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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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2289 lines
63 KiB
C++
2289 lines
63 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h"
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// Client
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#include "entities.h"
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#include "entity_cl.h"
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#include "fx_cl.h"
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#include "forage_source_cl.h"
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#include "item_cl.h"
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#include "pacs_client.h"
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#include "time_client.h"
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#include "view.h"
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#include "user_entity.h"
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#include "sheet_manager.h"
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#include "motion/user_controls.h"
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#include "net_manager.h"
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#include "debug_client.h"
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#include "ingame_database_manager.h"
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#include "interface_v3/interface_manager.h"
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#include "door_manager.h"
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#include "projectile_manager.h"
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#include "client_chat_manager.h"
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#include "interface_v3/people_interraction.h"
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#include "interface_v3/bar_manager.h"
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#include "interface_v3/group_compas.h"
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// 3D
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#include "nel/3d/quad_tree.h"
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// Interface 3D
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#include "nel/3d/u_driver.h"
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#include "nel/3d/u_scene.h"
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#include "nel/3d/u_camera.h"
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#include "nel/3d/u_text_context.h"
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#include "nel/3d/u_material.h"
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// Misc
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#include "nel/misc/stream.h"
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#include "nel/misc/common.h"
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// Game share
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#include "game_share/mission_desc.h"
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#include "game_share/inventories.h"
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// PACS
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#include "nel/pacs/u_collision_desc.h"
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// UI
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#include "interface_v3/group_compas.h"
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#include "player_r2_cl.h"
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#include "r2/editor.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace NL3D;
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using namespace std;
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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////////////
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// EXTERN //
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////////////
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extern UDriver *Driver;
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extern UScene *Scene;
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extern UTextContext *TextContext;
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extern UCamera MainCam;
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extern CLFECOMMON::TCLEntityId SlotUnderCursor;
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////////////
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// GLOBAL //
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////////////
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CEntityManager EntitiesMngr;
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// Hierarchical timer
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H_AUTO_DECL ( RZ_Client_Entity_Mngr_Update )
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H_AUTO_DECL ( RZ_Client_Update_Post_Render )
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H_AUTO_DECL ( RZ_Client_Entity_Mngr_Update_Apply_Motion )
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H_AUTO_DECL ( RZ_Client_Entity_Mngr_Update_Count )
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/////////////
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// METHODS //
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/////////////
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//---------//
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// PRIVATE //
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//---------//
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// ***************************************************************************
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class CMissionTargetObserver : public ICDBNode::IPropertyObserver
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{
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public :
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// From ICDBNode::IPropertyObserver
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virtual void update(ICDBNode* node )
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{
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CCDBNodeLeaf *leaf = dynamic_cast<CCDBNodeLeaf*>(node);
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if (leaf)
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{
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// Get the target
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uint32 oldTarget = leaf->getOldValue32();
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uint32 target = leaf->getValue32();
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// Scan all entities
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CEntityCL *entity = NULL;
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if (oldTarget)
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entity = EntitiesMngr.getEntityByName(oldTarget);
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if (entity)
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entity->updateMissionTarget();
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entity = NULL;
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if (target)
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entity = EntitiesMngr.getEntityByName(target);
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if (entity)
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entity->updateMissionTarget();
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CInterfaceManager *im = CInterfaceManager::getInstance();
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CGroupCompas *gc = dynamic_cast<CGroupCompas *>(CWidgetManager::getInstance()->getElementFromId("ui:interface:compass"));
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// if new target title is not NULL, then show the compass and make it blink to indicate new location
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// please note that the first time the player login, a target has not been saved in his config file, so
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// we permit the first (and only one) mission that is received to become the new compass direction (chiang the strong ...)
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if (!IngameDbMngr.initInProgress() || (gc && !gc->isSavedTargetValid()))
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{
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if (target)
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{
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_PendingMissionTitle.push_back(leaf);
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}
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}
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}
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}
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// When a mission name has been retrieved, update the compass to point it
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void update()
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{
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std::list<CCDBNodeLeaf *>::iterator it = _PendingMissionTitle.begin();
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while (it != _PendingMissionTitle.end())
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{
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std::list<CCDBNodeLeaf *>::iterator tmpIt = it;
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++ it;
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CCDBNodeLeaf *leaf = *tmpIt;
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// If the previous title is not empty we probably have to clear the compass
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if (leaf->getOldValue32() != 0)
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{
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CGroupCompas *pGC = dynamic_cast<CGroupCompas*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:compass"));
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if (pGC == NULL)
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{
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nlwarning("Can't retrieve compass group");
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return;
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}
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CCompassTarget ct = pGC->getTarget();
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STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance();
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ucstring oldName;
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if (!pSMC->getDynString(leaf->getOldValue32(), oldName))
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{
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nlwarning("Can't get compass target name");
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return;
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}
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if (ct.Name == oldName)
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{
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CCompassTarget north;
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pGC->setTarget(north);
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}
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}
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// see if mission name has been retrieved
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if ((*tmpIt)->getValue32() == 0)
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{
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_PendingMissionTitle.erase(tmpIt);
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}
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else
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{
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// TODO : maybe the following code could be include in CGroupMap::checkCoords, but it is not called when the map is not visible...
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STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance();
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ucstring name;
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if (pSMC->getDynString((*tmpIt)->getValue32(), name))
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{
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// if (_AlreadyReceived.count(name) == 0)
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// {
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// _AlreadyReceived.insert(name);
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CInterfaceManager *im = CInterfaceManager::getInstance();
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CGroupCompas *gc = dynamic_cast<CGroupCompas *>(CWidgetManager::getInstance()->getElementFromId("ui:interface:compass"));
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if (!gc)
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{
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nlwarning("Can't retrieve compass group");
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}
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else
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{
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CCompassTarget ct;
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CCDBNodeLeaf *leaf = *tmpIt;
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CCDBNodeBranch *parent = leaf->getParent();
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if (parent)
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{
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CCDBNodeLeaf *x = dynamic_cast<CCDBNodeLeaf *>(parent->getNode(ICDBNode::CTextId("X")));
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CCDBNodeLeaf *y = dynamic_cast<CCDBNodeLeaf *>(parent->getNode(ICDBNode::CTextId("Y")));
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if (x && y)
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{
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CSmartPtr<CNamedEntityPositionState> tracker = new CNamedEntityPositionState;
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tracker->build(*tmpIt, x, y);
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ct.setPositionState(tracker);
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ct.Name = name;
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// make the compass appear and blink
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gc->setActive(true);
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gc->setTarget(ct);
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gc->blink();
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gc->enableBlink(2);
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CWidgetManager::getInstance()->setTopWindow(gc);
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}
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}
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}
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// }
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_PendingMissionTitle.erase(tmpIt);
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}
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}
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}
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}
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private:
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std::list<CCDBNodeLeaf *> _PendingMissionTitle;
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// std::set<ucstring> _AlreadyReceived;
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};
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//-----------------------------------------------
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CMissionTargetObserver MissionTargetObserver;
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// ***************************************************************************
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class CTeamUIDObserver : public ICDBNode::IPropertyObserver
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{
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public :
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// From ICDBNode::IPropertyObserver
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virtual void update(ICDBNode* node )
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{
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CCDBNodeLeaf *leaf = dynamic_cast<CCDBNodeLeaf*>(node);
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if (leaf)
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{
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// Get the uid
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CLFECOMMON::TClientDataSetIndex oldEntityId = leaf->getOldValue32();
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CLFECOMMON::TClientDataSetIndex entityId = leaf->getValue32();
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// Scan all entities.
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// check if removed from team
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CEntityCL *entity = EntitiesMngr.getEntityByCompressedIndex(oldEntityId);
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if (entity)
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entity->updateIsInTeam();
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// check if added in team
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entity = EntitiesMngr.getEntityByCompressedIndex(entityId);
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if (entity)
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entity->updateIsInTeam();
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}
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}
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};
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//-----------------------------------------------
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CTeamUIDObserver TeamUIDObserver;
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// ***************************************************************************
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class CTeamPresentObserver : public ICDBNode::IPropertyObserver
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{
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public :
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// From ICDBNode::IPropertyObserver
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virtual void update(ICDBNode* node )
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{
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CCDBNodeLeaf *leaf = dynamic_cast<CCDBNodeLeaf*>(node);
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if (leaf)
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{
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// Must get the NAME leaf
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CCDBNodeBranch *parent= leaf->getParent();
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if(parent)
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{
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leaf= dynamic_cast<CCDBNodeLeaf*>(parent->getNode(ICDBNode::CTextId("UID"), false));
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// Get the name id
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CLFECOMMON::TClientDataSetIndex entityId = CLFECOMMON::INVALID_CLIENT_DATASET_INDEX;
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if(leaf)
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entityId= leaf->getValue32();
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// Scan all entities.
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// check if added/removed in team
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CEntityCL *entity= EntitiesMngr.getEntityByCompressedIndex(entityId);
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if (entity)
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entity->updateIsInTeam();
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}
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}
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}
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};
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//-----------------------------------------------
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CTeamPresentObserver TeamPresentObserver;
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// ***************************************************************************
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class CAnimalUIDObserver : public ICDBNode::IPropertyObserver
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{
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public :
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// From ICDBNode::IPropertyObserver
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virtual void update(ICDBNode* node )
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{
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CCDBNodeLeaf *leaf = dynamic_cast<CCDBNodeLeaf*>(node);
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if (leaf)
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{
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// Get the uid
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CLFECOMMON::TClientDataSetIndex oldEntityId = leaf->getOldValue32();
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CLFECOMMON::TClientDataSetIndex entityId = leaf->getValue32();
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// Scan all entities.
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// check if removed from animal list
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CEntityCL *entity = EntitiesMngr.getEntityByCompressedIndex(oldEntityId);
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if (entity)
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entity->updateIsUserAnimal();
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// check if added in animal list
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entity = EntitiesMngr.getEntityByCompressedIndex(entityId);
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if (entity)
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entity->updateIsUserAnimal();
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}
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}
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};
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//-----------------------------------------------
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CAnimalUIDObserver AnimalUIDObserver;
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// ***************************************************************************
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class CAnimalStatusObserver : public ICDBNode::IPropertyObserver
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{
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public :
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// From ICDBNode::IPropertyObserver
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virtual void update(ICDBNode* node )
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{
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CCDBNodeLeaf *leaf = dynamic_cast<CCDBNodeLeaf*>(node);
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if (leaf)
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{
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// Must get the NAME leaf
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CCDBNodeBranch *parent= leaf->getParent();
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if(parent)
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{
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leaf= dynamic_cast<CCDBNodeLeaf*>(parent->getNode(ICDBNode::CTextId("UID"), false));
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// Get the name id
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CLFECOMMON::TClientDataSetIndex entityId = CLFECOMMON::INVALID_CLIENT_DATASET_INDEX;
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if(leaf)
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entityId= leaf->getValue32();
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// Scan all entities.
