khanat-code-old/code/nel/include/nel/misc/traits_nl.h
2017-03-15 20:43:10 +01:00

88 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TRAITS_H
#define NL_TRAITS_H
#include "rgba.h"
#include "vector.h"
namespace NLMISC
{
/** Class that gives information about a type. Useful to do some optimization in templates functions / class
* This class is intended to be specialized and taylored for each type of interest
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2004
*/
template <class T>
struct CTraits
{
enum { HasTrivialCtor = false }; // if true, the default ctor does nothing useful (example : built-in types or Plain Old Datas structs)
enum { HasTrivialDtor = false }; // the dtor does nothing useful and is not worth calling. Useful to optimize containers clean-up
enum { SupportRawCopy = false }; // the object supports raw copy with memcpy
// to be completed ..
};
#define NL_TRIVIAL_TYPE_TRAITS(type) \
template <> \
struct CTraits<type> \
{ \
enum { HasTrivialCtor = true }; \
enum { HasTrivialDtor = true }; \
enum { SupportRawCopy = true }; \
};
// integral types
NL_TRIVIAL_TYPE_TRAITS(bool);
#ifdef NL_COMP_VC6
NL_TRIVIAL_TYPE_TRAITS(sint8);
NL_TRIVIAL_TYPE_TRAITS(uint8);
#endif // NL_COMP_VC6
NL_TRIVIAL_TYPE_TRAITS(sint16);
NL_TRIVIAL_TYPE_TRAITS(uint16);
NL_TRIVIAL_TYPE_TRAITS(sint32);
NL_TRIVIAL_TYPE_TRAITS(uint32);
NL_TRIVIAL_TYPE_TRAITS(sint64);
NL_TRIVIAL_TYPE_TRAITS(uint64);
#ifdef NL_COMP_VC6
NL_TRIVIAL_TYPE_TRAITS(sint);
NL_TRIVIAL_TYPE_TRAITS(uint);
#endif // NL_COMP_VC6
// characters
NL_TRIVIAL_TYPE_TRAITS(char);
NL_TRIVIAL_TYPE_TRAITS(unsigned char);
// numeric types
NL_TRIVIAL_TYPE_TRAITS(float);
NL_TRIVIAL_TYPE_TRAITS(double);
// misc
NL_TRIVIAL_TYPE_TRAITS(CVector);
NL_TRIVIAL_TYPE_TRAITS(CRGBA);
//.. to be completed
} // NLMISC
#endif