// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RZ_DBVIEW_BAR_H
#define RZ_DBVIEW_BAR_H
#include "nel/misc/types_nl.h"
#include "view_bitmap.h"
/**
* class implementing a bitmap used as the front texture of a progress bar
* the bitmap is drawn from _X to _W * _Range/_RangeMax
* \author Nicolas Brigand
* \author Nevrax France
* \date 2002
*/
class CDBViewBar : CViewBitmap
{
public:
/// Constructor
CDBViewBar(const TCtorParam ¶m)
: CViewBitmap(param),
_Slot(TCtorParam()),
_Bar(TCtorParam())
{}
bool parse(xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual uint32 getMemory() { return sizeof(*this)+_Id.size(); }
virtual void draw ();
protected:
CViewBitmap _Slot;
CViewBitmap _Bar;
//range of the progression in arbitrary units. should be integer
CInterfaceProperty _Range;
//max range of the progression in arbitrary units. should be integer
CInterfaceProperty _RangeMax;
CInterfaceProperty _Vertical;
};
#endif // RZ_DBVIEW_BAR_H
/* End of dbview_bar.h */