<tileSet->getNumTile256(); tl++) Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTile256(tl), 1); for (tl=0; tl<CTileSet::count; tl++) Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTransition(tl)->getTile (), 1); } // Build zones. CNELU::clearBuffers(CRGBA(0,0,0)); ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading zones..."); CNELU::swapBuffers(); uint32 i; for(i =0; i<ViewerCfg.Zones.size(); i++) { CZone zone; try { CIFile file(CPath::lookup(ViewerCfg.Zones[i])); zone.serial(file); file.close(); // Add it to landscape. Landscape->Landscape.addZone(zone); // Add it to collision manager. CollisionManager.addZone(zone.getZoneId()); } catch(const Exception &e) { printf("%s\n", e.what ()); } } // Load instance group. CNELU::clearBuffers(CRGBA(0,0,0)); ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading objects..."); CNELU::swapBuffers(); for(i =0; i<ViewerCfg.Igs.size(); i++) { CInstanceGroup *group = new CInstanceGroup; try { CIFile file(CPath::lookup(ViewerCfg.Igs[i])); group->serial(file); file.close(); // Add it to the scene. group->addToScene (*CNELU::Scene); } catch(const Exception &e) { printf("%s\n", e.what ()); } } // Init collision Manager. CNELU::clearBuffers(CRGBA(0,0,0)); ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing collision manager..."); CNELU::swapBuffers(); CollisionManager.setCenter(ViewerCfg.Position); ViewerCfg.Position.z = 0.0f; CollisionManager.snapToGround( ViewerCfg.Position, 1000.0f ); // hide mouse cursor CNELU::Driver->showCursor(false); #ifdef NL_RELEASE CNELU::Driver->setCapture(true); #endif // Events management CNELU::EventServer.addEmitter(CNELU::Driver->getEventEmitter()); CNELU::AsyncListener.addToServer(CNELU::EventServer); MoveListener.init(CNELU::Scene, ViewerCfg.Width, ViewerCfg.Height, *CNELU::Camera); MoveListener.addToServer(CNELU::EventServer); MoveListener.setPos( ViewerCfg.Position ); CNELU::Camera->setPerspective (float(80.0*Pi/180.0), 1.33f, 0.1f, 1000.0f); bool showInfos = true; // initializing Z-Clip Far float left; float right; float bottom; float top; float znear; float zfar; CNELU::Camera->getFrustum(left, right, bottom, top, znear, zfar); zfar = ViewerCfg.ZFar; CNELU::Camera->setFrustum(left, right, bottom, top, znear, zfar); do { // Time mgt. //========== static sint64 t0 = (sint64)CTime::getLocalTime(); static sint64 t1 = (sint64)CTime::getLocalTime(); static sint64 ts = 0; t0 = t1; t1 = (sint64)CTime::getLocalTime(); sint64 dt64 = t1-t0; ts += dt64; float dt= ((float)dt64)*0.001f; CNELU::EventServer.pump(); // Manage movement and collision MoveListener.setLocalTime(CTime::getLocalTime()); CVector oldpos = MoveListener.getPos(); MoveListener.changeViewMatrix(); if(MoveListener.getMode()==CMoveListener::WALK) { CVector pos = MoveListener.getPos(); CollisionManager.snapToGround( pos , 1000.0f ); MoveListener.setPos( pos ); } CollisionManager.setCenter(MoveListener.getPos()); // Change move mode if(CNELU::AsyncListener.isKeyPushed(KeySPACE)) { MoveListener.swapMode(); } // Change displaying infos state if(CNELU::AsyncListener.isKeyPushed(KeyF1)) { showInfos = !showInfos; } // Change eyes height float eh = MoveListener.getEyesHeight(); if(CNELU::AsyncListener.isKeyPushed(KeyADD)) { ViewerCfg.EyesHeight.z += 0.1f; eh += 0.1f; } if(CNELU::AsyncListener.isKeyPushed(KeySUBTRACT)) { ViewerCfg.EyesHeight.z -= 0.1f; eh -= 0.1f; } if(ViewerCfg.EyesHeight.z<0.1f) ViewerCfg.EyesHeight.z = 0.1f; if(eh<0.1f) eh = 0.1f; MoveListener.setEyesHeight(eh); // Change TileNear float tileNear = Landscape->Landscape.getTileNear(); if(CNELU::AsyncListener.isKeyPushed(KeyHOME)) tileNear += tileNearStep; if(CNELU::AsyncListener.isKeyPushed(KeyEND)) tileNear -= tileNearStep; if(tileNear<0) tileNear = 0; Landscape->Landscape.setTileNear(tileNear); // Change Z-Far CNELU::Camera->getFrustum(left, right, bottom, top, znear, zfar); if(CNELU::AsyncListener.isKeyDown(KeyPRIOR)) zfar += zFarStep; if(CNELU::AsyncListener.isKeyDown(KeyNEXT)) zfar -= zFarStep; if(zfar<0) zfar = 0; CNELU::Camera->setFrustum(left, right, bottom, top, znear, zfar); // Change Threshold float threshold = Landscape->Landscape.getThreshold(); if(CNELU::AsyncListener.isKeyPushed(KeyINSERT)) threshold += thresholdStep; if(CNELU::AsyncListener.isKeyPushed(KeyDELETE)) threshold -= thresholdStep; if(threshold<0.001f) threshold = 0.001f; if(threshold>0.1f) threshold = 0.1f; Landscape->Landscape.setThreshold(threshold); // Switch between wired and filled scene display if(CNELU::AsyncListener.isKeyPushed(KeyF3)) { if (CNELU::Driver->getPolygonMode ()==IDriver::Filled) CNELU::Driver->setPolygonMode (IDriver::Line); else CNELU::Driver->setPolygonMode (IDriver::Filled); } // Switch between mouse move and keyboard-only move if(CNELU::AsyncListener.isKeyPushed(KeyRETURN)) { MoveListener.changeControlMode(); } // Render //======= CNELU::clearBuffers(ViewerCfg.Background); CNELU::Driver->clearZBuffer(); CNELU::Scene->render(); if(showInfos) { // black top quad CDRU::drawQuad(0,0.97f,1.0f,1.0f,*CNELU::Driver,CRGBA(0,0,0),CNELU::Scene->getViewport()); // black bottom quad CDRU::drawQuad(0,0,1.0f,0.03f,*CNELU::Driver,CRGBA(0,0,0),CNELU::Scene->getViewport()); ViewerCfg.TextContext.setFontSize(12); ViewerCfg.TextContext.setColor(CRGBA(255,255,255)); // Display fps. ViewerCfg.TextContext.printfAt(0.05f,0.98f,"%.1f fps",1/dt); // Display ms ViewerCfg.TextContext.printfAt(0.12f,0.98f,"%d ms",dt64); // Display Tile Near ViewerCfg.TextContext.printfAt(0.75f,0.98f,"Tile Near : %.1f",tileNear); //Display moving mode ViewerCfg.TextContext.setColor(CRGBA(255,0,0)); switch(MoveListener.getMode()) { case CMoveListener::WALK : ViewerCfg.TextContext.printfAt(0.5f,0.98f,"Walk Mode"); break; case CMoveListener::FREE : ViewerCfg.TextContext.printfAt(0.5f,0.98f,"Free-Look Mode"); break; default: break; } ViewerCfg.TextContext.setColor(CRGBA(255,255,255)); // Display Threshold ViewerCfg.TextContext.printfAt(0.3f,0.98f,"Threshold : %.3f",threshold); // Display Clip Far ViewerCfg.TextContext.printfAt(0.92f,0.98f,"Clip Far : %.1f",zfar); ViewerCfg.TextContext.setHotSpot(CComputedString::MiddleBottom); // Display current zone name CVector pos = MoveListener.getPos(); string zoneName = getZoneNameByCoord(pos.x, pos.y); ViewerCfg.TextContext.printfAt(0.3f,0.01f,"Zone : %s",zoneName.c_str()); // Position ViewerCfg.TextContext.printfAt(0.1f,0.01f,"Position : %d %d %d",(sint)pos.x,(sint)pos.y,(sint)pos.z); // Eyes height