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// check if added/removed in animal list
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CEntityCL *entity= EntitiesMngr.getEntityByCompressedIndex(entityId);
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if (entity)
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entity->updateIsUserAnimal();
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}
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}
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}
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};
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//-----------------------------------------------
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CAnimalStatusObserver AnimalStatusObserver;
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// ***************************************************************************
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//--------//
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// PUBLIC //
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//--------//
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//-----------------------------------------------
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// CEntityManager :
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// Constructor.
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//-----------------------------------------------
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CEntityManager::CEntityManager()
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{
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_NbMaxEntity = 0;
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_EntitiesAllocated = 0;
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_NbUser = 0;
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_NbPlayer = 0;
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_NbChar = 0;
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_LastEntityUnderPos= NULL;
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}// CEntityManager //
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//-----------------------------------------------
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// ~CEntityManager :
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// Destructor.
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//-----------------------------------------------
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CEntityManager::~CEntityManager()
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{
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release();
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}// ~CEntityManager //
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//-----------------------------------------------
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// initialize :
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//
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//-----------------------------------------------
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void CEntityManager::initialize(uint nbMaxEntity)
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{
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// Set the maximum number of entities.
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_NbMaxEntity = nbMaxEntity;
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// if
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if(_NbMaxEntity)
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{
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_Entities.resize(_NbMaxEntity, 0);
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_EntityGroundFXHandle.resize(_NbMaxEntity);
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}
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ICDBNode::CTextId textId;
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// Add an observer on the mission database
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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uint i,j;
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for (i=0; i<MAX_NUM_MISSIONS; i++)
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for (j=0; j<MAX_NUM_MISSION_TARGETS; j++)
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{
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std::string text = toString("SERVER:MISSIONS:%d:TARGET%d:TITLE", i, j);
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textId = ICDBNode::CTextId(text);
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NLGUI::CDBManager::getInstance()->getDB()->addObserver(&MissionTargetObserver, textId );
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_MissionTargetTitleDB[i][j] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
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nlassert(_MissionTargetTitleDB[i][j]);
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}
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// Add an Observer to the Team database
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for (i=0; i<MaxNumPeopleInTeam; i++)
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{
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std::string text = toString(TEAM_DB_PATH ":%d:UID", i);
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textId = ICDBNode::CTextId(text);
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NLGUI::CDBManager::getInstance()->getDB()->addObserver(&TeamUIDObserver, textId );
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_GroupMemberUidDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
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nlassert(_GroupMemberUidDB[i]);
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text = toString(TEAM_DB_PATH ":%d:NAME", i);
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textId = ICDBNode::CTextId(text);
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NLGUI::CDBManager::getInstance()->getDB()->addObserver(&TeamPresentObserver, textId );
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_GroupMemberNameDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
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nlassert(_GroupMemberNameDB[i]);
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}
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// Add an Observer to the Animal database
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for (i=0; i<MAX_INVENTORY_ANIMAL; i++)
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{
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std::string text = toString("SERVER:PACK_ANIMAL:BEAST%d:UID", i);
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textId = ICDBNode::CTextId(text);
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NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalUIDObserver, textId);
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_BeastUidDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
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nlassert(_BeastUidDB[i]);
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text = toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS", i);
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textId = ICDBNode::CTextId(text);
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NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalStatusObserver, textId);
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_BeastStatusDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
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nlassert(_BeastStatusDB[i]);
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text = toString("SERVER:PACK_ANIMAL:BEAST%d:TYPE", i);
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_BeastTypeDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
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nlassert(_BeastTypeDB[i]);
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}
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}// initialize //
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//-----------------------------------------------
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// release :
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// Free the class and all the components.
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//-----------------------------------------------
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void CEntityManager::release()
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{
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_LastEntityUnderPos= NULL;
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// Remove all entities.
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for(uint i=0; i<_Entities.size(); ++i)
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{
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if(_Entities[i])
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{
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// remove from fx manager
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if (_Entities[i]->supportGroundFX())
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{
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_GroundFXManager.remove(_EntityGroundFXHandle[i]);
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}
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delete _Entities[i];
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_Entities[i] = 0;
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}
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}
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UserEntity = NULL;
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// Clear the list.
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_Entities.clear();
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// Clean the backuped list.
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_BackupedChanges.clear();
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_GroundFXManager.reset();
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}// release //
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//-----------------------------------------------
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void CEntityManager::reinit()
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{
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release();
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initialize(_NbMaxEntity);
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}
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CShapeInstanceReference CEntityManager::createInstance(const string& shape, const CVector &pos, const string& text, const string& url, bool bbox_active)
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{
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CShapeInstanceReference nullinstref(UInstance(), string(""), string(""));
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if (!Scene) return nullinstref;
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UInstance instance = Scene->createInstance(shape);
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if (text.empty())
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bbox_active = false;
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CShapeInstanceReference instref = CShapeInstanceReference(instance, text, url, bbox_active);
|
|
if(!instance.empty())
|
|
{
|
|
_ShapeInstances.push_back(instref);
|
|
}
|
|
return instref;
|
|
}
|
|
|
|
bool CEntityManager::removeInstances()
|
|
{
|
|
if (!Scene) return false;
|
|
// Remove all instances.
|
|
for(uint i=0; i<_ShapeInstances.size(); ++i)
|
|
{
|
|
if (!_ShapeInstances[i].Instance.empty())
|
|
Scene->deleteInstance(_ShapeInstances[i].Instance);
|
|
}
|
|
_ShapeInstances.clear();
|
|
_InstancesRemoved = true;
|
|
return true;
|
|
}
|
|
|
|
bool CEntityManager::instancesRemoved()
|
|
{
|
|
bool instRemoved = _InstancesRemoved;
|
|
_InstancesRemoved = false;
|
|
return instRemoved;
|
|
}
|
|
|
|
CShapeInstanceReference CEntityManager::getShapeInstanceUnderPos(float x, float y)
|
|
{
|
|
CShapeInstanceReference selectedInstance(UInstance(), string(""), string(""));
|
|
_LastInstanceUnderPos= NULL;
|
|
|
|
// If not initialised, return
|
|
if (_ShapeInstances.empty())
|
|
return selectedInstance;
|
|
|
|
// build the ray
|
|
CMatrix camMatrix = MainCam.getMatrix();
|
|
CFrustum camFrust = MainCam.getFrustum();
|
|
CViewport viewport = Driver->getViewport();
|
|
|
|
// Get the Ray made by the mouse.
|
|
CVector pos, dir;
|
|
viewport.getRayWithPoint(x, y, pos, dir, camMatrix, camFrust);
|
|
// Normalize the direction.
|
|
dir.normalize();
|
|
|
|
// **** Get instances with box intersecting the ray.
|
|
float bestDist = 255;
|
|
for(uint i=0; i<_ShapeInstances.size(); i++)
|
|
{
|
|
if (_ShapeInstances[i].BboxActive)
|
|
{
|
|
H_AUTO(RZ_Client_GEUP_box_intersect)
|
|
|
|
// if intersect the bbox
|
|
NLMISC::CAABBox bbox;
|
|
//= _ShapeInstances[i].SelectionBox;
|
|
_ShapeInstances[i].Instance.getShapeAABBox(bbox);
|
|
if (bbox.getCenter() == CVector::Null)
|
|
{
|
|
bbox.setMinMax(CVector(-0.3f, -0.3f, -0.3f)+_ShapeInstances[i].Instance.getPos(), CVector(0.3f, 0.3f, 0.3f)+_ShapeInstances[i].Instance.getPos());
|
|
}
|
|
else
|
|
{
|
|
bbox.setMinMax((bbox.getMin()*_ShapeInstances[i].Instance.getScale().x)+_ShapeInstances[i].Instance.getPos(), (bbox.getMax()*_ShapeInstances[i].Instance.getScale().x)+_ShapeInstances[i].Instance.getPos());
|
|
}
|
|
if(bbox.intersect(pos, pos+dir*15.0f))
|
|
{
|
|
float dist = (bbox.getCenter()-pos).norm();
|
|
if (dist < bestDist)
|
|
{
|
|
selectedInstance = _ShapeInstances[i];
|
|
bestDist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return selectedInstance;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------
|
|
// Create an entity according to the slot and the form.
|
|
// \param uint slot : slot for the entity.
|
|
// \param uint32 form : form to create the entity.
|
|
// \param TClientDataSetIndex : persitent id while the entity is connected.
|
|
// \return CEntityCL * : pointer on the new entity.
|
|
//-----------------------------------------------
|
|
CEntityCL *CEntityManager::create(uint slot, uint32 form, const TNewEntityInfo& newEntityInfo)
|
|
{
|
|
// DEBUG
|
|
if(verboseVP(NULL, form))
|
|
nlinfo("(%05d,%03d) EM:create: slot '%u': %s", sint32(T1%100000), NetMngr.getCurrentServerTick(), slot, CSheetId(form).toString().c_str());
|
|
// Check parameter : slot.
|
|
if(slot >= _NbMaxEntity)
|
|
{
|
|
nlwarning("EM:create: Cannot create the entity, the slot '%u' is invalid.", slot);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
// Slot 0 is for the user and so should be allocated only once (at beginning of main loop).
|
|
if( slot == 0 && _Entities[0] )
|
|
{
|
|
if (newEntityInfo.DataSetIndex != CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
|
|
{
|
|
// Store the dataSetId received
|
|
_Entities[0]->dataSetId(newEntityInfo.DataSetIndex);
|
|
}
|
|
// Store the alias (although there should not be one for the slot 0!)
|
|
_Entities[0]->npcAlias(newEntityInfo.Alias);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Remove the old one (except the user).
