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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_STRIPIFIER_H
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#define NL_STRIPIFIER_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/index_buffer.h"
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namespace NL3D {
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// ***************************************************************************
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/**
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* Wrapper to NVidia(tm) Stripifier
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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class CStripifier
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{
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public:
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/// Constructor
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CStripifier();
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/** reorganize triangles to get efficiency of GPU vertex-cache. Default vertex cache is 10.
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* out get the same list of triangles, but in different order.
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* any list of lines / quads in out are not modified.
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* NB: &in == &out is possible.
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*/
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void optimizeTriangles(const CIndexBuffer &in, CIndexBuffer &out, uint cacheSize= 10);
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};
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} // NL3D
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#endif // NL_STRIPIFIER_H
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/* End of stripifier.h */
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