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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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157 lines
5.1 KiB
C++
157 lines
5.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_S_PHRASE_FACTORY_H
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#define RY_S_PHRASE_FACTORY_H
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#include "nel/misc/types_nl.h"
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#include "s_phrase.h"
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/// Macro used to declare a Sabrina phrase class factory with a default implementation
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#define DEFAULT_SPHRASE_FACTORY(_class_,_type_) \
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class _class_##Factory : public ISPhraseFactory \
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{\
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public:\
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_class_##Factory()\
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{\
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init();\
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for (uint i = 0; i < (*Factories).size(); i++ ){ \
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if ( (*Factories)[i].first == _type_){nlerror("<ISPhraseFactory buildPhrase> brick type %s is affected to more than one class",BRICK_TYPE::toString(_type_).c_str() );}} \
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Factories->push_back(std::make_pair(_type_,this));\
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};\
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protected:\
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CSPhrase * buildPhrase( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks )\
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{\
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_class_ *inst = new _class_;\
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if ( !inst->build( actorRowId, bricks ) ){delete inst;return NULL;} \
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return inst;\
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}\
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};\
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_class_##Factory* _class_##FactoryInstance = new _class_##Factory;
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/// Macro used to declare a Sabrina phrase class factory and implement the build phrase method
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#define IMPLEMENT_SPHRASE_FACTORY(_class_,_type_) \
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class _class_##Factory : public ISPhraseFactory\
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{\
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public:\
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_class_##Factory ()\
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{\
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init();\
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for (uint i = 0; i < (*Factories).size(); i++ ){ \
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if ( (*Factories)[i].first == _type_){nlerror("<ISPhraseFactory buildPhrase> brick type %s is affected to more than one class",BRICK_TYPE::toString(_type_) );}} \
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Factories->push_back(std::make_pair(_type_,this));\
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};\
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protected:\
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CSPhrase * buildPhrase( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks );\
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}; \
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_class_##Factory* _class_##FactoryInstance = new _class_##Factory;\
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CSPhrase * _class_##Factory::buildPhrase( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks )
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/**
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* class factory for sabrina phrase
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* \author Nicolas Brigand
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* \author Nevrax France
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* \date 2003
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*/
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class ISPhraseFactory
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{
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public:
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/// clear the class factory
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static void clear();
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///\build a phrase from the user row and the bricks composing the phrase
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inline static CSPhrase * buildPhrase( const TDataSetRow & actorRowId,const std::vector< NLMISC::CSheetId>& brickIds )
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{
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// the check to see if there is at least a brick is made before
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nlassert( !brickIds.empty() );
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nlassert( Factories );
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// transform sheet ids into forms
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std::vector< const CStaticBrick* > bricks( brickIds.size() );
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uint16 nbNull = 0;
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for ( uint i = 0; i < bricks.size(); ++i )
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{
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// skip unknown sheetIds
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if ( brickIds[i] == NLMISC::CSheetId::Unknown )
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{
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++nbNull;
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continue;
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}
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if( NLMISC::CSheetId::fileExtensionFromType( brickIds[i].getType() ) == std::string("sbrick") )
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{
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bricks[i-nbNull] = CSheets::getSBrickForm( brickIds[i] );
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}
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else if( NLMISC::CSheetId::fileExtensionFromType( brickIds[i].getType() ) == std::string("item") )
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{
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bricks[i-nbNull] = (const CStaticBrick*) CSheets::getForm( brickIds[i] );
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}
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if ( bricks[i-nbNull] == NULL )
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{
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nlwarning( "<ISPhraseFactory buildPhrase> invalid SBrick sheet %u, named %s",brickIds[i].asInt(),brickIds[i].toString().c_str() );
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return NULL;
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}
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}
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if (nbNull)
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bricks.resize( bricks.size() - nbNull);
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//get the root brick family and the associated factory
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for ( uint i = 0; i < Factories->size(); i++ )
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{
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if ( (*Factories)[i].first == BRICK_FAMILIES::brickType(bricks[0]->Family) )
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{
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return (*Factories)[i].second->buildPhrase( actorRowId, bricks);
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}
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}
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nlwarning( "<ISPhraseFactory buildPhrase> the brick type %s has no corresponding phrase class", BRICK_TYPE::toString(BRICK_FAMILIES::brickType( bricks[0]->Family )).c_str() );
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return NULL;
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}
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/// init the factory
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static void init()
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{
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if ( Factories == NULL )
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Factories = new std::vector< std::pair< BRICK_TYPE::EBrickType, ISPhraseFactory* > >;
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}
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protected:
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/**
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* Create a step from parameters
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* \param params : a vector of vector of strings describing the step params
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* \return a pointer on the built step (NULL if failure)
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*/
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virtual CSPhrase * buildPhrase( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& brickIds ) = 0;
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///the phrase factories. We use a pointer here because we cant control the order in which ctor of static members are called
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static std::vector< std::pair< BRICK_TYPE::EBrickType, ISPhraseFactory* > >* Factories;
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};
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#endif // RY_S_PHRASE_FACTORY_H
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/* End of s_phrase_factory.h */
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