|
|
if(_Entities[slot])
|
|
{
|
|
nlwarning("EM:create: There is already an entity in the slot '%u' ! Old entity will be removed.", slot);
|
|
// remove from ground fx manager
|
|
// TODO : test if entity has ground fxs
|
|
if (_Entities[slot]->supportGroundFX())
|
|
{
|
|
_GroundFXManager.remove(_EntityGroundFXHandle[slot]);
|
|
}
|
|
delete _Entities[slot];
|
|
_Entities[slot] = 0;
|
|
}
|
|
|
|
// Check parameter : form.
|
|
CEntitySheet *entitySheet = SheetMngr.get((CSheetId)form);
|
|
if(entitySheet == 0)
|
|
{
|
|
nlwarning("EM:create: Attempt on create an entity with a bad form number %d (%s) for the slot '%d' trying to compute the default one.", form, ((CSheetId)form).toString().c_str(), slot);
|
|
CSheetId defaultEntity;
|
|
if(defaultEntity.buildSheetId(ClientCfg.DefaultEntity)==false)
|
|
{
|
|
nlwarning("EM:create: The default entity (%s) is not in the sheetid.bin.", ClientCfg.DefaultEntity.c_str());
|
|
return 0;
|
|
}
|
|
entitySheet = SheetMngr.get(defaultEntity);
|
|
if(entitySheet == 0)
|
|
{
|
|
nlwarning("EM:create: The default entity (%s) is not in the sheet manager.", ClientCfg.DefaultEntity.c_str());
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Create the entity according to the type.
|
|
|
|
|
|
switch(entitySheet->type())
|
|
{
|
|
case CEntitySheet::RACE_STATS:
|
|
case CEntitySheet::CHAR:
|
|
if (slot == 0)
|
|
{
|
|
nlassert (UserEntity == NULL);
|
|
UserEntity = new CUserEntity;
|
|
_Entities[slot] = UserEntity;
|
|
}
|
|
else
|
|
{
|
|
_Entities[slot] = new CPlayerCL;
|
|
}
|
|
break;
|
|
|
|
case CEntitySheet::FAUNA:
|
|
{
|
|
CCharacterSheet *sheet = NLMISC::safe_cast<CCharacterSheet *>(entitySheet);
|
|
if (!sheet->R2Npc) _Entities[slot] = new CCharacterCL;
|
|
else _Entities[slot] = new CPlayerR2CL;
|
|
}
|
|
break;
|
|
case CEntitySheet::FLORA:
|
|
_Entities[slot] = new CCharacterCL;
|
|
break;
|
|
|
|
case CEntitySheet::FX:
|
|
_Entities[slot] = new CFxCL;
|
|
break;
|
|
|
|
case CEntitySheet::ITEM:
|
|
_Entities[slot] = new CItemCL;
|
|
break;
|
|
|
|
case CEntitySheet::FORAGE_SOURCE:
|
|
_Entities[slot] = new CForageSourceCL;
|
|
break;
|
|
|
|
default:
|
|
pushDebugStr(NLMISC::toString("Unknown Form Type '%d' -> entity not created.", entitySheet->type()));
|
|
break;
|
|
}
|
|
|
|
// If the entity has been right created.
|
|
if(_Entities[slot])
|
|
{
|
|
// Set the sheet Id.
|
|
_Entities[slot]->sheetId((CSheetId)form);
|
|
// Set the slot.
|
|
_Entities[slot]->slot(slot);
|
|
// Set the DataSet Index. AFTER slot(), so bar manager is correctly init
|
|
_Entities[slot]->dataSetId(newEntityInfo.DataSetIndex);
|
|
// Set the Mission Giver Alias
|
|
_Entities[slot]->npcAlias(newEntityInfo.Alias);
|
|
// Build the entity from a sheet.
|
|
if(_Entities[slot]->build(entitySheet))
|
|
{
|
|
// Apply properties backuped;
|
|
applyBackupedProperties(slot);
|
|
// register to the ground fx manager
|
|
if(_Entities[slot]->supportGroundFX())
|
|
{
|
|
_EntityGroundFXHandle[slot] = _GroundFXManager.add(_Entities[slot]);
|
|
}
|
|
}
|
|
// Entity is not valid -> REMOVE IT
|
|
else
|
|
{
|
|
// Everyone except the User
|
|
if(slot != 0)
|
|
{
|
|
nlwarning("EM:%d: Cannot build the Entity -> REMOVE IT", slot);
|
|
delete _Entities[slot];
|
|
_Entities[slot] = 0;
|
|
}
|
|
// The User
|
|
else
|
|
nlerror("EM: Cannot build the User");
|
|
}
|
|
}
|
|
// Entity Not Allocated
|
|
else
|
|
pushDebugStr(NLMISC::toString("Cannot Allocated the Entity in the slot '%d'.", slot));
|
|
// Log problems about the entity creation.
|
|
flushDebugStack(NLMISC::toString("Create Entity in slot '%d' with Form '%s' :", slot, ((CSheetId)form).toString().c_str()));
|
|
// Return a pointer on the entity created.
|
|
return _Entities[slot];
|
|
}// create //
|
|
|
|
//-----------------------------------------------
|
|
// remove :
|
|
// Delete an entity.
|
|
// \todo GUIGUI : rename into free.
|
|
// \todo GUIGUI : finish the function.
|
|
//-----------------------------------------------
|
|
bool CEntityManager::remove(uint slot, bool warning)
|
|
{
|
|
// DEBUG
|
|
if(verboseVP(NULL))
|
|
nlinfo("EM:remove: slot '%u'.", slot);
|
|
// Check parameter : slot.
|
|
if(slot >= _NbMaxEntity)
|
|
{
|
|
nlwarning("CEntityManager::remove : Attempt on delete a bad slot (slot %d)", slot);
|
|
return false;
|
|
}
|
|
|
|
// Do not delete the user.
|
|
if(slot == 0)
|
|
{
|
|
nlwarning("CEntityManager::remove : Cannot remove the entity in the slot 0 (user slot).");
|
|
return false;
|
|
}
|
|
|
|
// Slot not allocated.
|
|
if(_Entities[slot] == 0)
|
|
{
|
|
if(warning)
|
|
{
|
|
nlwarning("CEntityManager::remove : Attempt on delete the slot '%d' that is not allocated.", slot);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Remove the entity from others target.
|
|
for(uint i=0; i<_Entities.size(); ++i)
|
|
{
|
|
// This entity is not allocated.
|
|
if(_Entities[i] == 0)
|
|
continue;
|
|
|
|
// Inform about the slot of the entity that will be removed.
|
|
_Entities[i]->slotRemoved(slot);
|
|
}
|
|
|
|
// remove ground fx
|
|
if(_Entities[slot] != 0)
|
|
{
|
|
if (_Entities[slot]->supportGroundFX())
|
|
{
|
|
_GroundFXManager.remove(_EntityGroundFXHandle[slot]);
|
|
}
|
|
}
|
|
|
|
// notify the projectile manager that entity has been removed
|
|
CProjectileManager::getInstance().entityRemoved(slot);
|
|
|
|
// notify the Bar Manager
|
|
if(_Entities[slot])
|
|
CBarManager::getInstance()->delEntity(_Entities[slot]->slot());
|
|
|
|
// previous UnderPos?
|
|
if(_LastEntityUnderPos==_Entities[slot])
|
|
_LastEntityUnderPos= NULL;
|
|
|
|
// Free the slot.
|
|
delete _Entities[slot];
|
|
_Entities[slot] = 0;
|
|
|
|
// Done.
|
|
return true;
|
|
}// remove //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// removeCollision :
|
|
// Remove the collision for all entities.
|
|
//-----------------------------------------------
|
|
void CEntityManager::removeCollision()
|
|
{
|
|
const uint nbEntities = (uint)_Entities.size();
|
|
for(uint i=0; i<nbEntities; ++i)
|
|
{
|
|
// Is the entity allocated.
|
|
if(_Entities[i] == 0)
|
|
continue;
|
|
|
|
// Remove the entity primitive.
|
|
_Entities[i]->removePrimitive();
|
|
|
|
// Remove the collision entity.
|
|
_Entities[i]->removeCollisionEntity();
|
|
}
|
|
}// removeCollision //
|
|
|
|
//-----------------------------------------------
|
|
// reloadAnims :
|
|
// Re-load animations (remove and load).
|
|
//-----------------------------------------------
|
|
void CEntityManager::reloadAnims()
|
|
{
|
|
for(uint i=0; i<_Entities.size(); ++i)
|
|
{
|
|
if(_Entities[i])
|
|
{
|
|
// Get a reference on the current entity.
|
|
CEntityCL &entity = *(_Entities[i]);
|
|
// Change the playlist
|
|
entity.buildPlaylist();
|
|
}
|
|
}
|
|
}// reloadAnims //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// entity :
|
|
// Get a pointer on an entity according to the asked slot.
|
|
// \param uint slot : the asked slot.
|
|
// \return CEntityCL * : pointer on the entity or 0.
|
|
//-----------------------------------------------
|
|
CEntityCL *CEntityManager::entity(uint slot)
|
|
{
|
|
// Return 0 if the slot is the INVALID_SLOT
|
|
if(slot==CLFECOMMON::INVALID_SLOT)
|
|
return 0;
|
|
// Check parameter : slot.
|
|
if(slot >= _Entities.size())
|
|
{
|
|
nlwarning("EM:entity: slot '%u' is invalid.", slot);
|
|
if(ClientCfg.Check)
|
|
nlstop;
|
|
return 0;
|
|
}
|
|
// Return the entity pointer.
|
|
return _Entities[slot];
|
|
}// entity //
|
|
|
|
//-----------------------------------------------
|
|
// entitiesNearDoors :
|
|
// Return if there is an entity near a door.
|
|
// \param float openingDist : near is when you are under the 'openingDist'.
|
|
// \param const CVector& posDoor1 : first door position.
|
|
// \param const CVector& posDoor2 : second door position.
|
|
// \return bool ; 'true' if any entity is near one of the door.
|
|
//-----------------------------------------------
|
|
bool CEntityManager::entitiesNearDoors(float openingDist, const CVector& posDoor1, const CVector& posDoor2)
|
|
{
|
|
for(uint i=0; i<_NbMaxEntity; ++i)
|
|
{
|
|
// Is the entity allocated.
|
|
if(_Entities[i] == 0)
|
|
continue;
|
|
|
|
// Get a reference on the current entity.
