mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-24 15:56:22 +00:00
96 lines
3 KiB
C++
96 lines
3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "tile_utility.h"
|
|
#include <nel/misc/common.h>
|
|
#include <nel/misc/debug.h>
|
|
#include "nel/misc/app_context.h"
|
|
#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
|
|
#include <vector>
|
|
|
|
extern ClassDesc2* GetTile_utilityDesc();
|
|
extern ClassDesc* GetRGBAddDesc();
|
|
|
|
HINSTANCE hInstance;
|
|
int controlsInit = FALSE;
|
|
|
|
// This function is called by Windows when the DLL is loaded. This
|
|
// function may also be called many times during time critical operations
|
|
// like rendering. Therefore developers need to be careful what they
|
|
// do inside this function. In the code below, note how after the DLL is
|
|
// loaded the first time only a few statements are executed.
|
|
|
|
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
|
|
{
|
|
// initialize nel context
|
|
if (!NLMISC::INelContext::isContextInitialised())
|
|
{
|
|
new NLMISC::CLibraryContext(GetSharedNelContext());
|
|
nldebug("NeL Tile Utility: DllMain");
|
|
}
|
|
|
|
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
|
|
|
|
if (!controlsInit) {
|
|
controlsInit = TRUE;
|
|
InitCustomControls(hInstance); // Initialize MAX's custom controls
|
|
InitCommonControls(); // Initialize Win95 controls
|
|
}
|
|
|
|
return (TRUE);
|
|
}
|
|
|
|
// This function returns a string that describes the DLL and where the user
|
|
// could purchase the DLL if they don't have it.
|
|
__declspec( dllexport ) const TCHAR* LibDescription()
|
|
{
|
|
return GetString(IDS_LIBDESCRIPTION);
|
|
}
|
|
|
|
// This function returns the number of plug-in classes this DLL
|
|
//TODO: Must change this number when adding a new class
|
|
__declspec( dllexport ) int LibNumberClasses()
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
// This function returns the number of plug-in classes this DLL
|
|
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
|
|
{
|
|
switch(i) {
|
|
case 0: return GetTile_utilityDesc();
|
|
case 1: return GetRGBAddDesc();
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
// This function returns a pre-defined constant indicating the version of
|
|
// the system under which it was compiled. It is used to allow the system
|
|
// to catch obsolete DLLs.
|
|
__declspec( dllexport ) ULONG LibVersion()
|
|
{
|
|
return VERSION_3DSMAX;
|
|
}
|
|
|
|
TCHAR *GetString(int id)
|
|
{
|
|
static TCHAR buf[256];
|
|
|
|
if (hInstance)
|
|
return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
|
|
return NULL;
|
|
}
|
|
|