// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef PATCHMAN_TESTER_H #define PATCHMAN_TESTER_H //----------------------------------------------------------------------------- // include //----------------------------------------------------------------------------- // nel #include "nel/misc/sstring.h" //----------------------------------------------------------------------------- // namespace PATCHMAN //----------------------------------------------------------------------------- namespace PATCHMAN { //----------------------------------------------------------------------------- // class CPatchmanTester //----------------------------------------------------------------------------- class CPatchmanTester { public: // this is a singleton so it has a getInstance() method to get to the singleton instance static CPatchmanTester& getInstance(); // public interface... // clear everything virtual void clear() =0; // clear loaded script(s) but leave state intact virtual void clearScript() =0; // clear state variables but leave scripts intact virtual void clearState() =0; // load a script file virtual void loadScript(const NLMISC::CSString& fileName) =0; // set a state variable virtual void set(const NLMISC::CSString& variableName,const NLMISC::CSString& value) =0; virtual void set(const NLMISC::CSString& variableName,sint32 value) =0; // trigger an event virtual void trigger(const NLMISC::CSString& eventName) =0; // debug routine - display internal state info virtual void dump(NLMISC::CLog& log) =0; // debugging routine - displays the syntax help for the patchtest script files virtual void help(NLMISC::CLog& log) =0; }; } // end of namespace #endif