// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef GUS_UTILS_H #define GUS_UTILS_H //----------------------------------------------------------------------------- // includes //----------------------------------------------------------------------------- #include "nel/misc/types_nl.h" #include "nel/misc/sstring.h" #include "nel/misc/smart_ptr.h" #include "nel/net/unified_network.h" #include "game_share/utils.h" //----------------------------------------------------------------------------- // GUS namespace //----------------------------------------------------------------------------- namespace GUS { //----------------------------------------------------------------------------- // handy utilities //----------------------------------------------------------------------------- // Clean a path performing the following operations: // - convert '\\' characters to '/' // - replace '//' strings in the middle of the path with '/' // - remove '.' directory entries // - colapse '..' directory entries (removing parent entries) // - append a final '/' (optionally) // // examples: // - a:/bcd/efg/ => a:/bcd/efg/ (no change) // - a:\bcd\efg => a:/bcd/efg/ // - \bcd\\efg => /bcd/efg/ // - \\bcd\efg => //bcd/efg/ // - \bcd\.\efg => /bcd/efg/ // - \bcd\..\efg => /efg/ // - bcd\..\efg => efg/ // - bcd\..\..\efg => ../efg/ // - \bcd\..\..\efg => /efg/ (NOTE: the redundant '..' entry is lost due to leading '\') // NLMISC::CSString cleanPath(const NLMISC::CSString& path,bool addTrailingSlash); // execute a command on a remote service void executeRemoteCommand(NLNET::TServiceId sid,const NLMISC::CSString& cmdLine); void executeRemoteCommand(const char* serviceName,const NLMISC::CSString& cmdLine); } //----------------------------------------------------------------------------- #endif