<interface_config> <root id="interface" x="0" y="0" w="800" h="600" active="true" /> <!-- TRAP : Previous version. Now all is unified through the temp_inventory --> <!--*************--> <!--* LOOT *--> <!--*************--> <!-- <proc id="end_loot_proc"> <action handler="end_harvest" params="loot"/> <action handler="set" params="dblink=pickup_inventory:0:SHEET|value=0"/> <action handler="set" params="dblink=pickup_inventory:1:SHEET|value=0"/> <action handler="set" params="dblink=pickup_inventory:2:SHEET|value=0"/> <action handler="set" params="dblink=pickup_inventory:3:SHEET|value=0"/> <action handler="set" params="target_property=ui:interface:loot:active|value=0"/> </proc> <group id="loot" exit_click_out="false" posref="MM MM" w="196" h="90" mouse_pos="false" active="false" on_active="proc" on_active_params="memorize_inventory_state" on_deactive="proc" on_deactive_params="restore_inventory_state" > <instance template="modal_border" posparent="parent"/> <view type="bitmap" id="back" posref="MM MM" scale="true" sizeref="wh" w="-8" h="-8" texture="w_modal_blank.tga" /> <view type="text" id="text" posref="TL TL" x="7" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiLoot" global_color="false"/> <ctrl type="button" id="close" button_type="push_button" posref="TR TR" x="-8" y="-5" tx_normal="W_close_1.tga" tx_pushed="W_close_1.tga" tx_over="W_button_12_over.tga" onclick_l="proc" params_l="end_loot_proc" tooltip="uittClose" /> <! - can swap item only to an empty slot => setup 'buy_selection' to make it work with slot_can_drop - > <group type="list_sheet" id="lootcontent" value="%pickup_inventory" w="180" posref="TM TM" y="-20" wspace="4" hspace="4" maxitem="4" startitem="0" rowmin="1" rowmax="1" dragable="true" selection_group="buy_selection" > </group> <view type="text" id="drag_to_inventory" posref="BM TM" posparent="lootcontent" y="-4" color="255 255 255 255" fontsize="14" shadow="true" hardtext="uiDragToInventory"/> </group> <! - put an observer to display the window if any item has been harvested. The window is removed when there's no more item - > <link expr="or(ne(@%pickup_inventory:0:SHEET, 0), ne(@%pickup_inventory:1:SHEET, 0), ne(@%pickup_inventory:2:SHEET, 0), ne(@%pickup_inventory:3:SHEET, 0))" target="loot:active"/> --> <!--****************--> <!--* HARVEST *--> <!--****************--> <!-- <proc id="end_harvest_proc"> <action handler="end_harvest" params="harvest"/> <action handler="set" params="dblink=pickup_inventory:0:SHEET|value=0"/> <action handler="set" params="dblink=pickup_inventory:1:SHEET|value=0"/> <action handler="set" params="dblink=pickup_inventory:2:SHEET|value=0"/> <action handler="set" params="dblink=pickup_inventory:3:SHEET|value=0"/> <action handler="set" params="target_property=ui:interface:harvest:active|value=0"/> </proc> <group id="harvest" exit_click_out="false" posref="MM MM" w="196" h="95" y="-95" mouse_pos="false" active="false" on_active="proc" on_active_params="memorize_inventory_state" on_deactive="proc" on_deactive_params="restore_inventory_state" > <instance template="modal_border" posparent="parent"/> <view type="bitmap" id="back" posref="MM MM" scale="true" sizeref="wh" w="-8" h="-8" texture="w_modal_blank.tga" /> <view type="text" id="text" posref="TL TL" x="7" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiHarvest" global_color="false"/> <ctrl type="button" id="close" button_type="push_button" posref="TR TR" x="-8" y="-5" tx_normal="W_close_1.tga" tx_pushed="W_close_1.tga" tx_over="W_button_12_over.tga" onclick_l="proc" params_l="end_harvest_proc" tooltip="uittClose"/> <! - Don't display the quality because unknown - > <group type="list_sheet" id="lootcontent" value="%harvest_inventory" w="180" posref="TM TM" y="-20" wspace="4" hspace="4" maxitem="4" startitem="0" rowmin="1" rowmax="1" onclick_l="harvest_item" use_quality="false"> </group> <view type="text" id="drag_to_inventory" posref="BM TM" posparent="lootcontent" y="-4" color="255 255 255 255" fontsize="14" shadow="true" hardtext="uiDragToInventory"/> </group> <! - put an observer to display the window if any item has been harvested. The window is removed when there's no more item - > <link expr="or(ne(@%harvest_inventory:0:SHEET, 0), ne(@%harvest_inventory:1:SHEET, 0), ne(@%harvest_inventory:2:SHEET, 0), ne(@%harvest_inventory:3:SHEET, 0))" target="harvest:active"/> <tree node="loot"> </tree> <tree node="harvest"> </tree> --> </interface_config>