// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef ANIMATION_H #define ANIMATION_H namespace SBCLIENT { // // External definitions // class CEntity; // // External variables // // Animation id used by playAnimation() enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim }; // // External functions // // This function is automatically called by playAnimation() the first time void createAnimation (CEntity &entity); // Change the animation of an entity. You have to give the animation id void playAnimation (CEntity &entity, EAnim anim, bool force = false); // This function must be called before releasing the entity to delete the entity animation void deleteAnimation (CEntity &entity); void initAnimation (); void updateAnimation (); void releaseAnimation (); } /* namespace SBCLIENT */ #endif // ANIMATION_H /* End of animation.h */