mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-14 21:20:55 +00:00
110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_OBJECT_H
|
|
#define NL_OBJECT_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/vector.h"
|
|
#include "nel/misc/vectord.h"
|
|
#include "nel/pacs/u_move_primitive.h"
|
|
#include "nel/pacs/u_global_position.h"
|
|
#include "nel/3d/u_instance.h"
|
|
|
|
// External classes
|
|
|
|
namespace NLNET
|
|
{
|
|
class CPacsClient;
|
|
};
|
|
|
|
namespace NLPACS
|
|
{
|
|
class UMoveContainer;
|
|
class UMovePrimitive;
|
|
class UGlobalPosition;
|
|
};
|
|
|
|
namespace NL3D
|
|
{
|
|
class UScene;
|
|
};
|
|
|
|
/**
|
|
* object for the test
|
|
*
|
|
* \author Cyril 'Hulud' Corvazier
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CObjectDyn
|
|
{
|
|
public:
|
|
|
|
/// Box constructor
|
|
CObjectDyn (double width, double depth, double height, double orientation, const NLMISC::CVectorD& pos,
|
|
const NLMISC::CVectorD& speed, bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene,
|
|
NLPACS::UMovePrimitive::TReaction reaction, NLPACS::UMovePrimitive::TTrigger trigger,
|
|
uint8 worldImage, uint8 nbImage, uint8 insertWorldImage);
|
|
|
|
/// Cylinder constructor
|
|
CObjectDyn (double radius, double height, const NLMISC::CVectorD& pos, const NLMISC::CVectorD& speed,
|
|
bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene,
|
|
NLPACS::UMovePrimitive::TReaction reaction, NLPACS::UMovePrimitive::TTrigger trigger,
|
|
uint8 worldImage, uint8 nbImage, uint8 insertWorldImage);
|
|
|
|
/// Set position
|
|
void setPos (const NLMISC::CVectorD& pos);
|
|
void setGlobalPos (NLPACS::UGlobalPosition& gpos, NLMISC::CVectorD& pos, uint8 worldimage);
|
|
|
|
/// Set position
|
|
void setSpeed (const NLMISC::CVectorD& speed);
|
|
|
|
/// Set position
|
|
const NLMISC::CVectorD& getPos () const
|
|
{
|
|
return _Position;
|
|
}
|
|
|
|
/// Set position
|
|
const NLMISC::CVectorD& getSpeed () const
|
|
{
|
|
return _Speed;
|
|
}
|
|
|
|
/// Simulate
|
|
void tryMove (double deltaTime, NLPACS::UMoveContainer &container, uint8 worldImage);
|
|
void doMove (double deltaTime, uint8 worldImage);
|
|
|
|
/// Remove object from container
|
|
void remove (NLPACS::UMoveContainer &container, NL3D::UScene &scene);
|
|
|
|
bool Freezed;
|
|
|
|
private:
|
|
|
|
bool _TryMove;
|
|
NLMISC::CVectorD _Position;
|
|
NLMISC::CVectorD _TryPosition;
|
|
NLMISC::CVectorD _Speed;
|
|
NLPACS::UMovePrimitive *_MovePrimitive;
|
|
NL3D::UInstance _Instance;
|
|
};
|
|
|
|
|
|
#endif // NL_OBJECT_H
|
|
|
|
/* End of object.h */
|