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68 lines
2 KiB
C++
68 lines
2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_COMMANDS_H
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#define CL_COMMANDS_H
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#include "nel/misc/types_nl.h"
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/// Function to release all things allocated for commands.
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void releaseCommands();
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/**
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* User command class. This NeL command is binded to an action handler with the commands.xml file.
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*/
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class CUserCommand : public NLMISC::ICommand
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{
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public:
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// Mode
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class CMode
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{
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public:
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uint KeywordsCount;
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std::string Action;
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std::vector<string> Keywords;
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};
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CUserCommand (const string &commandName, const ucstring &help, const ucstring &argsHelp);
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void addMode (const string &action, uint numArg, bool infiniteAgr, const std::vector<string> &keywords);
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// From ICommand
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virtual bool execute(const std::string &rawCommandString, const std::vector<std::string> &args, NLMISC::CLog &log, bool quiet, bool human);
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// Create a command
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static void createCommand (const char *name, const char *action, const char *params);
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// release memory
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static void release();
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// The command map
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static std::map<std::string, CUserCommand*> CommandMap;
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// Strings
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CMode InfiniteMode;
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std::map<uint, CMode> FixedArgModes;
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std::string CommandName;
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std::string Params;
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};
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#endif // CL_COMMANDS_H
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/* End of console.h */
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