|
|
CEntityCL &entity = *(_Entities[i]);
|
|
|
|
// If the entity is close enough from the door -> return true.
|
|
if( ((entity.pos() - posDoor1).sqrnorm() < openingDist)
|
|
|| ((entity.pos() - posDoor2).sqrnorm() < openingDist) )
|
|
return true;
|
|
}
|
|
|
|
// No Entity near the door.
|
|
return false;
|
|
}// entitiesNearDoors //
|
|
|
|
//-----------------------------------------------
|
|
// getEntityListForSelection
|
|
//-----------------------------------------------
|
|
void CEntityManager::getEntityListForSelection(std::vector<CEntityCL*> &entities, uint flags)
|
|
{
|
|
// According to the view (first or third person), the user can or cannot be selected.
|
|
entities.clear();
|
|
uint firstEntity = (flags&CEntityFilterFlag::NotUser)?1:0;
|
|
for(uint i=firstEntity; i<_NbMaxEntity; ++i)
|
|
{
|
|
// Is the entity allocated and not user mount.
|
|
if(_Entities[i] == 0 || i==UserEntity->mount())
|
|
continue;
|
|
// If entity unselectable, skip
|
|
if(!_Entities[i]->properties().selectable())
|
|
continue;
|
|
|
|
// Apply each filter
|
|
if ( (flags&CEntityFilterFlag::Friend) && !_Entities[i]->isFriend() )
|
|
continue;
|
|
if ( (flags&CEntityFilterFlag::Enemy) && !_Entities[i]->isEnemy() )
|
|
continue;
|
|
if ( (flags&CEntityFilterFlag::Alive) && _Entities[i]->isReallyDead() )
|
|
continue;
|
|
if ( (flags&CEntityFilterFlag::Dead) && !_Entities[i]->isReallyDead() )
|
|
continue;
|
|
if ( (flags&CEntityFilterFlag::Player) && !_Entities[i]->isPlayer() )
|
|
continue;
|
|
if ( (flags&CEntityFilterFlag::NonPlayer) && _Entities[i]->isPlayer() )
|
|
continue;
|
|
|
|
// Insert every entity in the valid list.
|
|
entities.push_back(_Entities[i]);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// getEntityUnderPos :
|
|
// Get the entity under the (2d) position. Return NULL if not entity under this position.
|
|
//-----------------------------------------------
|
|
struct CSortEntity
|
|
{
|
|
CEntityCL *Entity;
|
|
float Depth;
|
|
|
|
bool operator<(const CSortEntity &o) const
|
|
{
|
|
return Depth<o.Depth;
|
|
}
|
|
};
|
|
CEntityCL *CEntityManager::getEntityUnderPos(float x, float y, float distSelection, bool &isPlayerUnderCursor)
|
|
{
|
|
H_AUTO (RZ_Client_getEntityUnderPos )
|
|
uint i;
|
|
|
|
// valid only if bbox still intersect
|
|
CEntityCL *precEntityUnderPos= _LastEntityUnderPos;
|
|
bool precEntityUnderPosValid= false;
|
|
|
|
// reset result
|
|
isPlayerUnderCursor= false;
|
|
_LastEntityUnderPos= NULL;
|
|
|
|
// If not initialised, return
|
|
if (_Entities.empty())
|
|
return NULL;
|
|
|
|
|
|
// **** list of valid entities to test
|
|
static vector<CEntityCL*> validEntities;
|
|
uint filterFlags= CEntityFilterFlag::NoFilter;
|
|
getEntityListForSelection(validEntities, filterFlags);
|
|
|
|
// build the ray
|
|
CMatrix camMatrix = MainCam.getMatrix();
|
|
CFrustum camFrust = MainCam.getFrustum();
|
|
CViewport viewport = Driver->getViewport();
|
|
|
|
// Get the Ray made by the mouse.
|
|
CVector pos, dir;
|
|
viewport.getRayWithPoint(x, y, pos, dir, camMatrix, camFrust);
|
|
// Normalize the direction.
|
|
dir.normalize();
|
|
|
|
|
|
// **** Get entities with box intersecting the ray.
|
|
static vector<CSortEntity> intersectedEntities;
|
|
intersectedEntities.clear();
|
|
for(i=0;i<validEntities.size();i++)
|
|
{
|
|
H_AUTO(RZ_Client_GEUP_box_intersect)
|
|
CEntityCL *entity = validEntities[i];
|
|
// if entity not visible, skip
|
|
if(entity->getLastClip())
|
|
continue;
|
|
|
|
// if intersect the bbox
|
|
NLMISC::CAABBox bbox = entity->selectBox();
|
|
if(bbox.intersect(pos, pos+dir*distSelection))
|
|
{
|
|
// add this entity to the list of possible entities
|
|
CSortEntity e;
|
|
e.Entity= entity;
|
|
e.Depth= (bbox.getCenter()-pos).norm();
|
|
intersectedEntities.push_back(e);
|
|
|
|
// is it the last entity under pos?
|
|
if(entity==precEntityUnderPos)
|
|
precEntityUnderPosValid= true;
|
|
}
|
|
}
|
|
|
|
// if no intersected entities, quit
|
|
if(intersectedEntities.empty())
|
|
return NULL;
|
|
|
|
// Compute startDistBox: nearest entity distance, but the user
|
|
float startDistBox;
|
|
if(intersectedEntities[0].Entity==UserEntity)
|
|
{
|
|
// if the nearest entity is the user, set res
|
|
isPlayerUnderCursor= true;
|
|
// if only player intersected, return NULL!
|
|
if(intersectedEntities.size()==1)
|
|
return NULL;
|
|
// so take the second for startDistBox
|
|
startDistBox= intersectedEntities[1].Depth;
|
|
}
|
|
else
|
|
{
|
|
// ok, take it.
|
|
startDistBox= intersectedEntities[0].Depth;
|
|
}
|
|
|
|
|
|
// **** get best entity according to distance face-camera or box-ray if no face intersection
|
|
CEntityCL *entitySelected= NULL;
|
|
float bestDistBox= FLT_MAX;
|
|
float bestDistZ= FLT_MAX;
|
|
for(i=0;i<intersectedEntities.size();i++)
|
|
{
|
|
CEntityCL *entity = intersectedEntities[i].Entity;
|
|
const NLMISC::CAABBox &bbox = entity->selectBox();
|
|
|
|
// If this entity is the UserEntity, skip!!
|
|
if(entity==UserEntity)
|
|
continue;
|
|
|
|
// if entity skeleton model was clipped, skip
|
|
USkeleton *skeleton= entity->skeleton();
|
|
if(!ClientCfg.Light && skeleton && !skeleton->getLastClippedState())
|
|
continue;
|
|
|
|
H_AUTO(RZ_Client_GEUP_face_intersect)
|
|
|
|
|
|
// *** Try get face-intersection, result in distZ
|
|
// if the entity support fast and precise intersection (and if it succeeds)
|
|
bool trueIntersectComputed= false;
|
|
float dist2D, distZ;
|
|
if(!ClientCfg.Light)
|
|
{
|
|
if(skeleton)
|
|
{
|
|
if(skeleton->supportFastIntersect() && skeleton->fastIntersect(pos, dir, dist2D, distZ, false))
|
|
trueIntersectComputed= true;
|
|
}
|
|
// get the intersection with the instance (bot object)
|
|
else if(!entity->instances().empty() && !entity->instances()[0].Current.empty())
|
|
{
|
|
UInstance inst= entity->instances()[0].Current;
|
|
if(inst.supportFastIntersect() && inst.fastIntersect(pos, dir, dist2D, distZ, false))
|
|
trueIntersectComputed= true;
|
|
}
|
|
}
|
|
|
|
// if true face-intersection not found
|
|
if(!trueIntersectComputed)
|
|
{
|
|
/*
|
|
this happens especially for Forage Source. but could happens for anyhting else
|
|
In this case, estimate face-instersection, with box:
|
|
Suppose full intersection, if the ray is in the 1/3 of the bbox
|
|
*/
|
|
|
|
// clip the ray with the box
|
|
CVector a= pos, b= pos+dir*distSelection;
|
|
if(!bbox.clipSegment(a, b))
|
|
continue;
|
|
// take the middle of the clipped segment. suppose that this middle is the "nearest ray point to center"
|
|
// This is false, but gives better results.
|
|
CVector m= (a+b)/2;
|
|
|
|
// Suppose full intersection, if the ray is in the 1/3 of the bbox
|
|
CVector itToCenter= m-bbox.getCenter();
|
|
itToCenter.maxof(itToCenter, -itToCenter);
|
|
CVector smallBoxHS= bbox.getHalfSize()*0.3f;
|
|
smallBoxHS.maxof(smallBoxHS, -smallBoxHS);
|
|
if(itToCenter.x<=smallBoxHS.x && itToCenter.y<=smallBoxHS.y && itToCenter.z<=smallBoxHS.z)
|
|
{
|
|
dist2D= 0;
|
|
distZ= (m-pos).norm();
|
|
}
|
|
else
|
|
{
|
|
// no intersection
|
|
dist2D= FLT_MAX;
|
|
distZ= 0;
|
|
}
|
|
}
|
|
// else it's ok, dist2D and distZ are computed
|
|
|
|
|
|
// *** if intersect face, then take the best face-intersection, else use box-ray cost
|
|
// true face-col found?
|
|
if(dist2D==0)
|
|
{
|
|
// yes, get the nearest
|
|
if(distZ<bestDistZ)
|
|
{
|
|
bestDistBox= 0;
|
|
bestDistZ= distZ;
|
|
entitySelected= entity;
|
|
}
|
|
}
|
|
// else
|
|
else
|
|
{
|
|
// if a true face-intersection has not been found for others entities
|
|
if(bestDistZ==FLT_MAX)
|
|
{
|
|
// get the "distance to camera" contribution.
|
|
CVector c= bbox.getCenter();
|
|
float distCamCost= intersectedEntities[i].Depth;
|
|
// get relative to the nearest intersected entity
|
|
distCamCost-= startDistBox;
|
|
|
|
// get the ratio "how many the ray is in the bbox"
|
|
CVector a= pos, b= pos+dir*distSelection;
|
|
bbox.clipSegment(a, b);
|
|
// take the middle of the clipped segment. suppose that this middle is the "nearest ray point to center"
|
|
// This is false, but gives better results.
