mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-27 02:50:53 +00:00
114 lines
3.8 KiB
C++
114 lines
3.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#if !defined(AFX_EDIT_PS_LIGHT_H__6F00004D_F2A5_452E_9FC2_8188F9164613__INCLUDED_)
|
|
#define AFX_EDIT_PS_LIGHT_H__6F00004D_F2A5_452E_9FC2_8188F9164613__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// edit_ps_light.h : header file
|
|
//
|
|
#include "nel/3d/ps_light.h"
|
|
//
|
|
#include "ps_wrapper.h"
|
|
#include "particle_workspace.h"
|
|
|
|
|
|
|
|
class CAttribDlgFloat;
|
|
class CAttribDlgRGBA;
|
|
|
|
|
|
/* Edition of dynamic lights attributes in a particle system
|
|
*
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2003
|
|
*/
|
|
class CEditPSLight : public CDialog
|
|
{
|
|
// Construction
|
|
public:
|
|
CEditPSLight(CParticleWorkspace::CNode *ownerNode, NL3D::CPSLight *light); // standard constructor
|
|
~CEditPSLight();
|
|
|
|
void init(CWnd* pParent = NULL);
|
|
// Dialog Data
|
|
//{{AFX_DATA(CEditPSLight)
|
|
enum { IDD = IDD_PS_LIGHT };
|
|
// NOTE: the ClassWizard will add data members here
|
|
//}}AFX_DATA
|
|
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CEditPSLight)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
CParticleWorkspace::CNode *_Node;
|
|
NL3D::CPSLight *_Light;
|
|
CAttribDlgRGBA *_ColorDlg;
|
|
CAttribDlgFloat *_AttenStartDlg;
|
|
CAttribDlgFloat *_AttenEndDlg;
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CEditPSLight)
|
|
// NOTE: the ClassWizard will add member functions here
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
///////////////////////////////////////
|
|
// wrapper to set the color of light //
|
|
///////////////////////////////////////
|
|
struct CColorWrapper : public IPSWrapperRGBA, IPSSchemeWrapperRGBA
|
|
{
|
|
NL3D::CPSLight *L;
|
|
NLMISC::CRGBA get(void) const { return L->getColor(); }
|
|
void set(const NLMISC::CRGBA &v) { L->setColor(v); }
|
|
scheme_type *getScheme(void) const { return L->getColorScheme(); }
|
|
void setScheme(scheme_type *s) { L->setColorScheme(s); }
|
|
} _ColorWrapper;
|
|
///////////////////////////////////////
|
|
// wrapper to set start atten radius //
|
|
///////////////////////////////////////
|
|
struct CAttenStartWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
|
|
{
|
|
NL3D::CPSLight *L;
|
|
float get(void) const { return L->getAttenStart(); }
|
|
void set(const float &v) { L->setAttenStart(v); }
|
|
scheme_type *getScheme(void) const { return L->getAttenStartScheme(); }
|
|
void setScheme(scheme_type *s) { L->setAttenStartScheme(s); }
|
|
} _AttenStartWrapper;
|
|
///////////////////////////////////////
|
|
// wrapper to set end atten radius //
|
|
///////////////////////////////////////
|
|
struct CAttenEndWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
|
|
{
|
|
NL3D::CPSLight *L;
|
|
float get(void) const { return L->getAttenEnd(); }
|
|
void set(const float &v) { L->setAttenEnd(v); }
|
|
scheme_type *getScheme(void) const { return L->getAttenEndScheme(); }
|
|
void setScheme(scheme_type *s) { L->setAttenEndScheme(s); }
|
|
} _AttenEndWrapper;
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_EDIT_PS_LIGHT_H__6F00004D_F2A5_452E_9FC2_8188F9164613__INCLUDED_)
|