// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__4D897A7F_434F_441C_BA18_AC9BC59734EE__INCLUDED_) #define AFX_STDAFX_H__4D897A7F_434F_441C_BA18_AC9BC59734EE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #define NOMINMAX #define _WIN32_WINNT 0x0501 #include <afxwin.h> // MFC core and standard components #include <afxext.h> // MFC extensions #include <afxcview.h> #include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls #include <afxadv.h> #include <afxpriv.h> #ifndef _AFX_NO_AFXCMN_SUPPORT #include <afxcmn.h> // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #include <list> #include <map> #include <vector> #include <string> #include <time.h> #include "nel/misc/types_nl.h" #include "nel/misc/debug.h" #include "nel/misc/common.h" // Include from libxml2 #include <libxml/parser.h> //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__4D897A7F_434F_441C_BA18_AC9BC59734EE__INCLUDED_)