/** \file physics.cpp * Snowballs trajectory computation * * $Id: physics.cpp,v 1.1 2001-07-24 17:00:47 valignat Exp $ */ /* Copyright, 2001 Nevrax Ltd. * * This file is part of NEVRAX SNOWBALLS. * NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ // // Includes // #include "physics.h" // // Namespaces // using namespace std; using namespace NLMISC; CVector CTrajectory::eval(NLMISC::TTime t) const { float ft = (float)(t-_StartTime)/(float)(_StopTime-_StartTime); ft = min(ft, 1.0f); CVector res = _EndPosition*ft + _StartPosition*(1.0f-ft); res.z += 0.3f*_Distance*_Distance/90.0f*(float)sin(Pi*ft); return res; } CVector CTrajectory::evalSpeed(NLMISC::TTime t) const { float ft = (float)(t-_StartTime)/(float)(_StopTime-_StartTime); ft = min(ft, 1.0f); CVector res = (_EndPosition-_StartPosition).normed()*_Speed; res.z += 0.3f*_Distance*_Distance/90.0f*(float)Pi*(float)cos(Pi*ft); return res; }