|
|
CVector m= (a+b)/2;
|
|
// get the distance to center. NB: small entities are preferred since smaller mean lower cost
|
|
float outBBoxCost= (m-c).norm();
|
|
|
|
// the final cost is a weighted sum of the both. NB: distCamCost is in meter,
|
|
// and outBBBoxCost is meters. Hence ClientCfg.SelectionOutBBoxWeight is a factor
|
|
float boxCost= distCamCost + outBBoxCost * ClientCfg.SelectionOutBBoxWeight;
|
|
|
|
// take the lowest cost
|
|
if(boxCost<bestDistBox)
|
|
{
|
|
entitySelected= entity;
|
|
bestDistBox= boxCost;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If precise intersection not found
|
|
if(bestDistZ==FLT_MAX)
|
|
{
|
|
// if the last entity under pos is valid, prefer it among all other approximate ones
|
|
if(precEntityUnderPos && precEntityUnderPosValid)
|
|
entitySelected= precEntityUnderPos;
|
|
}
|
|
|
|
// return the best entity
|
|
_LastEntityUnderPos= entitySelected;
|
|
return entitySelected;
|
|
}// getEntityUnderPos //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// getEntityInCamera
|
|
//-----------------------------------------------
|
|
CEntityCL *CEntityManager::getEntityInCamera(uint flags, float distSelection, CLFECOMMON::TCLEntityId precEntity)
|
|
{
|
|
H_AUTO (RZ_Client_getEntityInCamera )
|
|
|
|
// If not initialised, return
|
|
if (_Entities.empty())
|
|
return NULL;
|
|
|
|
// list of valid entities
|
|
static vector<CEntityCL*> validEntitiesTmp, validEntities;
|
|
getEntityListForSelection(validEntitiesTmp, flags);
|
|
|
|
// Remove entities not selectable by space key
|
|
uint i;
|
|
validEntities.clear();
|
|
for (i=0 ; i<validEntitiesTmp.size() ; i++)
|
|
{
|
|
CCharacterCL *entity = dynamic_cast<CCharacterCL*>(validEntitiesTmp[i]);
|
|
if ((entity == NULL) || (entity && entity->isSelectableBySpace()))
|
|
validEntities.push_back(entity);
|
|
}
|
|
|
|
// Build the camera pyramid
|
|
CMatrix camMatrix = MainCam.getMatrix();
|
|
CFrustum camFrust = MainCam.getFrustum();
|
|
static vector<CPlane> camPyramid;
|
|
// No need to use worldMatrix. NB: not setuped if ClientLight.
|
|
MainCam.buildCameraPyramid(camPyramid, false);
|
|
|
|
// list of entities in screen
|
|
static vector<CSortEntity> screenEntities;
|
|
screenEntities.clear();
|
|
|
|
// compute distance related to the user pos (not camera one).
|
|
CVector userPos = UserEntity->pos();
|
|
|
|
// prefer take the direction of the camera (can select backward for instance with camera rotation)
|
|
CVector userDir = View.currentView().normed();
|
|
|
|
// Get all entity in this pyramid, and in the dist selection
|
|
for(i=0;i<validEntities.size();i++)
|
|
{
|
|
CEntityCL *entity= validEntities[i];
|
|
const NLMISC::CAABBox &b = entity->selectBox();
|
|
bool isIn= true;
|
|
for(uint j=0;j<camPyramid.size();j++)
|
|
{
|
|
if( !b.clipBack(camPyramid[j]) )
|
|
{
|
|
isIn= false;
|
|
break;
|
|
}
|
|
}
|
|
// if In the pyramid
|
|
if(isIn)
|
|
{
|
|
CVector dirToEntity= b.getCenter()-userPos;
|
|
CSortEntity eSelect;
|
|
eSelect.Entity= entity;
|
|
eSelect.Depth= dirToEntity.norm();
|
|
// if in max distance
|
|
if(eSelect.Depth<distSelection)
|
|
{
|
|
// The lower, the more the influence of direction (minimum should be 1)
|
|
const float dirInfluence= 1.1f;
|
|
|
|
// modulate the depth with dot3: force take the most in front of user.
|
|
if(eSelect.Depth>0)
|
|
dirToEntity/= eSelect.Depth;
|
|
eSelect.Depth*= dirInfluence-dirToEntity*userDir;
|
|
|
|
// append to sort list
|
|
screenEntities.push_back(eSelect);
|
|
}
|
|
}
|
|
}
|
|
|
|
// No one in screen?
|
|
if(screenEntities.empty())
|
|
return NULL;
|
|
|
|
// sort them increasingly
|
|
sort(screenEntities.begin(), screenEntities.end());
|
|
|
|
// Try to find the precEntity in this list
|
|
uint entitySelected= 0;
|
|
if(precEntity!=CLFECOMMON::INVALID_SLOT)
|
|
{
|
|
for(i=0;i<screenEntities.size();i++)
|
|
{
|
|
// if found the precEntity, get the farther one
|
|
if(screenEntities[i].Entity->slot()==precEntity)
|
|
{
|
|
entitySelected= i+1;
|
|
break;
|
|
}
|
|
}
|
|
// reset to 0 if: no more entities, or if the max cycle is reached
|
|
if(entitySelected>=screenEntities.size() || entitySelected>=ClientCfg.SpaceSelectionMaxCycle)
|
|
entitySelected= 0;
|
|
}
|
|
|
|
// found!
|
|
return screenEntities[entitySelected].Entity;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// changeContinent :
|
|
// Continent has changed.
|
|
//-----------------------------------------------
|
|
void CEntityManager::changeContinent()
|
|
{
|
|
// Re-create entities primitive.
|
|
for(uint i=0; i<_NbMaxEntity; ++i)
|
|
{
|
|
// Is the entity allocated.
|
|
if(_Entities[i] == 0)
|
|
continue;
|
|
|
|
// Compute the new primitive.
|
|
_Entities[i]->computePrimitive();
|
|
|
|
// Compute the new collision entity.
|
|
_Entities[i]->computeCollisionEntity();
|
|
}
|
|
}// changeContinent //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// updatePreCamera :
|
|
// Update entites before the camera position is computed.
|
|
// This update the entites position. Evaluate collisions. Compte final world position.
|
|
//-----------------------------------------------
|
|
void CEntityManager::updatePreCamera()
|
|
{
|
|
H_AUTO ( RZ_Client_Entity_Mngr_Update_Pre_Cam )
|
|
uint i;
|
|
// Build an entity list..
|
|
_ActiveEntities.reserve (_Entities.size ());
|
|
_ActiveEntities.clear ();
|
|
// Reset Counters
|
|
resetCounters();
|
|
// Update entities position.
|
|
for(i=0; i<_NbMaxEntity; ++i)
|
|
{
|
|
// Is the entity allocated.
|
|
CEntityCL *entity = _Entities[i];
|
|
if(entity == 0)
|
|
continue;
|
|
// Count Entities
|
|
++_EntitiesAllocated;
|
|
switch(entity->Type)
|
|
{
|
|
case CEntityCL::User:
|
|
++_NbUser; break;
|
|
case CEntityCL::Player:
|
|
++_NbPlayer; break;
|
|
/*case CEntityCL::NPC:
|
|
case CEntityCL::Fauna:
|
|
case CEntityCL::Entity:
|
|
case CEntityCL::ForageSource:*/
|
|
default:
|
|
++_NbChar; break;
|
|
}
|
|
// Update the list of Active Entities
|
|
_ActiveEntities.push_back (CEntityReference (i, entity));
|
|
}
|
|
// Adjust the orientation of the NPC in trade with the user.
|
|
if(UserEntity->trader() != CLFECOMMON::INVALID_SLOT)
|
|
{
|
|
CEntityCL * trader = _Entities[UserEntity->trader()];
|
|
if(trader)
|
|
trader->front(UserEntity->pos() - trader->pos());
|
|
}
|
|
// Adjust the orientation of the NPC in dyn chat with the user.
|
|
if(UserEntity->interlocutor() != CLFECOMMON::INVALID_SLOT)
|
|
{
|
|
CEntityCL * interlocutor = _Entities[UserEntity->interlocutor()];
|
|
if(interlocutor)
|
|
interlocutor->front(UserEntity->pos() - interlocutor->pos());
|
|
}
|
|
|
|
// Update entities position except the User
|
|
for(i=1; i<_EntitiesAllocated; ++i)
|
|
{
|
|
CEntityReference &activeEntity = _ActiveEntities[i];
|
|
|
|
// Get a poiner on the entity target
|
|
CEntityCL *target = entity(activeEntity.Entity->targetSlot());
|
|
|
|
// Update the entity.
|
|
activeEntity.Entity->updatePreCollision(T1, target);
|
|
}
|
|
// USER
|
|
{
|
|
// Get a poiner on the entity target
|
|
CEntityCL *target = entity(UserEntity->targetSlot());
|
|
// update user behaviour/speed/heading/vectorUp/position/bodyHeading
|
|
UserEntity->applyMotion(target);
|
|
// Update the entity.
|
|
UserEntity->updatePreCollision(T1, target);
|
|
}
|
|
// Update PACS
|
|
if(PACS)
|
|
{
|
|
// Time since last Frame
|
|
double DTEval = ((float)(T1-T0))*0.001f;
|
|
PACS->evalCollision(DTEval, staticWI); // Eval the static world.
|
|
PACS->evalCollision(DTEval, dynamicWI); // Eval the dynamic world.
|
|
getDoorManager().getPACSTriggers(); // Copy triggers to be used in update
|
|
managePACSTriggers();
|
|
UserEntity->checkPos();
|
|
}
|
|
// Update entities position.
|
|
for(i=0; i<_EntitiesAllocated; ++i)
|
|
{
|
|
CEntityReference &activeEntity = _ActiveEntities[i];
|
|
// Get a poiner on the entity target
|
|
CEntityCL *target = entity(activeEntity.Entity->targetSlot());
|
|
// Update the entity.
|
|
activeEntity.Entity->updatePostCollision(T1, target);
|
|
}
|
|
// User Orientation
|
|
UserEntity->applyForceLook();
|
|
|
|
|
|
getDoorManager().update(); // Check for trigger to open/close doors
|
|
|
|
MissionTargetObserver.update();
|
|
|
|
}// updatePreCamera //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// updatePostCamera :
|
|
// Update the entity (position\animation).
