khanat-code-old/code/nel/samples/pacs
Fabien_HENON 11298004e9 Updating the world_editor_classes.xml file for the guild missions
- Adding new actions for guild missions
- Adding the guild option for some actions
- Adding the nb_guild_members_needed option for the objectives
2011-05-23 16:09:14 +02:00
..
shapes Updating the world_editor_classes.xml file for the guild missions 2011-05-23 16:09:14 +02:00
CMakeLists.txt Updating the world_editor_classes.xml file for the guild missions 2011-05-23 16:09:14 +02:00
main.cpp Updating the world_editor_classes.xml file for the guild missions 2011-05-23 16:09:14 +02:00
Makefile.am Updating the world_editor_classes.xml file for the guild missions 2011-05-23 16:09:14 +02:00
object.cpp Updating the world_editor_classes.xml file for the guild missions 2011-05-23 16:09:14 +02:00
object.h Updating the world_editor_classes.xml file for the guild missions 2011-05-23 16:09:14 +02:00
readme.txt Updating the world_editor_classes.xml file for the guild missions 2011-05-23 16:09:14 +02:00

This sample show how to use PACS to move primitives and test collisions
against others.

For the time, collisions against the landscape are not shown in this 
sample. But they are managed by PACS too.

This sample show:

- Create a simple 3d client
- Creating varius PACS primitives
- Managing a static world image
- Managing several dynamic world image
- Moving PACS primitives
- Managing collisions
- Get triggered informations by collisions (flashes)

----------------

KEYS ARE : 

INSERT / DELETE		:	Add and remove primitives
ALT + LEFT MOUSE	:	Rotate
WHEEL MOUSE			:	Zoom
SPACE				:	Caos
TAB					:	Change controled primitive
ESC					:	Quit