// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_SHEET_CTRL_SELECTION_H #define CL_SHEET_CTRL_SELECTION_H namespace NLGUI { class IActionHandler; /** Infos about a selection group */ class CSheetSelectionGroup { public: CSheetSelectionGroup(std::string name) : _Name(name), _Active(false), _TextureIndex(-1), _Color(NLMISC::CRGBA::White), _GlobalColorEnabled(true) {} void setTexture(const std::string &texName); sint32 getTextureIndex() const { return _TextureIndex; } sint32 getTextureWidth() const { return _TextureWidth; } sint32 getTextureHeight() const { return _TextureHeight; } void setColor(NLMISC::CRGBA color) { _Color = color; } NLMISC::CRGBA getColor() const { return _Color; } void setActive(bool active) { _Active = active; } bool isActive() const { return _Active; } const std::string &getName() const { return _Name; } void enableGlobalColor(bool enabled) { _GlobalColorEnabled = enabled; } bool isGlobalColorEnabled() const { return _GlobalColorEnabled; } private: std::string _Name; bool _Active; sint32 _TextureIndex; // index for the selection texture sint32 _TextureWidth; sint32 _TextureHeight; NLMISC::CRGBA _Color; // color that modulate the texture of selection bool _GlobalColorEnabled; }; /** Class to manage selection of sheet. * Sheet are managed by groups, identified by their ID. */ class CCtrlSheetSelection { public: // Add a group, and returns its index, or -1 if already created. sint addGroup(const std::string &name); // Get a group by its name (must exist) CSheetSelectionGroup *getGroup(const std::string &name); const CSheetSelectionGroup *getGroup(const std::string &name) const; // Get a group by its index CSheetSelectionGroup *getGroup(uint index); const CSheetSelectionGroup *getGroup(uint index) const; // Get the index of a group from its name, return -1 if not a group sint getGroupIndex(const std::string &name) const; // Deactivate all groups void deactivateAll(); // delete all groups void deleteGroups(); private: // typedef std::vector TGroupVect; typedef std::map TGroupNameToIndex; private: TGroupVect _Groups; TGroupNameToIndex _GroupNameToIndex; }; } #endif