khanat-code-old/code/ryzom/tools/phrase_generator/skill_tree.cpp
2015-03-29 17:28:33 +03:00

130 lines
4.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "skill_tree.h"
using namespace std;
using namespace NLMISC;
using namespace NLGEORGES;
//-----------------------------------------------
// readGeorges for CStaticSkillsTree
//
//-----------------------------------------------
void CStaticSkillsTree::readGeorges( const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const NLMISC::CSheetId &sheetId )
{
if( form )
{
UFormElm& root = form->getRootNode();
UFormElm *arraySkillElt = NULL;
if( root.getNodeByName( &arraySkillElt, "SkillData" ) )
{
if( arraySkillElt )
{
uint NbSkills;
nlverify( arraySkillElt->getArraySize( NbSkills ) );
nlassertex( NbSkills == SKILLS::NUM_SKILLS, ("(%u != %u) Please synchronise game_share/skill.* with leveldesign/game_element/xp_table/skills.skill_tree (use skill_extractor.exe)", NbSkills, SKILLS::NUM_SKILLS));
SkillsTree.resize( NbSkills );
for( uint i = 0; i < NbSkills; ++i )
{
UFormElm* SkillElt = NULL;
if( ! ( arraySkillElt->getArrayNode( &SkillElt, i ) && SkillElt ) )
{
nlwarning("<CStaticSkillsTree::readGeorges> can't get array node of SkillElt in sheet %s", sheetId.toString().c_str() );
}
else
{
// Skill
string SkillName;
SkillElt->getValueByName( SkillName, "Skill" );
SKILLS::ESkills skill = SKILLS::toSkill( SkillName );
nlassert( skill != SKILLS::unknown );
if (skill == SKILLS::unknown)
{
continue;
}
SkillsTree[ skill ].Skill = skill;
if( ! SkillElt->getValueByName( SkillsTree[ skill ].SkillCode, "SkillCode" ) )
{
nlwarning("<CStaticSkillsTree::readGeorges> can't get node SkillCode in sheet %s", sheetId.toString().c_str() );
}
// Skill Code
if( ! SkillElt->getValueByName( SkillsTree[ skill ].SkillCode, "SkillCode" ) )
{
nlwarning("<CStaticSkillsTree::readGeorges> can't get node SkillCode in sheet %s", sheetId.toString().c_str() );
}
// Max skill value
if( ! SkillElt->getValueByName( SkillsTree[ skill ].MaxSkillValue, "MaxSkillValue" ) )
{
nlwarning("<CStaticSkillsTree::readGeorges> can't get node MaxSkillValue in sheet %s", sheetId.toString().c_str() );
}
// Type of stage
if( ! SkillElt->getValueByName( SkillsTree[ skill ].StageType, "Type of Stage" ) )
{
nlwarning("<CStaticSkillsTree::readGeorges> can't get node 'Type of Stage' in sheet %s", sheetId.toString().c_str() );
}
// ParentSkill
if( ! SkillElt->getValueByName( SkillName, "ParentSkill" ) )
{
nlwarning("<CStaticSkillsTree::readGeorges> can't get node ParentSkills in sheet %s", sheetId.toString().c_str() );
}
else
{
SkillsTree[ skill ].ParentSkill = SKILLS::toSkill( SkillName );
}
// ChildSkills
UFormElm *arrayChildSkillElt = NULL;
if( SkillElt->getNodeByName( &arrayChildSkillElt, "ChildSkills" ) )
{
if( arrayChildSkillElt )
{
uint NbChildSkills;
nlverify( arrayChildSkillElt->getArraySize( NbChildSkills ) );
SkillsTree[ skill ].ChildSkills.resize( NbChildSkills );
for( uint i = 0; i < NbChildSkills; ++i )
{
string childSkillName;
arrayChildSkillElt->getArrayValue( childSkillName, i );
SKILLS::ESkills childSkill = SKILLS::toSkill( childSkillName );
nlassert( childSkill != SKILLS::unknown );
if (skill == SKILLS::unknown)
{
continue;
}
SkillsTree[ skill ].ChildSkills[ i ] = childSkill;
}
}
}
}
}
}
}
}
}