ViewerCfg.TextContext.printfAt(0.7f,0.01f,"Eyes : %.2f m",ViewerCfg.EyesHeight.z); // Display speed in km/h ViewerCfg.TextContext.setColor(CRGBA(255,0,0)); ViewerCfg.TextContext.printfAt(0.5f,0.01f,"Speed : %d km/h",(sint)(MoveListener.getSpeed()*3.6f)); ViewerCfg.TextContext.setColor(CRGBA(255,255,255)); // Heading sint heading = -(sint)(MoveListener.getRotZ()*180/Pi)%360; if(heading<0) heading += 360; ViewerCfg.TextContext.printfAt(0.9f,0.01f,"Heading : %d degrees",heading); // Display the cool compass. displayOrientation(); } CNELU::swapBuffers(); CNELU::screenshot(); } while(!CNELU::AsyncListener.isKeyPushed(KeyESCAPE)); ViewerCfg.Position = MoveListener.getPos(); CNELU::AsyncListener.removeFromServer(CNELU::EventServer); MoveListener.removeFromServer(CNELU::EventServer); CNELU::Driver->showCursor(true); #ifdef NL_RELEASE CNELU::Driver->setCapture(false); #endif } /****************************************************************\ writeConfigFile \****************************************************************/ void writeConfigFile(const char * configFileName) { FILE * f = fopen(configFileName,"wt"); if(f==NULL) { nlerror("can't open file '%s'\n",configFileName); } fprintf(f,"FullScreen = %d;\n",ViewerCfg.Windowed?0:1); fprintf(f,"Width = %d;\n",ViewerCfg.Width); fprintf(f,"Height = %d;\n",ViewerCfg.Height); fprintf(f,"Depth = %d;\n",ViewerCfg.Depth); fprintf(f,"Position = { %f, %f, %f };\n", ViewerCfg.Position.x,ViewerCfg.Position.y,ViewerCfg.Position.z); fprintf(f,"EyesHeight = %f;\n", ViewerCfg.EyesHeight.z); fprintf(f,"Background = { %d, %d, %d };\n", ViewerCfg.Background.R,ViewerCfg.Background.G,ViewerCfg.Background.B); fprintf(f,"ZFar = %f;\n", ViewerCfg.ZFar); fprintf(f,"AutoLight = %d;\n", ViewerCfg.AutoLight?1:0); fprintf(f,"LightDir = { %f, %f, %f };\n", ViewerCfg.LightDir.x, ViewerCfg.LightDir.y, ViewerCfg.LightDir.z); fprintf(f,"LandscapeTileNear = %f;\n", ViewerCfg.LandscapeTileNear); fprintf(f,"LandscapeThreshold = %f;\n", ViewerCfg.LandscapeThreshold); fprintf(f,"LandscapeNoise = %d;\n", (int)ViewerCfg.LandscapeNoise); fprintf(f,"BanksPath = \"%s\";\n",ViewerCfg.BanksPath.c_str()); fprintf(f,"TilesPath = \"%s\";\n",ViewerCfg.TilesPath.c_str()); fprintf(f,"UseDDS = \"%d\";\n",ViewerCfg.UseDDS?1:0); fprintf(f,"AllPathRelative = \"%d\";\n",ViewerCfg.AllPathRelative?1:0); fprintf(f,"Bank = \"%s\";\n",ViewerCfg.Bank.c_str()); fprintf(f,"ZonesPath = \"%s\";\n",ViewerCfg.ZonesPath.c_str()); fprintf(f,"IgPath = \"%s\";\n",ViewerCfg.IgPath.c_str()); fprintf(f,"ShapePath = \"%s\";\n",ViewerCfg.ShapePath.c_str()); fprintf(f,"MapsPath = \"%s\";\n",ViewerCfg.MapsPath.c_str()); fprintf(f,"FontPath = \"%s\";\n",ViewerCfg.FontPath.c_str()); fprintf(f,"HeightFieldName = \"%s\";\n", ViewerCfg.HeightFieldName.c_str()); fprintf(f,"HeightFieldMaxZ = %f;\n", ViewerCfg.HeightFieldMaxZ); fprintf(f,"HeightFieldOriginX = %f;\n", ViewerCfg.HeightFieldOriginX); fprintf(f,"HeightFieldOriginY = %f;\n", ViewerCfg.HeightFieldOriginY); fprintf(f,"HeightFieldSizeX = %f;\n", ViewerCfg.HeightFieldSizeX); fprintf(f,"HeightFieldSizeY = %f;\n", ViewerCfg.HeightFieldSizeY); fprintf(f,"LandAmbient = { %d, %d, %d };\n", ViewerCfg.LandAmbient.R,ViewerCfg.LandAmbient.G,ViewerCfg.LandAmbient.B); fprintf(f,"LandDiffuse = { %d, %d, %d };\n", ViewerCfg.LandDiffuse.R,ViewerCfg.LandDiffuse.G,ViewerCfg.LandDiffuse.B); fprintf(f,"Zones = {\n"); fprintf(f,"};\n"); fprintf(f,"Ig = {\n"); fprintf(f,"};\n"); fclose(f); } /****************************************************************\ init() \****************************************************************/ void initViewerConfig(const char * configFileName) { FILE * f = fopen(configFileName,"rt"); if(f==NULL) { nlwarning("'%s' not found, default values used", configFileName); writeConfigFile(configFileName); } else fclose (f); try { CConfigFile cf; cf.load(configFileName); CConfigFile::CVar &cvFullScreen = cf.getVar("FullScreen"); ViewerCfg.Windowed = cvFullScreen.asInt() ? false : true; CConfigFile::CVar &cvWidth = cf.getVar("Width"); ViewerCfg.Width = cvWidth.asInt(); CConfigFile::CVar &cvHeight = cf.getVar("Height"); ViewerCfg.Height = cvHeight.asInt(); CConfigFile::CVar &cvDepth = cf.getVar("Depth"); ViewerCfg.Depth = cvDepth.asInt(); CConfigFile::CVar &cvPosition = cf.getVar("Position"); nlassert(cvPosition.size()==3); ViewerCfg.Position.x = cvPosition.asFloat(0); ViewerCfg.Position.y = cvPosition.asFloat(1); ViewerCfg.Position.z = cvPosition.asFloat(2); CConfigFile::CVar &cvEyesHeight = cf.getVar("EyesHeight"); ViewerCfg.EyesHeight = CVector(0,0,cvEyesHeight.asFloat()); CConfigFile::CVar &cvBackColor = cf.getVar("Background"); nlassert(cvBackColor.size()==3); ViewerCfg.Background.R = cvBackColor.asInt(0); ViewerCfg.Background.G = cvBackColor.asInt(1); ViewerCfg.Background.B = cvBackColor.asInt(2); CConfigFile::CVar &cvZFar = cf.getVar("ZFar"); ViewerCfg.ZFar = cvZFar.asFloat(); CConfigFile::CVar &cvAutoLight = cf.getVar("AutoLight"); ViewerCfg.AutoLight = cvAutoLight.asInt() ? true : false; CConfigFile::CVar &cvLightDir = cf.getVar("LightDir"); nlassert(cvLightDir.size()==3); ViewerCfg.LightDir.x = cvLightDir.asFloat(0); ViewerCfg.LightDir.y = cvLightDir.asFloat(1); ViewerCfg.LightDir.z = cvLightDir.asFloat(2); CConfigFile::CVar &cvLandscapeTileNear = cf.getVar("LandscapeTileNear"); ViewerCfg.LandscapeTileNear = cvLandscapeTileNear.asFloat(); CConfigFile::CVar &cvLandscapeThreshold = cf.getVar("LandscapeThreshold"); ViewerCfg.LandscapeThreshold = cvLandscapeThreshold.asFloat(); CConfigFile::CVar &cvLandscapeNoise = cf.getVar("LandscapeNoise"); ViewerCfg.LandscapeNoise = cvLandscapeNoise.asInt() != 0; CConfigFile::CVar &cvBanksPath = cf.getVar("BanksPath"); ViewerCfg.BanksPath = cvBanksPath.asString(); CConfigFile::CVar &cvTilesPath = cf.getVar("TilesPath"); ViewerCfg.TilesPath = cvTilesPath.asString(); CConfigFile::CVar &cvUseDDS = cf.getVar("UseDDS"); ViewerCfg.UseDDS = cvUseDDS.asInt() ? true : false; CConfigFile::CVar &cvAllPathRelative = cf.getVar("AllPathRelative"); ViewerCfg.AllPathRelative = cvAllPathRelative.asInt() ? true : false; CConfigFile::CVar &cvBank = cf.getVar("Bank"); ViewerCfg.Bank = cvBank.asString(); CConfigFile::CVar &cvZonesPath = cf.getVar("ZonesPath"); ViewerCfg.ZonesPath = cvZonesPath.asString(); CPath::addSearchPath(cvZonesPath.asString()); CConfigFile::CVar &cvIgPath = cf.getVar("IgPath"); ViewerCfg.IgPath = cvIgPath.asString(); CPath::addSearchPath(cvIgPath.asString()); CConfigFile::CVar &cvShapePath = cf.getVar("ShapePath"); ViewerCfg.ShapePath = cvShapePath.asString(); CPath::addSearchPath(cvShapePath.asString()); CConfigFile::CVar &cvMapsPath = cf.getVar("MapsPath"); ViewerCfg.MapsPath = cvMapsPath.asString(); CPath::addSearchPath(cvMapsPath.asString()); CConfigFile::CVar &cvFontPath = cf.getVar("FontPath"); ViewerCfg.FontPath = cvFontPath.asString(); CConfigFile::CVar &cvHeightFieldName = cf.getVar("HeightFieldName"); ViewerCfg.HeightFieldName = cvHeightFieldName.asString(); CConfigFile::CVar &cvHeightFieldMaxZ = cf.getVar("HeightFieldMaxZ"); ViewerCfg.HeightFieldMaxZ = cvHeightFieldMaxZ.asFloat(); CConfigFile::CVar &cvHeightFieldOriginX = cf.getVar("HeightFieldOriginX"); ViewerCfg.HeightFieldOriginX = cvHeightFieldOriginX.asFloat(); CConfigFile::CVar &cvHeightFieldOriginY = cf.getVar("HeightFieldOriginY"); ViewerCfg.HeightFieldOriginY = cvHeightFieldOriginY.asFloat(); CConfigFile::CVar &cvHeightFieldSizeX = cf.getVar("HeightFieldSizeX"); ViewerCfg.HeightFieldSizeX = cvHeightFieldSizeX.asFloat(); CConfigFile::CVar &cvHeightFieldSizeY = cf.getVar("HeightFieldSizeY"); ViewerCfg.HeightFieldSizeY = cvHeightFieldSizeY.asFloat(); CConfigFile::CVar &cvLandAmb = cf.getVar("LandAmbient"); nlassert(cvLandAmb.size()==3); ViewerCfg.LandAmbient.R = cvLandAmb.asInt(0); ViewerCfg.LandAmbient.G = cvLandAmb.asInt(1); ViewerCfg.LandAmbient.B = cvLandAmb.asInt(2); CConfigFile::CVar &cvLandDiff = cf.getVar("LandDiffuse"); nlassert(cvLandDiff.size()==3); ViewerCfg.LandDiffuse.R = cvLandDiff.asInt(0); ViewerCfg.LandDiffuse.G = cvLandDiff.asInt(1); ViewerCfg.LandDiffuse.B = cvLandDiff.asInt(2); CConfigFile::CVar &cvZones = cf.getVar("Zones"); for(uint i=0; i<cvZones.size(); i++) { ViewerCfg.Zones.push_back(cvZones.asString(i)); } CConfigFile::CVar &cvIgs = cf.getVar("Ig"); for(uint i=0; i<cvIgs.size(); i++) { ViewerCfg.Igs.push_back(cvIgs.asString(i)); } } catch (const EConfigFile &e) { nlerror("Problem in config file : %s\n", e.what ()); } } /****************************************************************\ MAIN \****************************************************************/ #ifdef NL_OS_WINDOWS int WINAPI WinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */) { #else int main(int /* argc */, char ** /* argv */) { #endif try { NLMISC::CApplicationContext myApplicationContext; #ifdef NL_OS_UNIX NLMISC::CPath::addSearchPath(NLMISC::CPath::getApplicationDirectory("NeL")); #endif // NL_OS_UNIX NLMISC::CPath::addSearchPath(NL_ZVIEWER_CFG); initViewerConfig("zviewer.cfg"); // Init NELU NL3D::CNELU::init(ViewerCfg.Width, ViewerCfg.Height, CViewport(), ViewerCfg.Depth, ViewerCfg.Windowed, EmptyWindow, false, false); NL3D::CNELU::Driver->setWindowTitle(ucstring("NeL ZViewer")); NL3D::CNELU::Camera->setTransformMode(ITransformable::DirectMatrix); // Init the font manager ViewerCfg.TextContext.init (CNELU::Driver, &ViewerCfg.FontManager); ViewerCfg.TextContext.setFontGenerator(ViewerCfg.FontPath); ViewerCfg.TextContext.setFontSize(12); ViewerCfg.FontManager.setMaxMemory(2000000); displayZones(); // release nelu NL3D::CNELU::release(); } catch (const Exception &e) { nlerror("main trapped an exception: '%s'", e.what ()); } return 0; }