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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// tile_edit_exe.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "tile_edit_exe.h"
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#include "SelectionTerritoire.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTile_edit_exeApp
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BEGIN_MESSAGE_MAP(CTile_edit_exeApp, CWinApp)
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//{{AFX_MSG_MAP(CTile_edit_exeApp)
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ON_BN_CLICKED(ID_SAVE_AS, OnSaveAs)
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//}}AFX_MSG_MAP
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTile_edit_exeApp construction
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CTile_edit_exeApp::CTile_edit_exeApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CTile_edit_exeApp object
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CTile_edit_exeApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CTile_edit_exeApp initialization
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BOOL CTile_edit_exeApp::InitInstance()
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{
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// AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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Start();
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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void CTile_edit_exeApp::OnSaveAs()
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{
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// TODO: Add your control notification handler code here
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}
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