khanat-code-old/code/nel
2010-09-19 23:31:28 +02:00
..
automacros initial version 2010-05-06 02:08:41 +02:00
doc Changed: #832 add +x on linux script to be executable 2010-05-07 12:20:17 +02:00
include Fixed: Compile error with mutex.h on Windows. 2010-09-19 23:12:57 +02:00
resources initial version 2010-05-06 02:08:41 +02:00
samples Changed: Samples projects updated 2010-09-07 23:51:56 +02:00
src Changed: #964 Fix crash with hls texture bank generation when memcpy of 0 bytes at end of allocated memory. 2010-09-19 23:18:29 +02:00
tools Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
acinclude.m4 initial version 2010-05-06 02:08:41 +02:00
AUTHORS initial version 2010-05-06 02:08:41 +02:00
autogen.sh Changed: #832 add +x on linux script to be executable 2010-05-07 12:20:17 +02:00
ChangeLog initial version 2010-05-06 02:08:41 +02:00
CMakeLists.txt Changed: Winsock definition in root CMakeLists.txt 2010-09-11 19:42:39 +02:00
config.h.cmake Fixed: #1080 Under Linux, load NeL drivers from a specific directory 2010-08-28 14:10:56 +02:00
configure.ac initial version 2010-05-06 02:08:41 +02:00
COPYING initial version 2010-05-06 02:08:41 +02:00
INSTALL initial version 2010-05-06 02:08:41 +02:00
Makefile.am initial version 2010-05-06 02:08:41 +02:00
nel-config.in initial version 2010-05-06 02:08:41 +02:00
nel.m4 initial version 2010-05-06 02:08:41 +02:00
nel.sln Changed: #860 Remove/convert/update Visual C++ projects 2010-05-10 20:33:08 +02:00
nelDashBuild.cmd initial version 2010-05-06 02:08:41 +02:00
nelDashBuild.sh Changed: #832 add +x on linux script to be executable 2010-05-07 12:20:17 +02:00
NEWS initial version 2010-05-06 02:08:41 +02:00
README Fixed: #841 set the good agpl header 2010-05-07 11:06:20 +02:00

Introduction
------------

NeL is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The NeL library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

NeL is currently developped and tested under GNU/Linux and Windows
environments. 


License
-------

NeL is a Free Software project under the GNU Affero General Public License,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please check the dev.ryzom.com for more information