FILE(GLOB SRC main.cpp ${CMAKE_SOURCE_DIR}/ryzom/client/src/app_bundle_utils.cpp ${CMAKE_SOURCE_DIR}/ryzom/client/src/user_agent.cpp ${CMAKE_SOURCE_DIR}/ryzom/client/src/login_patch.cpp ${CMAKE_SOURCE_DIR}/ryzom/client/src/login_xdelta.cpp ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.cpp ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.h ) # always enable custom patch server ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) ADD_EXECUTABLE(ryzom_client_patcher ${SRC}) INCLUDE_DIRECTORIES( ${LIBXML2_INCLUDE_DIR} ${CURL_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/ryzom/client/src ) TARGET_LINK_LIBRARIES(ryzom_client_patcher nelmisc nelnet ryzom_gameshare ryzom_sevenzip ${CURL_LIBRARIES}) IF(APPLE) FIND_LIBRARY(FOUNDATION_LIBRARY Foundation) TARGET_LINK_LIBRARIES(ryzom_client_patcher ${FOUNDATION_LIBRARY}) ENDIF(APPLE) ADD_DEFINITIONS(${CURL_DEFINITIONS}) NL_DEFAULT_PROPS(ryzom_client_patcher "Ryzom, Tools: Ryzom Client Patcher") NL_ADD_RUNTIME_FLAGS(ryzom_client_patcher) IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client_patcher ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.h ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.cpp) ENDIF(WITH_PCH) INSTALL(TARGETS ryzom_client_patcher RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client)