mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-23 23:36:18 +00:00
186 lines
5.9 KiB
C++
186 lines
5.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#if !defined(AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_)
|
|
#define AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// vegetable_dlg.h : header file
|
|
//
|
|
|
|
#include "ps_wrapper.h"
|
|
#include "vegetable_refresh.h"
|
|
#include "vegetable_list_box.h"
|
|
|
|
|
|
class CObjectViewer;
|
|
class CVegetableApperancePage;
|
|
class CVegetableDensityPage;
|
|
class CVegetableScalePage;
|
|
class CVegetableRotatePage;
|
|
class CVegetableWindDlg;
|
|
|
|
namespace NL3D
|
|
{
|
|
class CVegetable;
|
|
class CTileVegetableDesc;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CVegetableDlg dialog
|
|
|
|
class CVegetableDlg : public CDialog, public IVegetableRefresh
|
|
{
|
|
// Construction
|
|
public:
|
|
CVegetableDlg(CObjectViewer *viewer, CWnd* pParent = NULL); // standard constructor
|
|
|
|
~CVegetableDlg();
|
|
|
|
// Dialog Data
|
|
//{{AFX_DATA(CVegetableDlg)
|
|
enum { IDD = IDD_VEGETABLE_DLG };
|
|
CVegetableListBox VegetableList;
|
|
CStatic StaticPolyCount;
|
|
CButton CheckSnapToGround;
|
|
CButton CheckEnableVegetable;
|
|
CButton CheckAutomaticRefresh;
|
|
CButton ButtonRefreshLandscape;
|
|
CButton CheckShowLandscape;
|
|
CStatic SelectVegetableStaticText;
|
|
//}}AFX_DATA
|
|
|
|
|
|
// IVegetableRefresh implementation: only if automatic refresh is checked
|
|
virtual void refreshVegetableDisplay();
|
|
|
|
|
|
public:
|
|
|
|
// get count of vegetable in the dlg
|
|
uint getNumVegetables() const;
|
|
std::string getVegetableName(uint id) const;
|
|
void updateCurSelVegetableName();
|
|
NL3D::CVegetable *getVegetable(uint id) const;
|
|
|
|
// Change the hiden state of the id vegetable.
|
|
void setShowHideVegetable (uint id, bool visible, bool refreshDisplay);
|
|
void swapShowHideVegetable (uint id);
|
|
bool isVegetableVisible (uint id);
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CVegetableDlg)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
/** set the vegetble to edit. NULL will hide all the windows.
|
|
* Called by ListBox selection.
|
|
*/
|
|
void setVegetableToEdit(NL3D::CVegetable *vegetable);
|
|
|
|
// Implementation
|
|
protected:
|
|
CObjectViewer *_ObjView;
|
|
friend class CVegetableListBox;
|
|
|
|
// Name to save.
|
|
std::string _LastVegetSetName;
|
|
|
|
// A desc of vegetable to edit.
|
|
struct CVegetableDesc
|
|
{
|
|
// The vegetable
|
|
NL3D::CVegetable *Vegetable;
|
|
// The name of this vegetable.
|
|
std::string VegetableName;
|
|
// Visibility. Editor feature only
|
|
bool Visible;
|
|
|
|
CVegetableDesc();
|
|
|
|
// init the vegetable
|
|
void initDefaultVegetable();
|
|
void initVegetable(const NL3D::CVegetable &vegetable);
|
|
// update VegetableName according to Vegetable
|
|
void updateVegetableName();
|
|
// delete the vegetable
|
|
void deleteVegetable();
|
|
};
|
|
|
|
// The vegetable List.
|
|
std::vector<CVegetableDesc> _Vegetables;
|
|
|
|
// The property sheet.
|
|
CPropertySheet *_PropertySheet;
|
|
CVegetableDensityPage *_VegetableDensityPage;
|
|
CVegetableApperancePage *_VegetableApperancePage;
|
|
CVegetableScalePage *_VegetableScalePage;
|
|
CVegetableRotatePage *_VegetableRotatePage;
|
|
|
|
// Extra wind dlg
|
|
CVegetableWindDlg *_VegetableWindDlg;
|
|
|
|
// refresh vegetable display even if box unchecked.
|
|
void doRefreshVegetableDisplay();
|
|
|
|
// clear all vegetables.
|
|
void clearVegetables();
|
|
// load a vegetSet with a FileDialog
|
|
bool loadVegetableSet(NL3D::CTileVegetableDesc &vegetSet, const char *title);
|
|
/** build the vegetSet from the current _Vegetables
|
|
* NB: transform Rotate Angle in Radians.
|
|
* \param keepDefaultShapeName if true, then vegetables with a ShapeName=="" are kept.
|
|
* \param keepHiden if true, then vegetables maked as hiden in ObjectViewer are kept.
|
|
*/
|
|
void buildVegetableSet(NL3D::CTileVegetableDesc &vegetSet, bool keepDefaultShapeName= true, bool keepHiden= true );
|
|
// append the vegetSet to the current _Vegetables
|
|
// NB: transform Rotate Angle in Degrees.
|
|
void appendVegetableSet(NL3D::CTileVegetableDesc &vegetSet);
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CVegetableDlg)
|
|
afx_msg void OnDestroy();
|
|
virtual BOOL OnInitDialog();
|
|
afx_msg void OnSelchangeListVegetable();
|
|
afx_msg void OnButtonVegetableAdd();
|
|
afx_msg void OnButtonVegetableClear();
|
|
afx_msg void OnButtonVegetableInsert();
|
|
afx_msg void OnButtonVegetableLoadDesc();
|
|
afx_msg void OnButtonVegetableLoadSet();
|
|
afx_msg void OnButtonVegetableRemove();
|
|
afx_msg void OnButtonVegetableSaveDesc();
|
|
afx_msg void OnButtonVegetableSaveSet();
|
|
afx_msg void OnButtonVegetableAppendSet();
|
|
afx_msg void OnButtonVegetableCopy();
|
|
afx_msg void OnButtonVegetableRefresh();
|
|
afx_msg void OnCheckVegetableShow();
|
|
afx_msg void OnButtonVegetableSetupWind();
|
|
afx_msg void OnCheckVegetableAutomatic();
|
|
afx_msg void OnCheckVegetableEnable();
|
|
afx_msg void OnCheckVegetableSnaptoground();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_)
|