|
|
// Clip the primitives
|
|
// Update visual entites parameters for clipped and non-clipped primitives
|
|
// This update the entites position.
|
|
//-----------------------------------------------
|
|
void CEntityManager::updatePostCamera(uint clippedUpdateTime, const std::vector<CPlane> &clippingPlanes, const CVector &camPos)
|
|
{
|
|
H_AUTO ( RZ_Client_Entity_Mngr_Update_Post_Cam )
|
|
|
|
// Build a non clipped entity list..
|
|
_VisibleEntities.reserve (_Entities.size ());
|
|
_VisibleEntities.clear ();
|
|
|
|
static bool firstTime = true;
|
|
|
|
// Clip entities position.
|
|
uint i;
|
|
for(i=0; i<_EntitiesAllocated; ++i)
|
|
{
|
|
CEntityReference &activeEntity = _ActiveEntities[i];
|
|
|
|
// Get a poiner on the entity target
|
|
CEntityCL *target = entity(activeEntity.Entity->targetSlot());
|
|
|
|
// Clip it
|
|
if (!activeEntity.Entity->clipped(clippingPlanes, camPos)
|
|
|| (R2::getEditor().getSelectedInstance() && R2::getEditor().getSelectedInstance()->getEntity()==activeEntity.Entity))
|
|
{
|
|
// Add to visible primitives
|
|
_VisibleEntities.push_back (activeEntity);
|
|
activeEntity.Entity->setLastClip(false);
|
|
activeEntity.Entity->updateVisible (T1, target);
|
|
}
|
|
else
|
|
{
|
|
activeEntity.Entity->setLastClip(true);
|
|
if (firstTime)
|
|
{
|
|
// Update texture Async Loading
|
|
activeEntity.Entity->updateAsyncTexture();
|
|
|
|
// Update lod Texture
|
|
activeEntity.Entity->updateLodTexture();
|
|
|
|
}
|
|
|
|
// Update this clipped primitive at this time ?
|
|
if ((activeEntity.Slot&RZ_CLIPPED_UPDATE_TIME_MASK) == clippedUpdateTime)
|
|
{
|
|
activeEntity.Entity->updateSomeClipped (T1, target);
|
|
}
|
|
|
|
// Update clipped primitives
|
|
activeEntity.Entity->updateClipped (T1, target);
|
|
}
|
|
}
|
|
|
|
// Update visible entities post positions.
|
|
const uint count = (uint)_VisibleEntities.size ();
|
|
for(i=0; i<count; ++i)
|
|
{
|
|
CEntityReference &visibleEntity = _VisibleEntities[i];
|
|
// Get a poiner on the entity target
|
|
CEntityCL *target = entity(visibleEntity.Entity->targetSlot());
|
|
//
|
|
visibleEntity.Entity->updateVisiblePostPos(T1, target);
|
|
}
|
|
|
|
// update ground fx
|
|
_GroundFXManager.update(NLMISC::CVectorD(camPos));
|
|
|
|
firstTime = false;
|
|
}// updatePostCamera //
|
|
|
|
//-----------------------------------------------
|
|
// updatePostRender :
|
|
// Update entites after the render 3D.
|
|
//-----------------------------------------------
|
|
void CEntityManager::updatePostRender()
|
|
{
|
|
H_AUTO_USE ( RZ_Client_Update_Post_Render )
|
|
|
|
TextContext->setHotSpot(UTextContext::MiddleMiddle);
|
|
TextContext->setFontSize(ClientCfg.NameFontSize);
|
|
CRGBA color;
|
|
|
|
const uint activeCount = (uint)_ActiveEntities.size ();
|
|
uint i;
|
|
for(i=0; i<activeCount; i++)
|
|
{
|
|
CEntityReference &visibleEntity = _ActiveEntities[i];
|
|
|
|
// Update in-scene interface
|
|
visibleEntity.Entity->updateAllPostRender ();
|
|
}
|
|
|
|
const uint count = (uint)_VisibleEntities.size ();
|
|
for(i=0; i<count; ++i)
|
|
{
|
|
CEntityReference &visibleEntity = _VisibleEntities[i];
|
|
// Update Visible Entities after the render.
|
|
visibleEntity.Entity->updateVisiblePostRender();
|
|
|
|
// Draw the entity Path.
|
|
if(ClientCfg.ShowPath)
|
|
visibleEntity.Entity->drawPath();
|
|
// Draw the selection box.
|
|
if(ClientCfg.DrawBoxes)
|
|
visibleEntity.Entity->drawBox();
|
|
// Display Modifiers (Dmgs/heals).
|
|
if(1)
|
|
visibleEntity.Entity->displayModifiers();
|
|
}
|
|
|
|
// Flush any no more used Flying text. Must do it before interface display (to be sure texts are hid)
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
pIM->FlyingTextManager.releaseNotUsedFlyingText();
|
|
|
|
}// updatePostRender //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// updateVisualProperty :
|
|
// Method to update the visual property 'prop' for the entity in 'slot'.
|
|
// \param uint slot : slot of the entity to update.
|
|
// \param uint prop : the property to udapte.
|
|
//-----------------------------------------------
|
|
void CEntityManager::updateVisualProperty(const NLMISC::TGameCycle &gameCycle, const uint &slot, const uint &prop, const NLMISC::TGameCycle &predictedInterval)
|
|
{
|
|
// INFO : log some debug information about visual properties.
|
|
if(verboseVP(NULL))
|
|
nlinfo("EM:updateVP: received prop '%d' for the slot '%d'.", prop, slot);
|
|
|
|
// Check parameter : slot.
|
|
if(slot >= _NbMaxEntity)
|
|
{
|
|
nlwarning("CEntityManager::updateVisualProperty : Slot '%d' is not valid.", slot);
|
|
return;
|
|
}
|
|
|
|
// Entity still not allocated -> backup values received for the entity.
|
|
if(_Entities[slot] == 0)
|
|
{
|
|
// INFO : log some debug information about visual properties.
|
|
if(verboseVP(NULL))
|
|
nlinfo("EM:updateVP: backup the property as long as the entity is not allocated.", prop, slot);
|
|
|
|
string propName = toString("SERVER:Entities:E%d:P%d", slot, prop);
|
|
TProperty propty;
|
|
propty.GC = gameCycle;
|
|
propty.Value = 0;
|
|
// propty.Value = IngameDbMngr.getProp(propName);
|
|
|
|
|
|
TBackupedChanges::iterator it = _BackupedChanges.find(slot);
|
|
// Entity does not have any changes backuped for the time.
|
|
if(it == _BackupedChanges.end())
|
|
{
|
|
TProperties propMap;
|
|
propMap.insert(make_pair(prop, propty));
|
|
_BackupedChanges.insert(make_pair(slot, propMap));
|
|
}
|
|
// Entity already have some changes backuped.
|
|
else
|
|
{
|
|
TProperties &properties = (*it).second;
|
|
TProperties::iterator itProp = properties.find(prop);
|
|
// This properties is still not backuped for this entity.
|
|
if(itProp == properties.end())
|
|
properties.insert(make_pair(prop, propty));
|
|
// There is already a backuped value
|
|
else
|
|
{
|
|
nlwarning("EM:updateVP:%d: property '%d' already backuped.", slot, prop);
|
|
(*itProp).second = propty;
|
|
}
|
|
}
|
|
}
|
|
// Entity already allocated -> apply values.
|
|
else
|
|
{
|
|
// Call the method from the entity to update the visual property.
|
|
_Entities[slot]->updateVisualProperty(gameCycle, prop, predictedInterval);
|
|
}
|
|
}// updateVisualProperty //
|
|
|
|
//-----------------------------------------------
|
|
// applyBackupedProperties :
|
|
//-----------------------------------------------
|
|
void CEntityManager::applyBackupedProperties(uint slot)
|
|
{
|
|
TBackupedChanges::iterator it = _BackupedChanges.find(slot);
|
|
if(it != _BackupedChanges.end())
|
|
{
|
|
TProperties &properties = (*it).second;
|
|
TProperties::iterator itProp = properties.begin();
|
|
while(itProp != properties.end())
|
|
{
|
|
_Entities[slot]->updateVisualProperty((*itProp).second.GC, (*itProp).first, 0);
|
|
++itProp;
|
|
}
|
|
|
|
_BackupedChanges.erase(it);
|
|
}
|
|
}// applyBackupedProperties //
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
// writeEntities :
|
|
// Write a file with the position of all entities.
|
|
//-----------------------------------------------
|
|
void CEntityManager::writeEntities()
|
|
{
|
|
COFile f;
|
|
if(!f.open("entities.txt", false, true))
|
|
return;
|
|
|
|
string strTmp = "StartCommands = {\n";
|
|
f.serialBuffer((uint8*)strTmp.c_str(), (uint)strTmp.size());
|
|
|
|
const uint nb = (uint)_Entities.size();
|
|
for(uint i=1; i<nb; ++i)
|
|
{
|
|
if(_Entities[i])
|
|
{
|
|
strTmp = toString("\"%s\",\t\"%f\", \"%f\", \"%f\", \"%f\", \"%f\", \"%f\",\t// %3d\n", _Entities[i]->sheetId().toString().c_str(), _Entities[i]->pos().x, _Entities[i]->pos().y, _Entities[i]->pos().z, _Entities[i]->front().x, _Entities[i]->front().y, _Entities[i]->front().z, i);
|
|
f.serialBuffer((uint8*)strTmp.c_str(), (uint)strTmp.size());
|
|
}
|
|
}
|
|
|
|
strTmp = "};\n";
|
|
f.serialBuffer((uint8*)strTmp.c_str(), (uint)strTmp.size());
|
|
|
|
// Close the File.
|
|
f.close();
|
|
}// writeEntities //
|
|
|
|
//-----------------------------------------------
|
|
// serial
|
|
// Serialize entities.
|
|
//-----------------------------------------------
|
|
void CEntityManager::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
// Get nb max entities possible.
|
|
f.serial(_NbMaxEntity);
|
|
if(f.isReading())
|
|
{
|
|
release();
|
|
initialize(_NbMaxEntity);
|
|
}
|
|
|
|
// f.serial(_EntitiesAllocated); no need to serialize this one except maybe to check.
|
|
|
|
// Serialize each entity.
