// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "stdafx.h" #include "tile_edit_exe.h" #include "TileList.h" #include "browse.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define SEPARE_X 5 #define SEPARE_TILE_TEXT_Y 5 #define SEPARE_TEXT_TILE_Y 5 ///////////////////////////////////////////////////////////////////////////// // TileList TileList::TileList() { } TileList::~TileList() { } BEGIN_MESSAGE_MAP(TileList, CListBox) //{{AFX_MSG_MAP(TileList) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // TileList message handlers BOOL TileList::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Add your specialized code here and/or call the base class return CListBox::PreCreateWindow(cs); } void TileList::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct ) { int x,y; //compute (x,y) coord of the item if (lpDrawItemStruct->itemID<0) return; int nb_tile_per_line = (lpDrawItemStruct->rcItem.right-SEPARE_X)/(SEPARE_X+sizetile_x); int nb_tile_per_column = (lpDrawItemStruct->rcItem.bottom-SEPARE_TEXT_TILE_Y)/(SEPARE_TEXT_TILE_Y+SEPARE_TILE_TEXT_Y+SIZETILE_Y); }