// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "music_player.h" #include "action_handler.h" #include "../input.h" #include "../sound_manager.h" #include "interface_manager.h" using namespace std; using namespace NLMISC; using namespace NL3D; #ifdef NL_OS_WINDOWS extern HINSTANCE HInstance; #endif extern UDriver *Driver; CMusicPlayer MusicPlayer; // *************************************************************************** CMusicPlayer::CMusicPlayer () { _CurrentSong = 0; _State = Stopped; } // *************************************************************************** void CMusicPlayer::playSongs (const std::vector &songs) { _Songs = songs; _CurrentSong = 0; // If pause, stop, else play will resume if (_State == Paused) _State = Stopped; play (); } // *************************************************************************** void CMusicPlayer::play () { if(!SoundMngr) return; if (!_Songs.empty()) { nlassert (_CurrentSong<_Songs.size()); /* If the player is paused, resume, else, play the current song */ if (_State == Paused) SoundMngr->resumeMusic(); else SoundMngr->playMusic(_Songs[_CurrentSong].Filename, 0, true, false, false); _State = Playing; /* Show the song title */ CInterfaceManager *pIM = CInterfaceManager::getInstance(); CViewText *pVT = dynamic_cast(pIM->getElementFromId("ui:interface:mp3_player:screen:text")); if (pVT) pVT->setText (_Songs[_CurrentSong].Title); } } // *************************************************************************** void CMusicPlayer::pause () { if(!SoundMngr) return; // pause the music only if we are really playing (else risk to pause a background music!) if(_State==Playing) { SoundMngr->pauseMusic(); _State = Paused; } } // *************************************************************************** void CMusicPlayer::stop () { if(!SoundMngr) return; // stop the music only if we are really playing (else risk to stop a background music!) SoundMngr->stopMusic(0); _State = Stopped; } // *************************************************************************** void CMusicPlayer::previous () { if (!_Songs.empty()) { // Point the previous song if (_CurrentSong == 0) _CurrentSong = (uint)_Songs.size()-1; else _CurrentSong--; play (); } } // *************************************************************************** void CMusicPlayer::next () { if (!_Songs.empty()) { _CurrentSong++; _CurrentSong%=_Songs.size(); play (); } } // *************************************************************************** void CMusicPlayer::update () { if(!SoundMngr) return; if (_State == Playing) { if (SoundMngr->isMusicEnded ()) { // Point the next song _CurrentSong++; _CurrentSong%=_Songs.size(); // End of the playlist ? if (_CurrentSong != 0) { // No, play the next song play (); } else { SoundMngr->stopMusic(0); _State = Stopped; } } } } // *************************************************************************** class CMusicPlayerPlaySongs: public IActionHandler { public: virtual void execute(CCtrlBase * /* pCaller */, const string &Params) { if(!SoundMngr) return; if (Params == "play_songs") { #ifdef NL_OS_WINDOWS // Backup the current directory string currentPath = CPath::getCurrentPath (); // Hardware mouse bool wasHardware = IsMouseCursorHardware (); InitMouseWithCursor (true); Driver->showCursor (true); if (false) //supportUnicode()) { } else { static char szFilter[] = "All Supported Files\0*.mp3;*.mp2;*.mp1;*.ogg;*.m3u\0" "MPEG Audio Files (*.mp3;*.mp2;*.mp1)\0*.mp3;*.mp2;*.mp1\0" "Vorbis Files (*.ogg)\0*.ogg\0" "Playlist Files (*.m3u)\0*.m3u\0" "All Files (*.*)\0*.*\0" "\0"; // Filename buffer char buffer[65535]; buffer[0]=0; OPENFILENAME ofn; memset (&ofn, 0, sizeof(OPENFILENAME)); ofn.lStructSize = sizeof(OPENFILENAME); ofn.hwndOwner = Driver ? Driver->getDisplay():NULL; ofn.hInstance = HInstance; ofn.lpstrFilter = szFilter; ofn.nFilterIndex = 0; ofn.lpstrFile = buffer; ofn.nMaxFile = sizeof(buffer); ofn.lpstrTitle = "Play songs"; ofn.Flags = OFN_OVERWRITEPROMPT|OFN_ALLOWMULTISELECT|OFN_ENABLESIZING|OFN_EXPLORER; if (Driver) Driver->beginDialogMode(); if (GetOpenFileName (&ofn)) { // Skip the directory name const char *bufferPtr = buffer; // Multi filename ? string path; if (ofn.nFileOffset>strlen(buffer)) { // Backup the path and point to the next filename path = buffer; path += "\\"; bufferPtr+=strlen(bufferPtr)+1; } // Get selected files and playlists std::vector filenames; std::vector playlists; while (*bufferPtr) { // Concat the directory name with the filename if (strlwr (CFile::getExtension(bufferPtr)) == "m3u") playlists.push_back (path+bufferPtr); else filenames.push_back (path+bufferPtr); bufferPtr+=strlen(bufferPtr)+1; } // Sort songs by filename sort (filenames.begin(), filenames.end()); // Add playlist uint i; for (i=0; i songs; for (i=0; igetMixer()->getSongTitle(filenames[i], song.Title); songs.push_back (song); } MusicPlayer.playSongs(songs); } if (Driver) Driver->endDialogMode(); } // Restaure mouse InitMouseWithCursor (wasHardware); Driver->showCursor (wasHardware); // Restaure current path CPath::setCurrentPath (currentPath.c_str()); #endif // NL_OS_WINDOWS } else if (Params == "previous") MusicPlayer.previous(); else if (Params == "play") MusicPlayer.play(); else if (Params == "pause") MusicPlayer.pause(); else if (Params == "next") MusicPlayer.next(); else { string volume = getParam(Params, "volume"); if (!volume.empty()) { CInterfaceExprValue result; if (CInterfaceExpr::eval (volume, result)) { if (result.toDouble ()) { float value = (float)result.getDouble() / 255.f; clamp (value, 0, 1); SoundMngr->setUserMusicVolume (value); } } } } } }; REGISTER_ACTION_HANDLER( CMusicPlayerPlaySongs, "music_player");