|
|
const uint nb = (uint)_Entities.size();
|
|
for(uint i=0; i<nb; ++i)
|
|
{
|
|
NLMISC::CSheetId si;
|
|
if(!f.isReading())
|
|
{
|
|
if(_Entities[i])
|
|
si = _Entities[i]->sheetId();
|
|
else
|
|
si = NLMISC::CSheetId::Unknown;
|
|
}
|
|
|
|
// ...
|
|
f.serial(si);
|
|
|
|
// Create the entity.
|
|
if(f.isReading() && (si != CSheetId::Unknown))
|
|
{
|
|
TNewEntityInfo emptyEntityInfo;
|
|
emptyEntityInfo.reset();
|
|
create(i, si.asInt(), emptyEntityInfo);
|
|
}
|
|
|
|
// Get/Set entity state.
|
|
if(_Entities[i])
|
|
_Entities[i]->serial(f);
|
|
}
|
|
}// serial //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// dump :
|
|
// // Dump entities state.
|
|
//-----------------------------------------------
|
|
void CEntityManager::dump(class NLMISC::IStream &f)
|
|
{
|
|
// Serialize the class.
|
|
serial(f);
|
|
}// dump //
|
|
|
|
//-----------------------------------------------
|
|
// dumpXML :
|
|
// Dump entities state (XML Format).
|
|
//-----------------------------------------------
|
|
void CEntityManager::dumpXML(class NLMISC::IStream &f)
|
|
{
|
|
// Start the opening of a new node named Identity
|
|
f.xmlPush("Entities");
|
|
|
|
const uint nb = (uint)_Entities.size();
|
|
for(uint i=0; i<nb; ++i)
|
|
{
|
|
// Add a comment
|
|
// f.xmlComment();//toString("Describ the entity in the slot %d.", i).c_str());
|
|
// Start the opening of a new node named Identity
|
|
f.xmlPush(toString("Entity%d", i));
|
|
|
|
if(_Entities[i])
|
|
{
|
|
// Open a new node header named Address
|
|
f.xmlPushBegin("Name");
|
|
// Set a property name
|
|
f.xmlSetAttrib ("string");
|
|
ucstring n = _Entities[i]->getEntityName();
|
|
f.serial(n);
|
|
// Close the new node header
|
|
f.xmlPushEnd();
|
|
// Close the address node
|
|
f.xmlPop();
|
|
|
|
// Open a new node header named Address
|
|
f.xmlPushBegin("Sheet");
|
|
// Set a property name
|
|
f.xmlSetAttrib ("name");
|
|
string sheetName = _Entities[i]->sheetId().toString();
|
|
f.serial(sheetName);
|
|
// Close the new node header
|
|
f.xmlPushEnd();
|
|
// Close the address node
|
|
f.xmlPop();
|
|
|
|
// Open a new node header named Address
|
|
f.xmlPushBegin("Position");
|
|
// Close the new node header
|
|
f.xmlPushEnd();
|
|
f.serial(_Entities[i]->pos());
|
|
// Close the address node
|
|
f.xmlPop();
|
|
|
|
// Open a new node header named Address
|
|
f.xmlPushBegin("Front");
|
|
// Close the new node header
|
|
f.xmlPushEnd();
|
|
NLMISC::CVector front = _Entities[i]->front();
|
|
f.serial(front);
|
|
// Close the address node
|
|
f.xmlPop();
|
|
|
|
// Open a new node header named Address
|
|
f.xmlPushBegin("Mode");
|
|
// Set a property name
|
|
f.xmlSetAttrib ("name");
|
|
string mode = MBEHAV::modeToString(_Entities[i]->mode());
|
|
f.serial(mode);
|
|
// Set a property name
|
|
f.xmlSetAttrib ("num");
|
|
uint8 m = _Entities[i]->mode();
|
|
f.serial(m);
|
|
// Close the new node header
|
|
f.xmlPushEnd();
|
|
// Close the address node
|
|
f.xmlPop();
|
|
|
|
// Open a new node header named Address
|
|
f.xmlPushBegin("LastBehaviourPlayed");
|
|
// Set a property name
|
|
f.xmlSetAttrib ("name");
|
|
string beh = MBEHAV::behaviourToString(_Entities[i]->behaviour());
|
|
f.serial(beh);
|
|
// Set a property name
|
|
f.xmlSetAttrib ("num");
|
|
uint8 b = _Entities[i]->behaviour();
|
|
f.serial(b);
|
|
// Close the new node header
|
|
f.xmlPushEnd();
|
|
// Close the address node
|
|
f.xmlPop();
|
|
}
|
|
|
|
// Close the address node
|
|
f.xmlPop();
|
|
}
|
|
|
|
// Close the identity node
|
|
f.xmlPop();
|
|
}// dumpXML //
|
|
|
|
//-----------------------------------------------
|
|
|
|
CEntityCL *CEntityManager::getEntityByName (uint32 stringId) const
|
|
{
|
|
if (stringId)
|
|
{
|
|
uint i;
|
|
const uint count = (uint)_Entities.size();
|
|
for (i=0; i<count; i++)
|
|
{
|
|
if(_Entities[i])
|
|
if(_Entities[i]->getNameId() == stringId)
|
|
return _Entities[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
|
|
CEntityCL *CEntityManager::getEntityByName (const ucstring &name, bool caseSensitive, bool complete) const
|
|
{
|
|
ucstring source = name;
|
|
const uint size = (uint)source.size();
|
|
if (!caseSensitive)
|
|
{
|
|
uint j;
|
|
for (j=0; j<size; j++)
|
|
source[j] = tolower (source[j]);
|
|
}
|
|
|
|
uint i;
|
|
const uint count = (uint)_Entities.size();
|
|
uint selectedEntityId = 0;
|
|
float selectedEntityDist = FLT_MAX; // No selected Entity
|
|
|
|
for (i=0; i<count; i++)
|
|
{
|
|
if(_Entities[i])
|
|
{
|
|
ucstring value = _Entities[i]->getDisplayName();
|
|
bool foundEntity = false;
|
|
|
|
uint j;
|
|
if (!caseSensitive)
|
|
{
|
|
for (j=0; j<value.size(); j++)
|
|
value[j] = tolower (value[j]);
|
|
}
|
|
|
|
// Complete test ?
|
|
if (complete)
|
|
{
|
|
if(value == source)
|
|
foundEntity = true;
|
|
}
|
|
else
|
|
{
|
|
if (value.size() >= size)
|
|
{
|
|
if (std::operator==(source, value.substr (0, size)))
|
|
foundEntity = true;
|
|
}
|
|
}
|
|
|
|
if (foundEntity)
|
|
{
|
|
const NLMISC::CVectorD &targetPosD = _Entities[i]->pos();
|
|
const NLMISC::CVectorD &userPosD = UserEntity->pos();
|
|
|
|
float deltaX = (float) targetPosD.x - (float) userPosD.x;
|
|
float deltaY = (float) targetPosD.y - (float) userPosD.y;
|
|
float dist = (float)sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
if (dist < selectedEntityDist)
|
|
{
|
|
selectedEntityDist = dist;
|
|
selectedEntityId = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (selectedEntityDist != FLT_MAX) // Entity found
|
|
return _Entities[selectedEntityId];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
|
|
CEntityCL *CEntityManager::getEntityByCompressedIndex(TDataSetIndex compressedIndex) const
|
|
{
|
|
if (compressedIndex != INVALID_DATASET_ROW)
|
|
{
|
|
uint i;
|
|
const uint count = (uint)_Entities.size();
|
|
for (i=0; i<count; i++)
|
|
{
|
|
if(_Entities[i])
|
|
if(_Entities[i]->dataSetId() == compressedIndex)
|
|
return _Entities[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// managePACSTriggers :
|
|
// Manage PACS Triggers.
|
|
//-----------------------------------------------
|
|
void CEntityManager::managePACSTriggers()
|
|
{
|
|
uint i;
|
|
const uint nNbTrig = PACS->getNumTriggerInfo();
|
|
for(i=0; i<nNbTrig; ++i)
|
|
{
|
|
const NLPACS::UTriggerInfo &rTI = PACS->getTriggerInfo(i);
|
|
// Detect collisions between user and other entities, to not be block (only the user is a trigger so no need to check).
|
|
if(((rTI.Object0 & 0xFFFF) == UserDataEntity)
|
|
&& ((rTI.Object1 & 0xFFFF) == UserDataEntity))
|
|
{
|
|
UserEntity->startColTimer();
|
|
break;
|
|
}
|
|
}
|
|
// Stop Collision.
