// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_PACT_SHEET_H #define RY_PACT_SHEET_H #include "entity_sheet.h" /// A pact, read from a .death_impact sheet class CPactSheet : public CEntitySheet { public: struct SPact { uint16 LoseHitPointsLevel; uint16 LoseStaminaLevel; uint16 LoseSapLevel; uint16 LoseSkillsLevel; float Duration; std::string Name; void serial(class NLMISC::IStream &f) throw(NLMISC::EStream) { f.serial( LoseHitPointsLevel); f.serial( LoseStaminaLevel ); f.serial( LoseSapLevel ); f.serial( LoseSkillsLevel ); f.serial( Duration ); f.serial( Name ); } }; public: std::vector< SPact > PactLose; std::string Icon; std::string IconBackground; public: ///\name Object //@{ /// Build the sheet from an external script. virtual void build(const NLGEORGES::UFormElm &item); /// Serialize plant sheet into binary data file. virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream); //@} }; #endif