khanat-code-old/code/nel/include/nel/3d/zone_search.h
2010-05-06 02:08:41 +02:00

87 lines
2.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ZONE_SEARCH_H
#define NL_ZONE_SEARCH_H
#include <list>
#include "nel/misc/types_nl.h"
namespace NL3D
{
/**
* CZoneSearch is a class that determine which zone cooresponding to a coordinate
* and zones are around a position
* \author Alain Saffray
* \author Nevrax France
* \date 2000
*/
class CZoneSearch
{
public:
/// Constructor
CZoneSearch();
/**
* Get the zone name corresponding to coordinate
* \param x is axis X coordinate (in meters)
* \param y is axis Y coordinate (in meters)
* \param cx is axis X coordinate of center area (in meters)
* \param cy is axis Y coordinate of center area (in meters)
* \return a pair of the zone name and square distance between zone and center area (in zone unit)
*/
std::pair<std::string, uint32> getZoneName(uint x, uint y, uint cx, uint cy);
/*
* Get a list of zone name around a position
* \param x is axis X ccordinate (in meter)
* \param y is axis Y coordinate (in meter)
* \param sizeArea is area of zone research (in meter)
* \param l is a reference to a list of pair of string and uint32
* \return a liste contained names of all zones around indicated position, square distance between zones and indicated position
*/
void getListZoneName(uint x, uint y, uint sizeArea, std::list< std::pair<std::string, uint32> >& l);
uint16 getZoneId (uint x, uint y) const;
void getZonePos (uint16 zoneId, uint &x, uint &y) const;
void getListZoneId (uint x, uint y, uint sizeArea, std::vector<uint16> &l, const std::vector<uint16> *validZoneIds = NULL);
std::string getZoneNameFromId (uint16 zoneid);
private:
// Number zones on X axis of landscape
uint _NbZoneX;
/// Number zones on Y axis of landscape
uint _NbZoneY;
// Size X of one zone (in meters)
uint _SizeZoneX;
// Size X of one zone (in meters)
uint _SizeZoneY;
};
} // NL3D
#endif // NL_ZONE_SEARCH_H
/* End of zone_search.h */