|
|
if(i >= nNbTrig)
|
|
UserEntity->stopColTimer();
|
|
}// managePACSTriggers //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// removeColUserOther :
|
|
//
|
|
//-----------------------------------------------
|
|
void CEntityManager::removeColUserOther()
|
|
{
|
|
uint i;
|
|
const uint count = (uint)_Entities.size();
|
|
for(i=1; i<count; i++)
|
|
{
|
|
if(_Entities[i])
|
|
{
|
|
if(_Entities[i]->getPrimitive())
|
|
{
|
|
// remove collision only if the entity is Traversable (bot objects may not)
|
|
if(_Entities[i]->getTraversable())
|
|
_Entities[i]->getPrimitive()->setObstacle(false);
|
|
}
|
|
}
|
|
}
|
|
}// removeColUserOther //
|
|
|
|
//-----------------------------------------------
|
|
// restoreColUserOther :
|
|
//
|
|
//-----------------------------------------------
|
|
void CEntityManager::restoreColUserOther()
|
|
{
|
|
uint i;
|
|
const uint count = (uint)_Entities.size();
|
|
for(i=1; i<count; i++)
|
|
{
|
|
if(_Entities[i])
|
|
{
|
|
if(_Entities[i]->getPrimitive())
|
|
_Entities[i]->getPrimitive()->setObstacle(true);
|
|
}
|
|
}
|
|
}// restoreColUserOther //
|
|
|
|
//-----------------------------------------------
|
|
void CEntityManager::removeAllAttachedFX()
|
|
{
|
|
for(TEntities::iterator it = _Entities.begin(); it != _Entities.end(); ++it)
|
|
{
|
|
if (*it) (*it)->removeAllAttachedFX();
|
|
}
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CEntityManager::resetAllSoundAnimId()
|
|
{
|
|
for(uint i=0;i<_Entities.size();i++)
|
|
{
|
|
CEntityCL *ent= _Entities[i];
|
|
if(ent)
|
|
{
|
|
ent->resetAllSoundAnimId();
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
#define nldebugraw NLMISC::createDebug(), NLMISC::DebugLog->displayRawNL
|
|
|
|
// ***************************************************************************
|
|
void CEntityManager::startLogStageChange(sint32 currentGameCycle, sint64 currentLocalTime)
|
|
{
|
|
// first stop
|
|
stopLogStageChange();
|
|
|
|
// enable
|
|
_LogStageChange.Enabled= true;
|
|
_LogStageChange.StartGameCycle= currentGameCycle;
|
|
_LogStageChange.StartLocalTime= currentLocalTime;
|
|
_LogStageChange.LastEntityLoged= CLFECOMMON::INVALID_SLOT;
|
|
_LogStageChange.StageSet.clear();
|
|
nldebugraw("*** Start Loging Stage changes");
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CEntityManager::logStageChange(sint64 currentLocalTime)
|
|
{
|
|
if(!_LogStageChange.Enabled)
|
|
return;
|
|
|
|
// if still exist
|
|
CCharacterCL *ent= dynamic_cast<CCharacterCL*>(entity(WatchedEntitySlot));
|
|
if(ent)
|
|
{
|
|
// if the watched entity has been changed
|
|
if(WatchedEntitySlot!=_LogStageChange.LastEntityLoged)
|
|
{
|
|
_LogStageChange.LastEntityLoged= WatchedEntitySlot;
|
|
// backup set
|
|
_LogStageChange.StageSet= ent->_Stages._StageSet;
|
|
nldebugraw("*** Start Loging Stage changes for Entity %d", WatchedEntitySlot);
|
|
}
|
|
else
|
|
{
|
|
// can log it
|
|
sint32 recGcRef= _LogStageChange.StartGameCycle;
|
|
sint64 recTimeRef= _LogStageChange.StartLocalTime;
|
|
// compare 2 logs and display differences
|
|
CStageSet::TStageSet &oldStageSet= _LogStageChange.StageSet;
|
|
const CStageSet::TStageSet &newStageSet= ent->_Stages._StageSet;
|
|
|
|
// for pos log detail
|
|
CVectorD precNewPos= ent->pos();
|
|
CVectorD precOldPos= ent->pos();
|
|
|
|
// compare each new/old stage
|
|
CStageSet::TStageSet::const_iterator itOld= oldStageSet.begin();
|
|
CStageSet::TStageSet::const_iterator itNew= newStageSet.begin();
|
|
while(itOld!=oldStageSet.end() || itNew!=newStageSet.end())
|
|
{
|
|
// compare 2 iterators
|
|
sint signNewMinusOld;
|
|
if(itNew==newStageSet.end())
|
|
signNewMinusOld= +1;
|
|
else if(itOld==oldStageSet.end())
|
|
signNewMinusOld= -1;
|
|
else
|
|
{
|
|
if(itNew->first > itOld->first)
|
|
signNewMinusOld= +1;
|
|
else if(itNew->first < itOld->first)
|
|
signNewMinusOld= -1;
|
|
else
|
|
signNewMinusOld= 0;
|
|
}
|
|
|
|
// if signNewMinusOld= +1, it means an old exist, without a new (=> the stage has been removed)
|
|
if(signNewMinusOld==+1)
|
|
{
|
|
logPropertyChange(WatchedEntitySlot, itOld->second, CStage(), precOldPos, precNewPos, (sint32)itOld->first-recGcRef, currentLocalTime-recTimeRef);
|
|
// new prec pos (if any)
|
|
itOld->second.getPos(precOldPos);
|
|
itOld++;
|
|
}
|
|
// if signNewMinusOld= -1, it means an new exist, without an old (=> the stage has been added)
|
|
else if(signNewMinusOld==-1)
|
|
{
|
|
logPropertyChange(WatchedEntitySlot, CStage(), itNew->second, precOldPos, precNewPos, (sint32)itNew->first-recGcRef, currentLocalTime-recTimeRef);
|
|
// new prec pos (if any)
|
|
itNew->second.getPos(precNewPos);
|
|
itNew++;
|
|
}
|
|
// if ==0, means the stage exist in both, but properties set may be different
|
|
else
|
|
{
|
|
logPropertyChange(WatchedEntitySlot, itOld->second, itNew->second, precOldPos, precNewPos, (sint32)itNew->first-recGcRef, currentLocalTime-recTimeRef);
|
|
// new prec pos (if any)
|
|
itOld->second.getPos(precOldPos);
|
|
itNew->second.getPos(precNewPos);
|
|
itOld++;
|
|
itNew++;
|
|
}
|
|
}
|
|
|
|
// bkup the new stage set
|
|
oldStageSet= newStageSet;
|
|
}
|
|
}
|
|
// this entity might have been deleted, stop its log
|
|
else
|
|
{
|
|
_LogStageChange.LastEntityLoged= CLFECOMMON::INVALID_SLOT;
|
|
_LogStageChange.StageSet.clear();
|
|
}
|
|
}
|
|
|
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// ***************************************************************************
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void CEntityManager::logPropertyChange(CLFECOMMON::TCLEntityId who, const CStage &oldStage, const CStage &newStage,
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const CVectorD &precOldPos, const CVectorD &precNewPos, sint32 relGameCycle, sint64 relLocalTime)
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{
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// For all properties of interest
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CLFECOMMON::TPropIndex propLoged[]= {CLFECOMMON::PROPERTY_POSITION, CLFECOMMON::PROPERTY_ORIENTATION,
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CLFECOMMON::PROPERTY_MODE, CLFECOMMON::PROPERTY_ENTITY_MOUNTED_ID, CLFECOMMON::PROPERTY_RIDER_ENTITY_ID,
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CLFECOMMON::PROPERTY_BEHAVIOUR, CLFECOMMON::PROPERTY_TARGET_ID,
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/*CLFECOMMON::PROPERTY_VISUAL_FX,
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CLFECOMMON::PROPERTY_TARGET_LIST_0, CLFECOMMON::PROPERTY_TARGET_LIST_1,
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CLFECOMMON::PROPERTY_TARGET_LIST_2, CLFECOMMON::PROPERTY_TARGET_LIST_3*/};
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uint32 numProps= sizeof(propLoged) / sizeof(propLoged[0]);
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for(uint i=0;i<numProps;i++)
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{
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pair<bool, sint64> oldProp= oldStage.property(propLoged[i]);
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pair<bool, sint64> newProp= newStage.property(propLoged[i]);
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// if change of the prop, log it
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if((oldProp.first || newProp.first) && oldProp!=newProp)
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{
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// get the change reason
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string reason;
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if(!oldProp.first)
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reason= "ADD";
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else if(!newProp.first)
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reason= "DEL";
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else
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reason= "CHG";
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// get the value
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sint64 value= newProp.second;
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if(!newProp.first) value= oldProp.second;
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string valStr;
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// mode?
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if(propLoged[i]==CLFECOMMON::PROPERTY_MODE)
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{
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valStr= MBEHAV::TMode((uint64)value).toString();
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}
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// behaviour
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else if(propLoged[i]==CLFECOMMON::PROPERTY_BEHAVIOUR)
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{
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valStr= MBEHAV::CBehaviour((uint64)value).toString();
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}
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// mount
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else if(propLoged[i]==CLFECOMMON::PROPERTY_ENTITY_MOUNTED_ID)
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{
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valStr= NLMISC::toString(value);
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}
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else if(propLoged[i]==CLFECOMMON::PROPERTY_RIDER_ENTITY_ID)
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{
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valStr= NLMISC::toString(value);
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}
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// Target
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else if(propLoged[i]==CLFECOMMON::PROPERTY_TARGET_ID)
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{
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valStr= NLMISC::toString(value);
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}
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// Position
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else if(propLoged[i]==CLFECOMMON::PROPERTY_POSITION)
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{
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// get the delta of move from previous pos stage
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CVectorD pos;
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float dist= 0.f;
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if(newProp.first)
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{
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if(newStage.getPos(pos))
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dist= float(CVectorD(pos.x-precNewPos.x, pos.y-precNewPos.y,0).norm());
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valStr= toString("dst=%.1f pi=%d", dist, newStage.predictedInterval());
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}
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else
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{
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if(oldStage.getPos(pos))
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dist= float(CVectorD(pos.x-precOldPos.x, pos.y-precOldPos.y,0).norm());
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valStr= toString("dst=%.1f pi=%d", dist, oldStage.predictedInterval());
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}
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}
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// Orientation
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else if(propLoged[i]==CLFECOMMON::PROPERTY_ORIENTATION)
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{
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float rot= *(float*)(&value);
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valStr= toString("%d", sint32(rot*180/Pi));
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}
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// display log
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nldebugraw("** Entity %d: (gc=%3d,t=%3d) %s: %s %s", (sint32)who, relGameCycle, (sint32)relLocalTime, reason.c_str(), CLFECOMMON::getPropShortText(propLoged[i]), valStr.c_str());
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}
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}
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}
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// ***************************************************************************
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void CEntityManager::stopLogStageChange()
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{
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_LogStageChange.Enabled= false;
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nldebugraw("*** Stop Loging Stage changes");
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}
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// ***************************************************************************
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bool CEntityManager::isLogingStageChange() const
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{
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return _LogStageChange.Enabled;
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}
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// ***************************************************************************
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sint32 CEntityManager::getLogStageChangeStartCycle() const
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{
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if(isLogingStageChange())
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return _LogStageChange.StartGameCycle;
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else
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return 0;
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}
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// ***************************************************************************
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sint64 CEntityManager::getLogStageChangeStartLocalTime() const
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{
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if(isLogingStageChange())
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return _LogStageChange.StartLocalTime;
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else
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return 0;
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}
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// ***************************************************************************
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void CEntityManager::refreshInsceneInterfaceOfFriendNPC(uint slot)
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{
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CCharacterCL *entity = dynamic_cast<CCharacterCL*>(_Entities[slot]);
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if (!entity)
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return;
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if (entity->canHaveMissionIcon()
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&& entity->isFriend() // only valid once the Contextual property is received
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)
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{
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entity->releaseInSceneInterfaces();
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entity->buildInSceneInterface();
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}
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}
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