// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef GUS_UTILS_H
#define GUS_UTILS_H
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "nel/misc/types_nl.h"
#include "nel/misc/sstring.h"
#include "nel/misc/smart_ptr.h"
#include "nel/net/unified_network.h"
#include "game_share/utils.h"
//-----------------------------------------------------------------------------
// GUS namespace
//-----------------------------------------------------------------------------
namespace GUS
{
//-----------------------------------------------------------------------------
// handy utilities
//-----------------------------------------------------------------------------
// Clean a path performing the following operations:
// - convert '\\' characters to '/'
// - replace '//' strings in the middle of the path with '/'
// - remove '.' directory entries
// - colapse '..' directory entries (removing parent entries)
// - append a final '/' (optionally)
//
// examples:
// - a:/bcd/efg/ => a:/bcd/efg/ (no change)
// - a:\bcd\efg => a:/bcd/efg/
// - \bcd\\efg => /bcd/efg/
// - \\bcd\efg => //bcd/efg/
// - \bcd\.\efg => /bcd/efg/
// - \bcd\..\efg => /efg/
// - bcd\..\efg => efg/
// - bcd\..\..\efg => ../efg/
// - \bcd\..\..\efg => /efg/ (NOTE: the redundant '..' entry is lost due to leading '\')
//
NLMISC::CSString cleanPath(const NLMISC::CSString& path,bool addTrailingSlash);
// execute a command on a remote service
void executeRemoteCommand(NLNET::TServiceId sid,const NLMISC::CSString& cmdLine);
void executeRemoteCommand(const char* serviceName,const NLMISC::CSString& cmdLine);
}
//-----------------------------------------------------------------------------
#endif