// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_MESH_DLG_H__27F79AAD_DEA7_4A3E_85E9_9DB32B9419C5__INCLUDED_) #define AFX_MESH_DLG_H__27F79AAD_DEA7_4A3E_85E9_9DB32B9419C5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "popup_notify.h" #include "particle_dlg.h" #include "particle_workspace.h" #include "color_static.h" namespace NL3D { struct CPSShapeParticle; } class CEditMorphMeshDlg; ///////////////////////////////////////////////////////////////////////////// // CMeshDlg dialog class CMeshDlg : public CDialog, IPopupNotify { // Construction public: CMeshDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSShapeParticle *sp, CParticleDlg *particleDlg); // standard constructor ~CMeshDlg(); void init(CWnd *pParent, sint x, sint y); BOOL EnableWindow( BOOL bEnable); // Dialog Data //{{AFX_DATA(CMeshDlg) enum { IDD = IDD_CHOOSE_MESH }; CColorStatic m_MeshErrorMsg; CString m_ShapeName; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMeshDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL public: // utility function : string from shape error code static CString getShapeErrorString(sint errorCode); // Implementation protected: CParticleWorkspace::CNode *_Node; CParticleDlg *_ParticleDlg; NL3D::CPSShapeParticle *_ShapeParticle; CEditMorphMeshDlg *_EMMD; void updateForMorph(); virtual void childPopupClosed(CWnd *child); // Generated message map functions //{{AFX_MSG(CMeshDlg) afx_msg void OnBrowseShape(); virtual BOOL OnInitDialog(); afx_msg void OnEnableMorphing(); afx_msg void OnEditMorph(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void updateModifiedFlag() { if (_Node) _Node->setModified(true); } void touchPSState(); void updateMeshErrorString(); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MESH_DLG_H__27F79AAD_DEA7_4A3E_85E9_9DB32B9419C5__INCLUDED_)