// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include #include // STL includes // NeL includes #include // Project includes using namespace std; // using namespace NLMISC; namespace CEGUI { NeLLogger::NeLLogger() { } NeLLogger::~NeLLogger() { } void NeLLogger::logEvent(const String& message, LoggingLevel level) { if (getLoggingLevel() >= level) switch (level) { case Insane: nldebug("%s", message.c_str()); break; case Informative: case Standard: nlinfo("%s", message.c_str()); break; #if ((CEGUI_VERSION_MAJOR > 0) || ((CEGUI_VERSION_MAJOR >= 0) && (CEGUI_VERSION_MINOR >= 6))) case Warnings: #endif case Errors: nlwarning("%s", message.c_str()); break; } } void NeLLogger::setLogFilename(const String& filename, bool append) { // do nothing } } /* namespace CEGUI */ /* end of file */