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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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142 lines
3.3 KiB
XML
142 lines
3.3 KiB
XML
<interface_config>
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<!-- ************************** -->
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<!-- * UI:INTERFACE Hierarchy * -->
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<!-- ************************** -->
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<root id="interface" x="0" y="0" w="800" h="600" active="true" />
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<tree node="gestion_windows"/>
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<!-- ************************** -->
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<!-- 1st List Menu : PLAYER -->
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<tree node="player"/>
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<tree node="inventory"/>
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<tree node="temp_inventory"/>
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<tree node="gestionsets"/> <!-- hands -->
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<tree node="gestionsets2"/> <!-- hands 2-->
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<tree node="team_share"/>
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<tree node="defense" />
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<tree node="inv_equip" />
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<tree node="inv_bag" />
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<tree node="inv_guild" />
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<tree node="inv_room" />
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<!-- ************************** -->
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<!-- 2nd List Menu : BEAST -->
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<tree node="animal_global">
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<!-- MAX_INVENTORY_ANIMAL -->
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<tree node="userpa1"/>
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<tree node="userpa2"/>
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<tree node="userpa3"/>
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<tree node="userpa4"/>
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</tree>
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<!-- ************************** -->
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<!-- 3rd List Menu : LABS -->
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<!-- combat tree node autogenerated (see combat.xml) -->
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<!--<tree node="commerce">
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<tree node="DesertExoticRawMaterialKnowledge" />
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<tree node="ForestExoticRawMaterialKnowledge" />
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<tree node="JungleExoticRawMaterialKnowledge" />
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<tree node="LakeExoticRawMaterialKnowledge" />
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</tree>-->
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<!--
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<tree node="faber_create">
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<tree node="faber_plan_selection" />
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</tree>
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<tree node="faber_repair">
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</tree>
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<tree node="faber_refine">
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</tree>
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-->
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<!--
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<tree node="tracking"/>
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-->
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<tree node="compass" />
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<!-- magic trees node autogenerated (see magic.xml) but magic_composition -->
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<!-- <tree node="magic_composition"/> -->
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<!-- ************************** -->
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<!-- 4th List Menu : COMMUNICATION -->
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<tree node="target"/>
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<!-- guild_chat tree node created in code -->
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<!-- main_chat tree node created in code -->
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<!-- system_info tree node created in code -->
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<!-- around_me tree node created in code -->
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<!-- tell tree node created in code -->
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<!-- team_chat node created in code -->
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<!-- team_list node created in code -->
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<tree node="contact_list">
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<!-- friend_list node created in code -->
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<!-- ignore_list node created in code -->
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</tree>
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<!--<tree node="emote">
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<tree node="all_emotes" />
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</tree>-->
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<!-- ************************** -->
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<!-- 5th List Menu : INFO PLAYER -->
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<tree node="guild_forum"/>
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<tree node="mailbox"/>
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<tree node="webig"/>
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<tree node="info_player_journal"/>
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<!-- info_player_career tree node auto generated (see info_player.xml) -->
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<!-- <tree node="info_player_characs" /> -->
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<tree node="info_player_skills"/>
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<!-- info_player_brick tree node auto generated (see info_player.xml) -->
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<tree node="fame"/>
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<!-- ************************** -->
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<!-- 7th List Menu : OPTIONS -->
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<tree node="game_config"/>
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<tree node="connection"/>
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<tree node="keys" >
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<tree node="keys_player"/>
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<tree node="keys_movement"/>
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<tree node="keys_actions"/>
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<tree node="keys_chat"/>
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<tree node="keys_view"/>
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<tree node="keys_windows"/>
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<tree node="keys_system"/>
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<tree node="keys_edit"/>
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<tree node="keys_debug"/>
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</tree>
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<!-- done with template teditcmd now <tree node="editkey" />-->
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<tree node="macros" />
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<tree node="new_macro" />
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<!-- editcmd is now a template -->
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<!-- ************************** -->
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<!-- END OF List Menu -->
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<!-- ************************** -->
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<!-- Please put the node just after the group declaration. This way, the "loadui" reloading interface command works -->
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</interface_config>
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