mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-27 01:06:19 +00:00
173 lines
4.5 KiB
Lua
173 lines
4.5 KiB
Lua
-- console & printing related functions
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---------------
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-- FUNCTIONS --
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---------------
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------------------------------------------------------------------------------------------------------------
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-- alias for 'debugInfo'
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log = debugInfo
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------------------------------------------------------------------------------------------------------------
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-- Build color tag for use with debugInfo
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function colorTag(r, g, b, a)
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local function compToLetter(comp)
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if comp == nil then
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return 'F'
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end
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comp = math.floor(clamp(comp, 0, 255) / 16) + 1
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--debugInfo("Comp = " .. tostring(comp))
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return ComponentToLetter[comp]
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end
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return "@{" .. compToLetter(r) .. compToLetter(g) .. compToLetter(b) .. compToLetter(a) .. "}"
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end
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-------------------------------------------------------------------------------------------------
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-- Display a string, splitting it when too long
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function dumpSplittedString(str)
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local splitSize = 50
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local numParts = math.floor(string.len(str) / splitSize) + 1
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for i = 0, numParts do
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debugInfo(string.sub(str, i * splitSize, i * splitSize + splitSize - 1))
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end
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end
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-------------------------------------------------------------------------------------------------
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-- display debug info with warning color
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function debugWarning(msg)
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debugInfo(warningTag .. msg)
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end
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-------------------------------------------------------------------------------------------------
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-- dump content of a lua object
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function luaObject(obj, maxDepth)
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dumpCallStack(0)
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if runCommand == nil
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then
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r2.print(obj)
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else
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__tmpInstance = obj
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runCommand("luaObject", "__tmpInstance", select(maxDepth, maxDepth, 10))
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__tmpInstance = nil
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end
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end
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-------------------------------------------------------------------------------------------------
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-- dump content of a lua object (other version)
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-- output : object with a "write" function that display the result. if nil, 'output' default to the global 'io'
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function writeTable(t, output)
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if output == nil then output = io end
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function writeSpace(n)
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for i = 1, n do
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output.write("\t")
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end
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end
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function writeTableR(t, n)
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if (type(t) == "table")
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then
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output.write("{\n")
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for key, value in pairs(t) do
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if ( type(value) == "table")
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then
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writeSpace(n+1)
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output.write (key)
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output.write ("=")
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writeTableR(value, n+1)
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elseif (type(value) == "string")
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then
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value = "\"" ..value .. "\""
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writeSpace(n+1)
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output.write(key, "=", value,", \n")
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elseif (type(value) == "number")
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then
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writeSpace(n+1)
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output.write(key, "=", value,", \n")
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end
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end
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writeSpace(n)
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output.write("},\n");
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end
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end
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writeTableR(t, 0)
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end
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--function loadTable(fileName)
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-- local file = io.open(fileName, "r")
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-- function loadTableR(file)
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-- local line
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-- while (line=file:read("*l")) ~= "}" then
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-- if line == "{" then
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-- loadTableR(file)
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-- else
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-- end
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-- end
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-- end
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-- if file:read("*l") ~= "{" then
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-- debugInfo("file doesn't store a valid table")
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-- return
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-- end
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-- local resultT = loadTableR(file)
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-- io.close(file)
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-- return resultT
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--end
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-------------
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-- STATICS --
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-------------
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ComponentToLetter = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' }
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warningTag = colorTag(255, 127, 0)
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----------
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-- INIT --
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----------
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-- for vianney's tests : if debugInfo function wasn't registered externally, then use the standard 'print' instead
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if debugInfo == nil then
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debugInfo = r2.print
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else
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function print(a0, a1, a2, a3, a4, a5)
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local result = ""
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if a0 ~= nil then result = result .. tostring(a0) end
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if a1 ~= nil then result = result .. " " ..tostring(a1) end
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if a2 ~= nil then result = result .. " " ..tostring(a2) end
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if a3 ~= nil then result = result .. " " ..tostring(a3) end
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if a4 ~= nil then result = result .. " " ..tostring(a4) end
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if a5 ~= nil then result = result .. " " ..tostring(a5) end
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if result ~= nil then debugInfo(result) end
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end
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end
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function gotoFile(name, line)
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local path = fileLookup(name)
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if path ~= "" then
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local luaEditorPath = os.getenv("R2ED_LUA_EDITOR_PATH")
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if luaEditorPath == nil then
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debugInfo([[ Can't launch editor to edit lua file, please set ]] ..
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[[ the environment variable R2ED_LUA_EDITOR_PATH ]] ..
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[[ with the path of your editor. ]])
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else
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launchProgram(luaEditorPath, path .. "/" .. tostring(line))
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end
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end
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end
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