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40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_EGS_UTILS_H
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#define RY_EGS_UTILS_H
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#include "nel/misc/debug.h"
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/// if defined, the EGS persistant data generated by the PDS will be in debug mode
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/// It should only concern dynamic_casts from PD genrated type to EGS types
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#define RY_EGS_PD_DEBUG
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/// assert and cast that must be used to test the PD generated class
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#ifdef RY_EGS_PD_DEBUG
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#define EGS_PD_AST nlassert
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#define EGS_PD_CAST dynamic_cast
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#else
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#define EGS_PD_AST ((void)0)
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#define EGS_PD_CAST static_cast
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#endif
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/// if USE_PDS is defined, we use the Persistant Data service, otherwise, EGS takes full care of persistance
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//#define USE_PDS
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#endif // egs_utils
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/* End of egs_utils.h */
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