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75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_QUAD_H
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#define NL_QUAD_H
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#include "types_nl.h"
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#include "vector.h"
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namespace NLMISC {
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// ***************************************************************************
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/**
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* A simple quad of vertex.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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class CQuad
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{
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public:
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CVector V0, V1, V2, V3;
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public:
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/// Constructor
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CQuad() {}
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/// Constructor
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CQuad(const NLMISC::CVector &v0, const NLMISC::CVector &v1, const NLMISC::CVector &v2, const NLMISC::CVector &v3)
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: V0(v0), V1(v1), V2(v2), V3(v3)
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{}
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void set(const NLMISC::CVector &v0, const NLMISC::CVector &v1, const NLMISC::CVector &v2, const NLMISC::CVector &v3)
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{
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V0 = v0;
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V1 = v1;
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V2 = v2;
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V3 = v3;
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}
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const CQuad &operator = ( const CQuad& q)
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{
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V0 = q.V0;
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V1 = q.V1;
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V2 = q.V2;
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V3 = q.V3;
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return *this;
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}
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};
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} // NLMISC
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#endif // NL_QUAD_H
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/* End of quad.h */
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