// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdmisc.h" #include "nel/misc/noise_value.h" #include "nel/misc/fast_floor.h" #ifdef DEBUG_NEW #define new DEBUG_NEW #endif namespace NLMISC { // 3 level: best quality/speed ratio. #define NL3D_NOISE_LEVEL 3 #define NL3D_NOISE_GRID_SIZE_SHIFT 5 #define NL3D_NOISE_GRID_SIZE (1<> 5; _Texture3d[id]= v&255; } } } // init sizes. uint i; // sum of sizes must be 1, and each level must be /2. float sizeSum=0; for(i=0; i